Crab toss daily...again
I totally understand where you’re coming from.
Stop with the daily crap toss win.
Other achievements like keg brawler, WvW or dungeon ones rotate through different options too.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I don’t get it, why do you have to do every single daily? Do you already have every single achievement in the game already? O_o
At the risk of going off topic, a reply to Marcus: Heheh, it’s a Leaderboard thing. If you want to move up, you have to do more than the next guy. I don’t have all the others yet, but I’m working on them too.
https://forum-en.gw2archive.eu/forum/livingworld/southsun/A-guide-on-How-to-Win-at-Crab-Toss/first#post2045231
It’s not hard, I’m overjoyed to see it as the daily again!
Still there… I hoped the may 28 update would remove this crappy daily, but no…
Why?
This minigame is fun for a while, granted, but winning it every single day is just a pain.
Keg brawl (which is way more fun and balanced imo) has 4 or 5 different objectives and is included in a rotation with other things. So why is crab toss different?
It doesn’t even need more publicity. On a day without keg brawl daily, the keg brawl arena is completely empty. But crab toss is always populated. I see A LOT of guys winning it and staying. So maybe they are farming karka shells, or random green loot, or maybe they in fact love this game, whatever. The point is, everone now knows this game exists. Please make this achievement rotate with others, and like OP said, a few other objectives for crab toss would be nice.
@Kaaboose: nobody said it was hard. But with the disparity of connection qualities, it can be really painful.
For instance, when i pick up a crab, it doesn’t matter if i spam dodge or the skill 3, if someone is near he will inevitably steal the crab. But when it’s the other way around, the guy manages to dodge.
And i’m not even starting on bugs, like even score between 2 players grants the win only to one of them. Or like sometimes there are 2 crabs in the game…
I don’t get it, why do you have to do every single daily? Do you already have every single achievement in the game already? O_o
It’s because of all the awesome stuff you get for being high up on the leaderboard, duh. I hear you get every precursor automatically when you hit the top 10.
My older brother would say “get better at pvp, bro”. His words, not mine. I haven’t been competitive in crab toss since last week. Haha
Well, you could also make the argument that by putting the Crab Toss Champion as a daily, you will:
a) Reduce the “achievement value” (speaking without referring to the points you’re getting towards the leaderboard) of the title you receive
b) Reduce the chance of a more casual player of standing a chance in Crab Toss when they log in for the first time in awhile today and try in an arena full of Crab Toss Champions who never give the newbie that opportunity to grab.
c) This one is a little cheap, but also preventing the likelihood of the instanced players cooperating for the “Crabtacular” achievement.
Kaineng – GM[GoAT]
I agree with the OP.
I will admit up front that I don’t really like crab toss. However, even looking at it as objectively as I can, I don’t feel that the crab toss win achievement is as reasonable as the similar Keg Brawl wins daily.
With the Keg Brawl wins daily, you have an entire team of players who win each match. The teams are also randomized for each match, which forces at least some variety, and makes it unlikely that the previous losing team will get punished repeatedly by a stacked opposing team.
In Crab Toss, the players in each round are not randomized at all, unless you actively leave and rejoin another match. If there’s one person who is by far more skilled than everyone else, this effectively blocks progress on the daily. Which leads to: the game awards one person a win per round (unless there’s a tie). Even just this one difference illustrates why it will require a much higher time commitment for moderately-skilled players to complete this daily.
TLDR I have no problem with Crab Toss dailies remaining. I just hope ANet will read this and remove the win requirement and change it to number of matches played, steals, eliminations, or carries. I think those would be a much more reasonable time commitment for daily categories.
(edited by Vick.6805)