Canach Solo fight SUPER Buggy?

Canach Solo fight SUPER Buggy?

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Posted by: Errant.1942

Errant.1942

Is it just me or does it seem like the defuse skills simply DO NOT WORK on a majority of the mines in the solo instance of the Canach fight? Am I doing something wrong or what? I’m standing RIGHT NEXT to a RED mine, AFTER using scan and I’m facing towards the mine. I use the defuse skill and NOTHING happens. This seems to be the case with at least 75% of the mines. What gives Anet?

Not so Bright | Death and Taxes [DnT]

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Posted by: Invictus.1503

Invictus.1503

Mine works just fine. It is a target skills so if you have fast casting on make sure you are targeting on the mine properly.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Robert Hrouda.1327

Robert Hrouda.1327

Content Designer

are you matching the proper mine defuse skill to the appropriate mine? An icon over the mine should match the icon of the defuse skill.

Canach Solo fight SUPER Buggy?

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Posted by: Errant.1942

Errant.1942

are you matching the proper mine defuse skill to the appropriate mine? An icon over the mine should match the icon of the defuse skill.

Yessir I am! I’ll try and make a video tonight.

Mine works just fine. It is a target skills so if you have fast casting on make sure you are targeting on the mine properly.

Well this is the problem! It’s a ground targeted skill and it’s never explicitly SAID anywhere that the skills are ground targeted! So if you always play with fast-cast targeting on there’s no way to figure this out! Might be really nice if one of the NPCs or the skill mouseovers would point this out

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Posted by: Niyo.5920

Niyo.5920

Well this is the problem! It’s a ground targeted skill and it’s never explicitly SAID anywhere that the skills are ground targeted!

Ehm. You do see the red circle around the numbers of the skills, don’t you? That’s the sign that these skills are ground target-skills. How long do you play that you don’t know that? That’s no mistake of ArenaNet, just your own fault.

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Posted by: lorazcyk.8927

lorazcyk.8927

kitten , the fog is so strong it’s only after 7+ tries that I noticed there was an icon when using skill 1.
Get rid of the fog.

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Posted by: Frotee.2634

Frotee.2634

I don’t have any problems disabeling the mines, but do you have half of your dungeon-audio missing, too? Or is it intended that only Canach is voiced, and that only after he is defeated?
Storytelling worked much better in the flame and frost dungeon. Well, plus I liked the gameplay better, but I can see why they made this a singleplayer-storymode, what with all the whining…

Polka will never die

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Posted by: Ayrilana.1396

Ayrilana.1396

Worked fine for me and several others. It’s likely you’re using the wrong option for the mine or doing it as he resets/explodes them.

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Posted by: Niyo.5920

Niyo.5920

but do you have half of your dungeon-audio missing, too? Or is it intended that only Canach is voiced, and that only after he is defeated?

Sometimes I can hear Kiel, too. But most of the time she is muted.

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Posted by: Lisa.6102

Lisa.6102

audio is dropping in and out, Also first time I did the solo with no issues, second time mines weren’t activating and the for some reason (it will be something i was doing for sure) the detector was targeting Canach not the mines. ….. oh and I was so excited that I beat him the first time …. I didnt even look for a chest? was there a chest, please dont say there was .

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Posted by: Niyo.5920

Niyo.5920

oh and I was so excited that I beat him the first time …. I didnt even look for a chest? was there a chest, please dont say there was .

No there is no chest in Story Mode.

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Posted by: Lisa.6102

Lisa.6102

oh thank the lord for that.

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Posted by: Rabe.2456

Rabe.2456

I can confirm the audio issue. The whole instance seems pretty dull too. Canach does not say any word when you meet him, after the fight he teleports to the middle of the cave and suddenly Kiel and this Charr were there talking to him while the audio fails to play for most dialogboxes (also music is gone). All in all it felt to me like an early alpha version. :<

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Posted by: Jam.4521

Jam.4521

I found that sometimes I would use the correct skill on the correct mine then lure Canach onto it and when he runs over it, the mines would explode damaging me instead of him. I didn’t have any problems completing it apart from this, am I doing something wrong?

BOOM

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Posted by: Beta Sprite.4169

Beta Sprite.4169

I found that sometimes I would use the correct skill on the correct mine then lure Canach onto it and when he runs over it, the mines would explode damaging me instead of him. I didn’t have any problems completing it apart from this, am I doing something wrong?

I noticed this as well, but he can rearm or detonate the mines with some of his abilities. Did the yellow text in the chat box indicate that at all before they hit you?

~Beta

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Posted by: Wiser with Age.3714

Wiser with Age.3714

are you matching the proper mine defuse skill to the appropriate mine? An icon over the mine should match the icon of the defuse skill.

Robert,

Yes, the fight is super buggy.

1) Based on my own attempts last night, I find that about 25% of the correctly oriented shots just won’t register on a mine. The mine won’t trigger, nor will it change color. If you didn’t know any better, you would swear that you never shot at that mine. (This was the main cause of my deaths last night.)

2) There are also false-postive mines. You’ll shoot them with the correct ray, the hit will register, and the mine will change to its green color. However within 2-3 seconds after the color switch, the mine will instantly revert back to its hostile state and it will trigger if you’re close. These mines seem to be rare and only showed up around 5% – 10% of the time. Once Canach does his move to trigger all of the mines in a room, these false-positive mines un-bug when they respawn (though they can still be affected by Bug #1).


The whole fight is extremely frustrating with all of these bugs. I had to eventually switch to a durable 80th alt who could take a couple of consecutive mine explosions to the face and still survive. It’s one thing to have to work about the mines when Canach is doing his knock back. But it’s quite different when the instance is so horribly buggy that the game is consistently stealing away your chance at victory.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

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Posted by: Niyo.5920

Niyo.5920

2) There are also false-postive mines. You’ll shoot them with the correct ray, the hit will register, and the mine will change to its green color. However within 2-3 seconds after the color switch, the mine will instantly revert back to its hostile state and it will trigger if you’re close. These mines seem to be rare and only showed up around 5% – 10% of the time. Once Canach does his move to trigger all of the mines in a room, these false-positive mines un-bug when they respawn (though they can still be affected by Bug #1).

Are you sure that this isn’t because of Canachs skill when he reactivates all the mines?
Cause when he does that all green mines turn red again. With a bad timing your green mines won’t be green for long.

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Posted by: Mek.2947

Mek.2947

2) There are also false-postive mines. You’ll shoot them with the correct ray, the hit will register, and the mine will change to its green color. However within 2-3 seconds after the color switch, the mine will instantly revert back to its hostile state and it will trigger if you’re close. These mines seem to be rare and only showed up around 5% – 10% of the time. Once Canach does his move to trigger all of the mines in a room, these false-positive mines un-bug when they respawn (though they can still be affected by Bug #1).

Are you sure that this isn’t because of Canachs skill when he reactivates all the mines?
Cause when he does that all green mines turn red again. With a bad timing your green mines won’t be green for long.

I had the same thing happen to me. I’m 100% sure I deactivated the mine. It would appear green and then revert back to red. I only remember because, when I first did it, I was confused as hell. They exploded when I deactivated them and they exploded when I didn’t…It took a few deaths but I finally figured out it didn’t catch for whatever reason.

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Posted by: Niyo.5920

Niyo.5920

2) There are also false-postive mines. You’ll shoot them with the correct ray, the hit will register, and the mine will change to its green color. However within 2-3 seconds after the color switch, the mine will instantly revert back to its hostile state and it will trigger if you’re close. These mines seem to be rare and only showed up around 5% – 10% of the time. Once Canach does his move to trigger all of the mines in a room, these false-positive mines un-bug when they respawn (though they can still be affected by Bug #1).

Are you sure that this isn’t because of Canachs skill when he reactivates all the mines?
Cause when he does that all green mines turn red again. With a bad timing your green mines won’t be green for long.

I had the same thing happen to me. I’m 100% sure I deactivated the mine.

But what I meant at my post was not that the player is sure that he/she deactivated the mine. I asked if you are sure that Canach hasn’t reactivated them.

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Posted by: Shiren.9532

Shiren.9532

2) There are also false-postive mines. You’ll shoot them with the correct ray, the hit will register, and the mine will change to its green color. However within 2-3 seconds after the color switch, the mine will instantly revert back to its hostile state and it will trigger if you’re close. These mines seem to be rare and only showed up around 5% – 10% of the time. Once Canach does his move to trigger all of the mines in a room, these false-positive mines un-bug when they respawn (though they can still be affected by Bug #1).

Are you sure that this isn’t because of Canachs skill when he reactivates all the mines?
Cause when he does that all green mines turn red again. With a bad timing your green mines won’t be green for long.

I had the same thing happen to me. I’m 100% sure I deactivated the mine.

But what I meant at my post was not that the player is sure that he/she deactivated the mine. I asked if you are sure that Canach hasn’t reactivated them.

I had this problem multiple times last night. I am certain it is happening without the warning text to indicate he is re-arming the mines. There appears to be something causing the mines to become hostile again without him re-arming them, it doesn’t happen all the time but I was consistently able to see it every time I did the dungeon.

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Posted by: Wiser with Age.3714

Wiser with Age.3714

But what I meant at my post was not that the player is sure that he/she deactivated the mine. I asked if you are sure that Canach hasn’t reactivated them.

I’ve checked the chat logs and the combat logs. Canach did nothing to affect the false-positive mine, which is what hacks me off.

As an example, I tried to figure out the issue last night. Knowing that false-positive mine results could happen, I was cautious before getting close to any mine. On one mine, I hit the poison cloud ray and it turned green. After a few seconds of my paranoid waiting, it instantly reverts back to the red hostile state. My response was to hit it with the poison ray again. Green…. then red once again. <Bleep it!> Just to be sure, I tried to immediately hit the bugged mine for a 3rd time and it immediately flip flopped back to the hostile state.

During that period of 10-15 seconds, there were no chat log messages about Canach re-arming the mines. I hit that mine consecutively for x3 times and it still flipped back, as if taunting me. This is the kind of issue that we’re complaining about. It is simply unfair and malicious.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

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Posted by: Niyo.5920

Niyo.5920

During that period of 10-15 seconds, there were no chat log messages about Canach re-arming the mines. I hit that mine consecutively for x3 times and it still flipped back, as if taunting me. This is the kind of issue that we’re complaining about. It is simply unfair and malicious.

Then it seems to bug. Don’t have another explanation.

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Posted by: Foddzy.6291

Foddzy.6291

Red and green lights on them?

I gave up on this in frustration.

Is there a SINGLE colorblind person in the Anet organization? This is really bad.

PS thanks for making the red ground targets HARDER to see by washing out the color saturation, Great Job!

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Posted by: Niyo.5920

Niyo.5920

Red and green lights on them?

I gave up on this in frustration.

Is there a SINGLE colorblind person in the Anet organization? This is really bad.

PS thanks for making the red ground targets HARDER to see by washing out the color saturation, Great Job!

Maybe this is a thread for you:
https://forum-en.gw2archive.eu/forum/livingworld/southsun/Traps-Achievement-and-Daltonism/first

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Posted by: Lil Puppy.5216

Lil Puppy.5216

I’ve noticed that if you stand above the waterline like on one of the rocks that is in the limited area, he will reset on you, there’s also a rock that if you go around it, he’ll reset as well.

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Posted by: Obed.7629

Obed.7629

How long do you play that you don’t know that? That’s no mistake of ArenaNet, just your own fault.

Give the info, keep the attitude to yourself, o wise one.

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Posted by: Niyo.5920

Niyo.5920

How long do you play that you don’t know that? That’s no mistake of ArenaNet, just your own fault.

Give the info, keep the attitude to yourself, o wise one.

I wrote it that way, because of the aggressive tone of the OP. It’s always good to inform yourself about something before whining on the forum. Especially when it’s that obvious that it’s not the fault of the game or ArenaNet.

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Posted by: DoctorOverlord.8620

DoctorOverlord.8620

I have run right next to GREEN mine and had it KILL me. Repeatedly.

I have seen Canach STANDING next to a GREEN mine without it going off. Repeatedly.

I can’t get a screenshot of the first bug but here is a sequence of the second bug. This sequence is particularly appaling because Canach actually runs over the flipping green mine (check picture #5) without it blowing up.

I originally did this with my mesmer and killed Canach with retaliation. I made the mistake of trying this instance with my non-mesmer alt because even though it is a horribly designed fight at least it gave a gold and karma.

Trying to do this fight the way it was intended is so incredibly buggy that I find it completely unplayable. Other people’s mileage may vary but I’m not trying this thing ever again. I have found the second biggest gameplay disappointment in GW2 since the Lost Shores, how fitting both take place on Southsun.

As an example, I tried to figure out the issue last night. Knowing that false-positive mine results could happen, I was cautious before getting close to any mine. On one mine, I hit the poison cloud ray and it turned green. After a few seconds of my paranoid waiting, it instantly reverts back to the red hostile state. My response was to hit it with the poison ray again. Green…. then red once again. <Bleep it!> Just to be sure, I tried to immediately hit the bugged mine for a 3rd time and it immediately flip flopped back to the hostile state.

During that period of 10-15 seconds, there were no chat log messages about Canach re-arming the mines. I hit that mine consecutively for x3 times and it still flipped back, as if taunting me. This is the kind of issue that we’re complaining about. It is simply unfair and malicious.

I think I have seen that as, you have more patience that I to test it.

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)

(edited by DoctorOverlord.8620)

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Posted by: Niyo.5920

Niyo.5920

I can’t get a screenshot of the first bug but here is a sequence of the second bug. This sequence is particularly appaling because Canach actually runs over the flipping green mine (check picture #5) without it blowing up.

I had that bug, too. When this happens you have to restart the instance. I think it sometimes happens when you try to make a yellow mine green. Or that’s how it happened to me.

I made the mistake of trying this instance with my non-mesmer alt because even though it is a horribly designed fight at least it gave a gold and karma.

If it’s only for the reward, you don’t have to do it twice. The reward was a “once per account”-reward and you won’t get it a second time.
I’ll only do it repeatedly because of the dialogue with Canach.

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Posted by: DoctorOverlord.8620

DoctorOverlord.8620

The mine in the images I posted was red, not yellow before I changed it. I noticed that irritating effect with the yellow mines (another example of the terrible design of this fight) but prior to those screenshots I right by that ‘green’ mine and it did not explode anymore than it exploded for Canach. Yellow mines that are turned green blow up from what I’ve seen.

If it’s only for the reward, you don’t have to do it twice. The reward was a “once per account”-reward and you won’t get it a second time.
I’ll only do it repeatedly because of the dialogue with Canach.

I based that on the following Reddit thread.

http://www.reddit.com/r/Guildwars2/comments/1f7ror/psa_you_can_do_the_new_canach_solo_dungeon_at_any/

Edit – I ran the instance again. SAME bug. Out of sheer frustration I decided I would try to get a screenshot sequence of my character getting blown up by a green mine and the THIRD time I ran the instance, it seemed to function.

This is very, very shoddy, both in design and implementation, and I am disappointed ArenaNet would allow this content to be released.

You are also correct, the reward is once per account. I guess everyone on that Reddit thread was trolling. Or did they ‘fix’ it?

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)

(edited by DoctorOverlord.8620)

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Posted by: Niyo.5920

Niyo.5920

You are also correct, the reward is once per account. I guess everyone on that Reddit thread was trolling. Or did they ‘fix’ it?

At the beginning it was once per character but that was a bug, cause it was not intended. So they changed it with a hotfix.

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Posted by: hedix.1986

hedix.1986

are you matching the proper mine defuse skill to the appropriate mine? An icon over the mine should match the icon of the defuse skill.

Robert,

Yes, the fight is super buggy.

1) Based on my own attempts last night, I find that about 25% of the correctly oriented shots just won’t register on a mine. The mine won’t trigger, nor will it change color. If you didn’t know any better, you would swear that you never shot at that mine. (This was the main cause of my deaths last night.)

Had the same issue. I died a few times and thought I was somehow messing up the different triggers, but after about 30min, I realised that some mines just never trigger even if everything is done properly.
I don’t mind much as there is no chest involved, but it’d be nice to be able to complete the achievement.

[QQ] – ex RoS, current Piken Square
[DV] – megaboss community

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Posted by: Black Regent.5897

Black Regent.5897

Yah. Had the same. The bugs I saw:

1. Sometimes mines just wouldn’t defuse when hit. This was true both during Canach while running around AND during the walk to him (e.g. it happens even when you have infinite time to perfectly line it up and know you hit it right). It seems like it could be that sometimes mine areas overlap and that’s what’s screwing it up?
2. Sometimes they’d defuse to green and then immediately go red again as I led Canach over them which blew me up and not him (at which point he usually promptly nailed me, knocking me into more mines… kitten you and your irritating CC fetish ANET).
3. On two attempts only caltrops mines spawned so I couldn’t damage him
4. Sometimes Canach simply wouldn’t trigger the mine. He’d run right over top and it would just stay green
5. One time he detonated all his mines and then took so long to respawn them that his health regenerated from almost nothing to full.

I never did beat him using the intended mechanic. I gave up doing it “right” after several tries and bled him to death instead. Took less than five minutes.

(edited by Black Regent.5897)