I liked the solo adventure and thought it was nice even though it was very short. Nice cutscene at the end…on a side note why are there no vistas in southsun and why isn’t there a map completion for it?
Merchant
Highly disappointing. The stat spread was nice in that it’s not something that can be gotten though it’s just a swapped around Apothecary set. Lets see something new next time in stat distribution.
The merchant doesn’t sell anything interesting. No mini pets, no transformation tonics, no unique looking weapons or armor.
The Skins are generic and ugly and the costs are way too high. Why wasn’t the “island/tiki” theme continued like was started when Southsun came out? Why wasn’t stuff like the “Tribal light armor” sold here seeing as you can’t get that in game, outside of I believe spvp. So much potential to only end in Fail.
- They can’t be mystic forged.
- The Exotics cost too much gold. Should have been a few more shells and less gold.
- They’re soulbound on acquire not account bound. Thought you guys learned that lesson already.
- The Exotics come with a MAJOR rune? Really? Really! Completely lame.
- They can’t be salvaged.
- THEY ARE UGLY and the looks can be obtained for free/few coppers elsewhere.
- EDIT (added): It is telling that karka shells went from 3.5s down to 2s as soon as people saw what the merchants had to offer.
All I see in map chat is how terrible the stats and looks of these items is.
Queen Event
This event has a lot of potential but it’s probably going to end up another Fail and here is why. Once southsun has little reason to be visited, such as the removal of the 200% magic buff, which will probably come at the end of the event, and the merchant issues above, this place will become a ghost town. Will this event scale for a group of 5-10 people? Probably not which leaves anyone attempting it frustrated. I’ve already heard people saying they’re done here due to the instigators being removed and the reduction in karka & skale spawns in some areas.
- Currently, there are invulnerable mobs. I assume those are bugged. If not that is a terrible design.
- Queen is a Mega bag of HP
- Terrible culling. Invisible mobs steamrolling players before they even know they’re there.
- Ranger pets are useless in this fight and die instantly, even the ranged pets and with 30 in BM. It’s so nice to have the damage split I’m forced to use dead all the time.
Bonus chest with 2 items to try and draw people here still may not do it, though it is nice addition for sure! Does the boss chest guarantee an exotic (EDIT: No it doesn’t) If so then people will come here just for that.
This ending is a great disappointment. I expected far better for a finale from you ArenaNet.
Suggestions to Save Southsun – Not that any of the devs will care…
- Retrofit the skins to the island theme that was started when Southsun was released. Tiki / Polynesian style for weapons and armor. Skins could be for the rare/exotic versions only.
- Account Bound weapons/armor.
- Superior runes in the weapons/armor and salvageable.
- Reduce the cost by 50% and increase the shell cost by 25%…and make sure that karka drop shells a bit more often now that instigators are gone.
- Make sure the town/queen events scales to a small group of players.
- Add a waypoint to the driftglass settlement. It’s the largest settlement with no waypoint.
(edited by Imaginos.3756)