why is the new dungeon so hard at the end

why is the new dungeon so hard at the end

in Sky Pirates of Tyria

Posted by: digiowl.9620

digiowl.9620

It IS a difficult dungeon, “No it’s not I did it with no armor” types are not likely telling the whole truth. If you happen to get lucky with finding like skilled players it’s going to be much easier for you, if you have one weak link it can prove impossible to get through.

All it takes is for that one person who dies often to distract the rest of the group whilst they apply aid for things to go totally wrong. Another thing to consider is that not everybody has the reflexes of a “nothing to do all Summer” child/teen so if you happen to be grouped with an older person you might find your job harder in comparison.

Not everybody has the same skill/reflex level.

I suggest to you to either find a group of players you can trust to go through the entire dungeon, or hope that the dungeon gets adjusted at some stage.

An additional issue is that once you start reviving, you’re locked in. Hitting an attack or the dodge key won’t do a thing. You have to move first. It is as if the devs never tested the revive mechanic using anything other than double tap to dodge.

why is the new dungeon so hard at the end

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Posted by: Manji.3801

Manji.3801

SOOOO!

Just did it with a pretty “decent” group to say nice:

The Boss is pretty easy, after a few tries you can manage to see through his mechanic!

1. Phase:

Boss has the Shield, the Group need to stay in the “Electro” Fields, which are made by the Champion!

Tip:
1) The Boss “targets” the one standing farest to her when she uses her Shadowstep!!!
2) The Bombs which the champion shoots are one fire bomb and one electro, each after another… so it’s quite easy to see when he will shoot the electro field!

A tactic would be:
Range kites her, has her main aggro, a “second tank” is someone who stands farest away from her to get all the Shadowsteps!

The Group stays between the boss and the Shadowsteptank!

For the 2nd Phase people need to run carefully!

Tips:

1) Don’t run carelessly into more bombs
2) A field takes less dmg than the impact of the bomb
3) You can stay in the near of the fields, where the bombs WERE before, its easier to manage to see where the next bombs will be or not…

@Anet: The instance is nice, and so are the bosses! DO NOT nerf them pls!

(edited by Manji.3801)

why is the new dungeon so hard at the end

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Posted by: TurtleofPower.5641

TurtleofPower.5641

It’s a challenge. Don’t like that? Skip it. Content isn’t mandatory.

why is the new dungeon so hard at the end

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Posted by: digiowl.9620

digiowl.9620

The last part is not hard, just long.

Exactly this. The last part where you need to dodge the cannons is way too long.

ANet wants to push player “skill” over character stats i guess, and their way of doing so is to turn every big battle into a concentration test via continual dodge-or-die spam. In essence, the game is a third person action game masking as a RPG. And one with a lousy control scheme for such a genre.

So not only do you admit that you would rather win by just outgearing content instead of having some skill BUT you also think this is an action game…. I dont say this often but maybe you should go back to another MMO. That way you can just out level and outgear all the fights instead of having to “skill” through them. Never thought I would see someone actually put this shoddy of an argument into words on a forum.

Not so much outgearing as gear having a meaningful impact. I suspect that if the game had target zones like a shooter, “headshot!”, people would be one shot killing others in PVP naked. Right now defensive gear means bupkis if you have FPS style reflexes, making the game very much a action game in my opinion. This even more so when the devs keep sprinkling the game with dodge-or-die mechanics.

The only kitten part of this action “rpg” game is the controls. The aiming is one part action (the screens center line matters very much for what gets targeted) and one part classic RPG (mouse select and key cycle), with the action aim taking precedence over the RPG part (observe the number of people complaining about the game targeting mobs off in the distance while another is chewing on their toon. This because they have the camera set at a angled view to the action).

Kiting have even turned from being a semi-exploit, used to farm mobs above ones level, to a “must master” survival technique, in essence the GW2 equivalent of the age old FPS circle strafe.

why is the new dungeon so hard at the end

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Posted by: docMed.7692

docMed.7692

Again, this is just another reason why ArenaNet needs to implement hard and normal mode versions. Great dungeon design; first one that just doesn’t simply need full zerk/optimal groups (in fact it encourage tankier/heal/condi removal style builds). I found the last boss quite fun, although it does have the tendancy to bug (we wiped once on last phase and then she perma had defiance on our second attempt, which made pinning her down into a lightning field a bit tough since all of us basically had to stand in it).

These types of encounters really showcase what Anet can do for future 10-12 man raiding... hint hint.

why is the new dungeon so hard at the end

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Posted by: docMed.7692

docMed.7692

SOOOO!

Just did it with a pretty “decent” group to say nice:

The Boss is pretty easy, after a few tries you can manage to see through his mechanic!

1. Phase:

Boss has the Shield, the Group need to stay in the “Electro” Fields, which are made by the Champion!

Tip:
1) The Boss “targets” the one standing farest to her when she uses her Shadowstep!!!
2) The Bombs which the champion shoots are one fire bomb and one electro, each after another… so it’s quite easy to see when he will shoot the electro field!

A tactic would be:
Range kites her, has her main aggro, a “second tank” is someone who stands farest away from her to get all the Shadowsteps!

The Group stays between the boss and the Shadowsteptank!

For the 2nd Phase people need to run carefully!

Tips:

1) Don’t run carelessly into more bombs
2) A field takes less dmg than the impact of the bomb
3) You can stay in the near of the fields, where the bombs WERE before, its easier to manage to see where the next bombs will be or not…

@Anet: The instance is nice, and so are the bosses! DO NOT nerf them pls!

Another good tip is just bring a guardian and aegis every time she steps.

why is the new dungeon so hard at the end

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Posted by: MagusShade.2358

MagusShade.2358

Again, this is just another reason why ArenaNet needs to implement hard and normal mode versions. Great dungeon design; first one that just doesn’t simply need full zerk/optimal groups (in fact it encourage tankier/heal/condi removal style builds). I found the last boss quite fun, although it does have the tendancy to bug (we wiped once on last phase and then she perma had defiance on our second attempt, which made pinning her down into a lightning field a bit tough since all of us basically had to stand in it).

These types of encounters really showcase what Anet can do for future 10-12 man raiding… hint hint.

I don’t think we need hard and easy mode dungeons. Sometimes people are bad at videogames. Rather than give them everything for less work because they are bad, it should be “oh well, try and try again until you are good enough.” The game has been out for almost a year now, and plenty of people have finished each and every dungeon.

Maybe we should have an Easy Mode Olympics. Because there is no way I could get a medal in the real olympics, and I think its unfair that some people can while I cant! >.<

why is the new dungeon so hard at the end

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Posted by: docMed.7692

docMed.7692

Again, this is just another reason why ArenaNet needs to implement hard and normal mode versions. Great dungeon design; first one that just doesn’t simply need full zerk/optimal groups (in fact it encourage tankier/heal/condi removal style builds). I found the last boss quite fun, although it does have the tendancy to bug (we wiped once on last phase and then she perma had defiance on our second attempt, which made pinning her down into a lightning field a bit tough since all of us basically had to stand in it).

These types of encounters really showcase what Anet can do for future 10-12 man raiding… hint hint.

I don’t think we need hard and easy mode dungeons. Sometimes people are bad at videogames. Rather than give them everything for less work because they are bad, it should be “oh well, try and try again until you are good enough.” The game has been out for almost a year now, and plenty of people have finished each and every dungeon.

Maybe we should have an Easy Mode Olympics. Because there is no way I could get a medal in the real olympics, and I think its unfair that some people can while I cant! >.<

Yea, I’d agree in general as I consider myself a hard mode style player. However, the main concern here is finding a system that is both fair and entertaining to casual and hardcore players. Normal mode and hard modes should ultimately result in similar rewards (think guild missions; tier 1 gives few tokens (easy), tier 3 (“hard”) gives more, but over time, everyone has access to the same drops) with maybe hard modes providing an additional achievement for completing it. This would give normal mode players access to the same cosmetics/etc with an easier challenge and also provide an incentive/reward to hardcore players that does not alienate the casual player.

why is the new dungeon so hard at the end

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Posted by: yarpen.1364

yarpen.1364

Golem fight = great
Trash mobs = good. Still elems dealing 15k damage with scepter air 1? I want that on my ele.
Last boss.
Mechanic with cannons and aoe in which boss should stay to get debuffed – great
Pistol teleport is quite…strange. She aim in one direction and then just teleport to another. Quite idiotic
Cannon barrage phase. What sane man/woman made it? Anti fun. 2 minutes or probably even more x 3 times avoiding some stupid red circles in random places. They overlap each other.
Phase is way way way too long. It should 30 sec at max.
I don’t know if there is some safe “exploited” spot for this part but for now I really want this. Random aoes aren’t fun, they aren’t testing our skills. They are just random and tests our luck.

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Posted by: Enjoyluck.2618

Enjoyluck.2618

Its hard with a pug easy with people who know what they do.

why is the new dungeon so hard at the end

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Posted by: Newman.6847

Newman.6847

Its hard with a pug easy with people who know what they do.

Exactly. First time I did this was with guildies on TS. No wipes, smooth run. Second time I did it with randoms, we did complete it but there have been several wipes and it took much longer. But it’s completely doable with a random group as long as you don’t get like 3 bad players in said group..

why is the new dungeon so hard at the end

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Posted by: Equilibriator.8741

Equilibriator.8741

For my/our first run of this dungeon, when it came out, my random party did the last boss with only 4 people, after the fifth quit after 2 fails.

It’s entirely doable, you just have to work as a team and, for the love of god, not flame each other.

(edited by Equilibriator.8741)

why is the new dungeon so hard at the end

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Posted by: Renkencen.6127

Renkencen.6127

I’m just getting tried that while I know exactly what to do but the rest of my parties is questionable at best (parties I’ve been were light armours or have too many Mesmers and the last party I was in the Mesmer didn’t repair her armours).
Also I don’t think it’s fair that it kind of like GW missions all over again since you pretty much MUST have a Guardian in the party (and maybe support Ele). Sure I have no problem finding a party since I am playing as a Guardian myself but I’m tried of acting like the veteran out of the group most of the time and explaining to them what to do.

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Posted by: Manji.3801

Manji.3801

I don’t think you NEED a Guardian, it’s indeed nice to have… but in the end it’s better to watch out!

Clean the nasty Bleeds and kite her and you’re good!

Everyone will have some “Def” Ring or something from FotM so just put it in and you ain’t no one shot no moe :P … then just dodge to midrange, and kite kite kite