"Chase the Zerg" is a bad game

"Chase the Zerg" is a bad game

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Posted by: LameFox.6349

LameFox.6349

Seriously. While I think I like the content for this update so far, it’s hard to really know when the gameplay is basically ‘sprint to things and try to do something – anything – before they get trampled to dust’.

Having this happen one zone at a time, each hour, is just providing a schedule to swarm by. You have SO MANY ZONES in this game, we could easily be doing numerous things simultaneously, with reasonable numbers of people, instead of the greatest challenge we face being racing other players, skill lag, and invisible instant-death from somewhere in the sea of effects that is our screen.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

I agree with the OP… spreading out the population would make each event more interesting. As it is, running around with an enormous zerg, spamming your AOE taggin skill and [F] (for the loot) is not really that fun.

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Posted by: LameFox.6349

LameFox.6349

Stop crying, the content is different, and great.

“You have SO MANY ZONES in this game, we could easily be doing numerous things simultaneously, with reasonable numbers of people”

You had ALOT of events like that in the past. If you dont like this one, just dont play it and stop freakin cryin on forums that you dont like it…

I’m providing feedback related to this living story chapter in its forum section. If you have some kind of issue with that, I suggest you contact a professional for further advice.

(edited by LameFox.6349)

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Posted by: Shoe.5821

Shoe.5821

don’t chase the zerg. there’s more than enough events to do in the invasion zone.

problem solved

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Posted by: butch.8136

butch.8136

they already did a great attempt at spreading the events in the entire zone.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: Pewintodo.4138

Pewintodo.4138

Go watch the videos on twitch. You should be closing portals and killing specific mobs before the timer runs out to get a chance at Scarlet. If there is a massive zerg when you get there then find the next portal instead of balling up.

This content seems to be an anti-zerg trainer but not everyone is tuned in yet. According to the twitch stream, it’s also here long term but will be less frequent than every hour. Great news for us who are actually enjoying this.

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Posted by: darkace.8925

darkace.8925

Stop crying, the content is different, and great.

“You have SO MANY ZONES in this game, we could easily be doing numerous things simultaneously, with reasonable numbers of people”

You had ALOT of events like that in the past. If you dont like this one, just dont play it and stop freakin cryin on forums that you dont like it…

You’ve contributed nothing of worth to the discussion.

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Posted by: Simonoly.4352

Simonoly.4352

I know where you’re coming from OP. I enjoyed it when I was doing one of the events with 10 other people (and it was quite challenging), but as soon as one of the Commander led key spamming zerg trains arrived, it was horrid and immediately trivialised the content. The worst part is when a giant Scarlet finally arrives and is swiftly melted by over a hundred people mashing their key-binds.

I really do like this large warfare style event (much more than being stuck down that hole in Divinity’s Reach) but I would have preferred there to be more than one zone under attack at any one time to break up the herd. This is permanent content though, so I imagine it might change eventually when there’s less people doing it and we therefore need to coordinate as a server

Gandara

(edited by Simonoly.4352)

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Posted by: LameFox.6349

LameFox.6349

Multi-quoting is slow in this forum.

they already did a great attempt at spreading the events in the entire zone.

Go watch the videos on twitch. You should be closing portals and killing specific mobs before the timer runs out to get a chance at Scarlet. If there is a massive zerg when you get there then find the next portal instead of balling up.

This content seems to be an anti-zerg trainer but not everyone is tuned in yet. According to the twitch stream, it’s also here long term but will be less frequent than every hour. Great news for us who are actually enjoying this.

In most cases what happens in practice is that I go to an event and end up with a collection of other people, which might be a handful or a dozen, and as we’re doing that, elsewhere players are swarming from one to another to another and so on. Ultimately playing like this, we miss most of what went on. Probably why people zerg in the first place.

Having things spread out on one map isn’t counter to zerging – follow a few cycles of champion farming in CS or Frostgorge. Even spreading them out over multiple maps wouldn’t stop it entirely, but at least there would be more content available for people who get bored to death of swarming it or missing it.

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Posted by: Tower Guard.5263

Tower Guard.5263

This content seems to be an anti-zerg trainer but not everyone is tuned in yet.

That is only true if you want to finish the invasion. If you want to farm the invasion and don’t care about completion, zerging is the way to go. More mobs, more champions and lot more loot. Got a couple of champion skins from zerging 2 invasions.

That being said, I also when for completion in some invasions and I’ve finished Molten and Aetherblade events with as few as 3 people, including myself.

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Posted by: Demented Sheep.1642

Demented Sheep.1642

The event seems more designed to spread people through out the map and small groups are more effective at actually finishing the event than zergs.

The problem is people don’t do that and are instead running around in 2 or 3 massive zergs farming champs causing the events to upscale so much that it takes too long and fails.

Although this might get better after people finish achievements and get sick of farming it.

(edited by Demented Sheep.1642)

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Posted by: Wolfheart.1938

Wolfheart.1938

Actually I find that the event is best completed by spreading out as much as possible. Many events can be done quite fast by 3-4 players and if you avoid commander tags you a) are more helpful b) may get a decent challenge.

I do agree that the way it works has flaws (when you zerg you get rewarded more for doing less) but that’s a sacrifice you gotta make when you design a game in which meeting another player is never a bad thing. How else would you do open world Living Story?

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

(edited by Wolfheart.1938)

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Posted by: guardian.6489

guardian.6489

The event seems more designed to spread people through out the map and small groups are more effective at actually finishing the event than zergs.

The problem is people don’t do that and are instead running around in 2 or 3 massive zergs farming champs causing the events to upscale so much that it takes too long and fails.

Although this might get better after people finish achievements and get sick of farming it.

I don’t necessarily think the events spawn more champions the more people there are. Aetherblade events always seem to spawn 2 champions at a time per event no matter how many people show up, only certain portals spawn champion watchknight horrors, and molton alliance events only have one champion which is the main one per event.

They seemed to design the event with the intention of spreading the zerg as much as possible, however these events are still quite easy and you seem to make 5 different zergs instead of one big one.

Either way I don’t see how you can design an event that involves an entire full zone and have it be more strategic then the one they have designed now.

Retired Leader of TTS

(edited by guardian.6489)

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Posted by: LameFox.6349

LameFox.6349

Actually I find that the event is best completed by spreading out as much as possible. Many events can be done quite fast by 3-4 players and if you avoid commander tags you a) are more helpful b) may get a decent challenge.

Depending on the population, sure. I’ve got into a few overflows like this because while there are zergs, they’re not enough to deal with the scaling. Of course that doesn’t actually mean they spread out. More likely it just fails, but then, I’m not sure if that wasn’t the intent all along.

Also doesn’t help that, in a lack of tags, the only way to know if there’s already loads of people where you’re going is to hope someone there (if there is anyone there) will respond to say as much in /map, or to go there, find out, and have to try again elsewhere.

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Posted by: Tachenon.5270

Tachenon.5270

Is there any rhyme or reason to where Scarlet spawns? At the end, I mean.

The table is a fable.

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Posted by: VOLKON.1290

VOLKON.1290

I don’t chase the zerg.

I give them intelligent escort for no additional charge.

#TeamJadeQuarry

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Is there any rhyme or reason to where Scarlet spawns? At the end, I mean.

No but she is invuln for about 15 seconds and flies very quickly across the map. If you open the match and look you can see which direction she is heading and then WP there before she is attackable.

I think It would go a long way to make 2 zones invaded at once during the event and then cut it back to 1 zone once the event is completed. This would give players more space to spread out and thin the zerg.

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Posted by: UrMom.4205

UrMom.4205

I’ll agree with a few comments already posted, don’t form a solid zerg. Spread out. If you have a commander tag, go to another event that doesn’t have a commander, players tend to gravitate towards them. Also if you are fighting and notice that the zerg has grown in size significantly, port to another event. We did one last night, had about 7 commanders on the map and they were all spread out and no one was zerging too much, and we completely wrecked the invasion. it was tons of fun.

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Posted by: Thobek.1730

Thobek.1730

they already did a great attempt at spreading the events in the entire zone.

I agree WHEN you have multiple commanders working together. IF there is only one commander tag you see everyone just follow them around and the event fails.

But when you have multiple commanders and people are working together in map chat the event is very good. I just left a successful completion where it came down to 30secs before we completed it. Map chat was going off trying to get people not to get distracted. It was kitten good fun.