Q:
Southsun Dungeon Team?
The Dungeon designer was involved.
Which team made the Southsun Cove dungeon? The Living Story team or the Dungeon team? Just trying to gauge how fun or unfun it will be. Thanks.
Since you posed your question in such a presumptive and prejudiced way, I’m sure they’ll be happy to tell you.
“fun or unfun”
The Molten Alliance one was fun. The Halloween one was fun. I know it’s not a dungeon but I still smile when I think of Lunatic Inquisition. Anet is deserving of credit in what they’ve given us so far, so give them credit.
Since you posed your question in such a presumptive and prejudiced way, I’m sure they’ll be happy to tell you.
This ^^
We’ll know soon enough whether it is a Dung-eon or Fun-geon…
… but there was so much positive feedback on the MF, I’m sure ANet will go further in that direction.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I am to be honest expecting a slightly underwater dungeon, either that or some monstrous giant ancient karka corpse, we’ll find out soon enough!
I don’t get why the team will be decide if it’ll be fun or not. I like most of the explorer modes so far (but I’d s wish a real hard mode would come someday to challenge guilds and skilled palyers… I’m not one of those but still…)
I also found the living story dungeon fun. Which one do you consider as the “unfun”-creator team? Just curious because I fail to make a difference. I maybe liked the living story bosses more than any other bosses so far, but I don’t think it was because of the team but rather the experience they now have gathered that allowed them to make better/more interesting bosses.