(edited by Xuro.5861)
Solo Dungeon?
What? How about personal story? It’s absolutely ok to have new solo instances in GW2
Nope, you didn’t read it right. There will be a solo instance AND a group dungeon (which will be harder). You know, pretty much like your personal story had solo instances and dungeons (granted, you only had to do one of them to complete the personal story).
I see nothing wrong with addressing to all sorts of players.
It won’t end in a dungeon. We have however included an instance that will open up that has a single player version, and a more difficult multiplayer version.
The ending is different
If you don’t like the solo instance, go play the harder, multiplayer version of it.
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
I hope this new instance is like the ones in F&F: one that you can solo or bring a friend.
I don’t see any problem with that.
I’d love a solo dungeon, but yeah, it’s probably going to be balanced around people that have trouble killing a generic veteran enemy in the open world in a 1 on 1 fight. Which is going to make it suck most likely.
I liked how the Molten Weapons Facility was made for a party of 5 players, but anyone with enough time and skill could still solo their way through it. That way, both the teamplayer and the solo guy gets their way.
edit:
Nope, you didn’t read it right. There will be a solo instance AND a group dungeon (which will be harder). You know, pretty much like your personal story had solo instances and dungeons (granted, you only had to do one of them to complete the personal story).
I see nothing wrong with addressing to all sorts of players.It won’t end in a dungeon. We have however included an instance that will open up that has a single player version, and a more difficult multiplayer version.
The ending is different
If you don’t like the solo instance, go play the harder, multiplayer version of it.
That works.=P
its both a solo instance like Cragstead and the North Nolan hatchery which will unlock a grouped instance. Apparently the grouped will have a different ending from the solo so it will be worth while to do both
its both a solo instance like Cragstead and the North Nolan hatchery which will unlock a grouped instance. Apparently the grouped will have a different ending from the solo so it will be worth while to do both
I was under the impression that by “The ending is different”, Robert Hrouda meant that the dungeon is not the ending, not that the two versions of the dungeon each have an ending. I like both the possibilities, though. I have no problem doing grouped content but I also like to play only with my two best friends sometimes, so I believe I will love everything about this
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
Did I really read it right? The story will end in a solo instance? I thought we are playing a MMO here? Sorry but the amount of sympathy you are throwing towards complainers is becoming a bit to much. Now that they have their solo dungeon, I’m quite sure the next complaint will be the difficulty (“OMG dungeon so hard, please nerf!!!!”).
Solo instance = no challenge as it will be made to be catered to the less skilled players aswell, especially since teamwork is not possible, every encounter will be a “tank-and-spank” fest.
I will probably sound like an “elitist” by now but quite some people have been asking for new challenges within GW2 for months now and all we get is even more “casualized” content.
Personally I enjoy the Living Story a lot but if I had the choice between new challenging content or the current Living Story, I would take the challenging content any day.
Anyone else who thinks like this?
drama queen much?
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drama queen much?
Thank you for your major contribution to my thread, your outstanding intelligence as shown by your post is very impressive.
I didn’t miss the statement about also unlocking a group mode but my point still stands, a solo instance shouldn’t even exist in a MMORPG. Why play one if you can solo everything? Seems pretty pointless to me.
I was hoping that after the enormous complaints on the Personal Story (I dislike the fact that this is all singleplayer too), they wouldn’t repeat the same mistakes again with future content.
I want to play a MMORPG, not a singleplayer game.
(edited by Xuro.5861)
I don’t get it. You want to play a MMORPG, but you don’t want everybody that is also playing the same MMORPG to be able to chose?
When the dungeon is released, believe me, I will be right there by the entrance looking for a group and it will be a pleasure to group up with you. We can go and get all the challenging stuff we want, we can trap Canach over and over, it will be lots of fun!
However, I’m aware that there are many people that play with me that like to solo their stories or to go in instances with just a couple of friends, not with a full group. And, you know, that people are there, playing this MMORPG with me everyday, so I think that it is good that they can chose to play the way they want to. I mean, the game was not made for me or for you, which means that everybody’s interests should be taken into account, not only mines or yours
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
text
drama queen much?
Thank you for your major contribution to my thread, your outstanding intelligence as shown by your post is very impressive.
I didn’t miss the statement about also unlocking a group mode but my point still stands, a solo instance shouldn’t even exist in a MMORPG. Why play one if you can solo everything? Seems pretty pointless to me.
I was hoping that after the enormous complaints on the Personal Story (I dislike the fact that this is all singleplayer too), they wouldn’t repeat the same mistakes again with future content.
I want to play a MMORPG, not a singleplayer game.
Oh, this tired old horse. I have no idea why certain people insist on resurrecting this poor beast. As such, I will not belabor a point, and discussion, that has been going on for years. The onus is not on anyone here to make you understand. ANET made the design decision to have options rather than follow a linear path, as a welcome response to lengthy customer feedback.
For myself, I am very thankful the community was listened to. I am rather pleasantly surprised the dev team has made changes so quickly to affect this next installment of the Living Story. Thumbs up guys!
Perhaps this is a sign that options, reflecting the spectrum of playstlyes, will be given in other areas as well. Maybe we will see changes to the Personal Story ending, and even perhaps to dungeon scaling. Regardless, this change to the LS renews some faith that our feedback does get listened to.
There’s a solo dungeon and after you complete it, you’ll have access to a multiplayer dungeon that finishes the story off.
Join Kiel for a mission to capture the deadly, desperate Canach! In this all-new story dungeon, you’ll enter Canach’s Lair on a subterranean solo mission under the island. If you defeat the elusive sylvari you’ll unlock a challenging all-new group adventure!
Defeat Canach solo —> multiplayer dungeon.
Even if you manage to capture Canach, can you also foil his master plan? Defend the new settlers on Southsun Cove from a massive final onslaught of rampaging wildlife or die trying! And beginning June 5, a hulking monstrosity joins the fray—without your help, it will destroy the settlers and everything they’ve built!
Crazed Female Karka, anyone?
I am personally very happy that they are adding more solo-able content. I like the community at certain times, but more often than not I prefer to go through instances on my own. However, if I do want to group up, I may only want to bring 1 or 2 more people that I know, and not have to wait to make a PuG of 5(which is usually composed of players I don’t particularly care for because they only want to farm the instance and not enjoy the cut-scenes.)
Generally I want people to group up with me in the open world for events and hearts, not mixed in with my story line (and really would prefer a solo option with all dungeons, but that’s another thread entirely). Grouping up for a challenge is great at times, but not for people like me who want to role-play (as this is a role playing game).
seems like including a solo mission and a group one is the best possible thing they could do, realistically. I had mentioned this before in one of the threads complaining about the F&F dungeon since i don’t think making a single dungeon that scales AND is challenging/interesting is viable.
I say the more options the better. Since it is probably a one time story we may never see again. To make the most of it should at least let people see it if they can. I know its not too hard to get a group for holiday/special content. But people have their reasons for not wanting to do dungeons in an MMO. I see no reason to complain over it, you get both pieces of the cake in this scenario. /shrug
I think having a solo mission and a harder group dungeon is a great idea. But I am thinking the “great threat” will be open world rather then tucked away in the harder dungeon version. Just by the way it sounds to me. Similar to the Ancient one we fought way back when, only not taking 3 hours and happening repeatedly throughout a couple of days.
I’d love a solo dungeon, but yeah, it’s probably going to be balanced around people that have trouble killing a generic veteran enemy in the open world in a 1 on 1 fight.
Your fly is open…
Whatever they do someone is going to complain. But the more options they put in the less they are likely to get. Play the game you want to and let others do the same.
its both a solo instance like Cragstead and the North Nolan hatchery which will unlock a grouped instance. Apparently the grouped will have a different ending from the solo so it will be worth while to do both
I was under the impression that by “The ending is different”, Robert Hrouda meant that the dungeon is not the ending, not that the two versions of the dungeon each have an ending. I like both the possibilities, though. I have no problem doing grouped content but I also like to play only with my two best friends sometimes, so I believe I will love everything about this
I thought that when he said “the ending is different” he meant that the last stand story arc will not end with either the solo instance or group dungeon but with us having to face off against the Queen Karka in a giant free for all orgy of spellfx and broken armour like the Ancient Karka event…
I think challenging content would be great.
I think this was the best possible thing they could have done- to give players a choice.
It is very encouraging to me to see how quickly they acted on feedback from the F&F dungeon- which was not soloable.
What is your problem with choice OP?
Everyone has to play the game the way you like to?
I like to do solo dungeons- not because it is “easier” but because I can’t commit to a chunk of time with a bunch of strangers, due to RL obligations.
If I could 2 man Arah with my husband I would have finished my personal story ages ago.
Here is hoping we get an option to scale the other dungeons in the game in the future.
Great job Anet
Watched a interview with another MMO producer just now and he said the stats for player interest in MMO’s are roughly;
20% group content, dungeons, raids etc
20% pvp
60!% solo play.
So by that the amount of people playing mostly solo is larger the both of the other (often very vocal) groups combined…..
So offering up OPTIONS for gameplay styles are not a bad thing, unless you are very into that your own way of playing is the only way of playing….
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drama queen much?
Thank you for your major contribution to my thread, your outstanding intelligence as shown by your post is very impressive.
I didn’t miss the statement about also unlocking a group mode but my point still stands, a solo instance shouldn’t even exist in a MMORPG. Why play one if you can solo everything? Seems pretty pointless to me.
I was hoping that after the enormous complaints on the Personal Story (I dislike the fact that this is all singleplayer too), they wouldn’t repeat the same mistakes again with future content.
I want to play a MMORPG, not a singleplayer game.
You know that you can probably take other people into that “solo instance” with you, right? Like you could with personal stories. Keep complaining about how they are starting to effectively make some scalable content to keep all the people who don’t like dungeons happy though, while the rest of us carry on to do both the solo instance and the unlocked 5-man group dungeon when they are added in for the story and the challenge.
On a separate note, I am curious as to how these two different endings will work, and if the people who don’t like dungeons will complain over the fact they can’t see both endings because of the 5-man dungeon.
http://avsla-gw2.blogspot.com/
Its a solo instance that also has a more difficult multiplayer version with a different ending.
The one anet staff posted it in a previous thread.
https://forum-en.gw2archive.eu/forum/livingworld/southsun/Will-Southsun-end-in-a-Group-Dungeon
Edited to include link to mentioned thread.
And further proof that you can’t please everyone.
Few days ago we had a thread complaining about the southsun story ending on a 5 man dungeon (before it was even announced), now they announce there’ll be both a solo and a group dungeon, and there are complaing about the solo one because dungeons should only be group based.
I guess it’s just human nature, some people complain about the RNG lottery boxes, yet others buy them in the hundreds to get their skins showing Anet that RNG lottery boxes are actually succesful, some complain about nothing for guilds to do, guild missions are added, so now there are complains about people feeling left out of content for not being in a guild, and so on.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
I’m looking forward to a solo dungeon. But I’m also glad there’s a harder 5 man dungeon. It’s win-win I’d say. I like having lots of choices for what to do, so thank you anet for doing that for us!
As long as the rewards are comparable between solo and multiplayer dungeons, this is a step in the right direction. Other wise, I don’t even see why they would make a solo dungeon.
RIP my fair Engi and Ranger, you will be missed.
As long as the rewards are comparable between solo and multiplayer dungeons, this is a step in the right direction. Other wise, I don’t even see why they would make a solo dungeon.
Why should the rewards be comparable if the multiplayer one is explicitly supposed to be harder? The point of making a solo dungeon is so that people who don’t want to do 5 man dungeon won’t feel left out of a particular part of the story arc, not to give everyone an easier way of getting the same rewards.
The more options the better. Not everybody want’s to group up with others to do the dungeon; nor does everybody want to solo it.
The rewards should be identical for both multi-player and solo, because realistically, those who are doing multi-player, shouldn’t be concerned about the people soloing the dungeon (worry about yourself). Vice versa for the other group.
People who want the challenge, get their challenge. People that don’t want to group up, get their wish as well.
The more options the better. Not everybody want’s to group up with others to do the dungeon; nor does everybody want to solo it.
The rewards should be identical for both multi-player and solo, because realistically, those who are doing multi-player, shouldn’t be concerned about the people soloing the dungeon (worry about yourself). Vice versa for the other group.
People who want the challenge, get their challenge. People that don’t want to group up, get their wish as well.
Bingo. I’ll probably run the multiplayer one with my guild a time or two if the rewards are better, but if I wasn’t in my guild I wouldn’t bother pugging it (shiver), that’s for sure. I have no desire to deal with random people I don’t know in dungeons anymore, so I hope the people in small guilds/no guild aren’t left out as usual.
RIP my fair Engi and Ranger, you will be missed.
The problem is that it’s human (gamer?) to take the easier route to the same reward. If you make a solo version and a harder group version and they both give out the same reward, people are going to grind the kitten out of the solo version. We saw this with SAB where people eventually gave up running it as group altogether and where grinding it on all their alts solo. If there is an easier mode and harder one and they both give out the same stuff, its a huge waste to even have the harder one at all because people will grind whatever is easiest (CoF) and avoid the harder thing with the same payout.
(edited by panzer.6034)
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drama queen much?
Thank you for your major contribution to my thread, your outstanding intelligence as shown by your post is very impressive.
I didn’t miss the statement about also unlocking a group mode but my point still stands, a solo instance shouldn’t even exist in a MMORPG. Why play one if you can solo everything? Seems pretty pointless to me.
I was hoping that after the enormous complaints on the Personal Story (I dislike the fact that this is all singleplayer too), they wouldn’t repeat the same mistakes again with future content.
I want to play a MMORPG, not a singleplayer game.
Most quests are made for solo play in other MMO’s. If you want to do quests as a group, it’s usually a option.
And most of the personal story quest give a co-op option?
(edited by Onshidesigns.1069)
Its a solo instance that also has a more difficult multiplayer version with a different ending.
I don’t think it has different endings. I think that Hrouda meant, that the ending of the event is different and not the dungeon, cause the OP of the other thread asked if “Southsun will end in a dungeon”. And the answer was “the ending is different”.
My interpretation of Hroudas posting.
text
drama queen much?
Thank you for your major contribution to my thread, your outstanding intelligence as shown by your post is very impressive.
I didn’t miss the statement about also unlocking a group mode but my point still stands, a solo instance shouldn’t even exist in a MMORPG. Why play one if you can solo everything? Seems pretty pointless to me.
I was hoping that after the enormous complaints on the Personal Story (I dislike the fact that this is all singleplayer too), they wouldn’t repeat the same mistakes again with future content.
I want to play a MMORPG, not a singleplayer game.
Fun fact: The Personal Story can be done in a multiplayer setting. If everyone is on the same point in their story, then everyone who’s in your instance when you go in will get credit and the option to advance as well. Hell, the battle for Claw Island has multiple player usable trebuchet’s that your party members can use. I’m 90% positive the new single player instance will be the same way.
I want to play a MMORPG, not a singleplayer game.
If you’re advocating for a group dungeon, then you want to play a small-team coop game, not an MMO. MMO is zerg gameplay, and within that zerg you can either be part of a coordinated effort or a soloist. It largely doesn’t matter. The Lost Shores karka battle was MMO. WvW is MMO. 5-man dungeons are not, and never were MMO.