How to defeat 3rd wave of Frizz?
I’ve beat it every time quite easily, its not hard, its the same drill, but mostly, ur gonna keep running in circles, strafing and kite the golems if u can, dont go near them, really, i think for the most part everyone should be focused on running from the lasers… lol let aoe, times when u can hit them, eventually they’ll go down. the short laser comes faster than the wall so u hv to watch ur back, hence, strafe. Then hop on boxes when the short one passes and then get off and keep running. just keep running and running , dont stop to dps the golems, they’ll go down.
Cast slows and interrupts/dodge when they charge up for a pull. They make a very noticeable animation when charging up. Keep running and don’t stay on boxes any longer than needed to get over the lower lasers. If you’re not moving, then you are a viable target. Don’t bother with fancy attacks on the golems. Get a range weapon and just auto attack. The focus is on surviving and not fighting the golems because there is no time limit.
(edited by kokocabana.8153)
Golems cannot pull through Frizz. If you see one wind up for a pull, make sure there’s either crates or Frizz between you. Also, don’t take this for an excuse to spend the entire fight cowering behind boxes.
Nameless Inversion/Ascension/Evasion/Ruination/Impression/Perdition/Compassion/Tactician
Guild Wars 2 will be an amazing game when it’s finished. Compare Prophecies to EotN!
Came here for the same reason. I only just played my first time but stuck on the same spot. Im not sure what is doing it, but there is a daze that gets me. Before I am out of daze I get melted by the wall. I tried popping stun breakers but I only got so many. Im guessing this will be a class/build issue as Ive seen the same questions and no answers that really give any input I haven’t already thought of.
Being a guardian I found it easy.
Pulls or knockbacks? Stability. or dodge (you can see the animation when they charge up their arm backwards).
Also stun breakers to break out of the knocked down/pulled on floor status. To instantly get back up incase you are about to hit the laser walls.
Being a guardian I found it easy.
Pulls or knockbacks? Stability. or dodge (you can see the animation when they charge up their arm backwards).
Well, that’s strange since their pull animation is putting their right arm forward, not backward
Backward is for the “double strike” that deal, like, no damage, at “in my pants” range.
Dodging that is a waste.
Being a guardian I found it easy.
As a fellow guardian I understand. After this event three other people in my guild are leveling guardians.
Aoe stability is just too good.
they just need to make the big laser walls a lot more transparent. it’s extremely hard to see when a golem is about to pull when there’s a big red mess in the way
U need a lot of condition removals for the confusion stacks.