Mandatory restart during event.
No. You have 2 weeks to do this, and it happens every hour. Get over it.
No. You have 2 weeks to do this, and it happens every hour. Get over it.
This.
They were obviously fixing some portion of the game to improve your experience.
Get over it.
The Scarlet invasions are still in the old server instance. Gotta wait ‘til the next o’clock unfortunately.
Improving the experience at the cost of intruding on it?
There are much better ways to release patches.
If Anet had any sort of reliable and competent form of testing these patches before just tossing them to the wind, we wouldn’t have to deal with this kitten every two weeks. They have some of the worst QA I’ve ever seen in a AAA MMO developer.
They restarted for a needless patch that doesn’t really improve the experience of most people. Read the patch notes, they’re pretty minor stuff. They really could have time it much better.
That said, it isn’t a big enough deal that they’d have to compensate us or whatever. It’s just really annoying.
They could have updated the game 10 minutes earlier or 40 minutes later, then we would all be able to go back to the event.
Luckily, as people said already, we have plenty of time.
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
No. You have 2 weeks to do this, and it happens every hour. Get over it.
I don’t feel like ‘clocking in’ once per hour, every hour, for a chance to play the game.
You can easily see the fanboys anet can do no wrong posts in this thread. Sorry but a patch that really does nothiong but interfere with a timed event that they can work around—no real excuse for that lack of understanding from Anet.
If Anet had any sort of reliable and competent form of testing these patches before just tossing them to the wind, we wouldn’t have to deal with this kitten every two weeks. They have some of the worst QA I’ve ever seen in a AAA MMO developer.
Except no matter the QA you will still have bugs regardless. There is nothing that will ever come perfect. It could be worse where there is a bug that exist but it doesn’t get fixed for an extended period of time. The fact that it gets fixed fast is a good thing. At the same time QA will never pick up everything that players in a live environment will pick up because there are people who play in very different ways and do different things. That is how some bugs are discovered. An example is glyph of elementals on Elementalist where you can apply a condition to yourself under specific conditions.
I was there for this and we were just five minutes in. I’ll take that over an auto-restart just a few minutes from finishing. With this event there probably isn’t a good time to update unless it can be done in the 15 minutes between events and also not reset the timer.
Players like to complain about this kind of stuff. The truth is the same kind of things have happened in every game I’ve played, and, the same complaining is always there. We just have to accept it when playing online games. No time is ever perfect for everybody.
If Anet had any sort of reliable and competent form of testing these patches before just tossing them to the wind, we wouldn’t have to deal with this kitten every two weeks. They have some of the worst QA I’ve ever seen in a AAA MMO developer.
Except no matter the QA you will still have bugs regardless. There is nothing that will ever come perfect. It could be worse where there is a bug that exist but it doesn’t get fixed for an extended period of time. The fact that it gets fixed fast is a good thing. At the same time QA will never pick up everything that players in a live environment will pick up because there are people who play in very different ways and do different things. That is how some bugs are discovered. An example is glyph of elementals on Elementalist where you can apply a condition to yourself under specific conditions.
Having bugs in a game is unavoidable. But seeing as how Anet’s testing methods are practically nonexistent, WAY to many bugs slip through to live patches. That’s the problem. SOME bugs are fine. The number with any given Anet patch borders on the absurd though.
They were obviously fixing some portion of the game to improve your experience.
Get over it.
Couldn’t they have waited until after the event was over?
They were obviously fixing some portion of the game to improve your experience.
Get over it.
Couldn’t they have waited until after the event was over?
If I was working at Arena Net, I’d push out a new patch when it’s ready rather than spending another 40 minutes at the office (this late at night).
They were closing up their office for the day, so they rolled out the karma revert patch before the amount they had to reimburse became too hard to calculate if it were left overnight.
I was there for this and we were just five minutes in. I’ll take that over an auto-restart just a few minutes from finishing. With this event there probably isn’t a good time to update unless it can be done in the 15 minutes between events and also not reset the timer.
Players like to complain about this kind of stuff. The truth is the same kind of things have happened in every game I’ve played, and, the same complaining is always there. We just have to accept it when playing online games. No time is ever perfect for everybody.
The patch was very small. For me, it took less than 5 minutes to log out, install the patch and log back in. That would easily fit within the 15-minute window between events.
All they had to do was look at a clock, look at the event schedule, and plan accordingly. It’s a foolish move that’s earned some complaining.
If Anet had any sort of reliable and competent form of testing these patches before just tossing them to the wind, we wouldn’t have to deal with this kitten every two weeks. They have some of the worst QA I’ve ever seen in a AAA MMO developer.
A lot of this could fix if they had test servers for players but they won’t because they don’t want people telling people the “secrets” of the upcoming Living World content. This is absolutely a stupid reason not to have a test server. I don’t care if I ruin the experience by beta testing the update. I just want to do everything I can to make these updates as smooth as possible. Releasing this on a community as big as GW2 without testing it with a community as least half the size is a horrible decision.
I have no problems with this complaint as there could have been some attempt to force the client disconnect for patch loading during the 15 minutes an event is NOT in progress. However, asking for some sort of compensation for them patching the game and interrupting the event is absurd….it’s a single event in a long line of them for the next 14 days.
Fate is just the weight of circumstances
That’s the way that lady luck dances
If Anet had any sort of reliable and competent form of testing these patches before just tossing them to the wind, we wouldn’t have to deal with this kitten every two weeks. They have some of the worst QA I’ve ever seen in a AAA MMO developer.
A lot of this could fix if they had test servers for players but they won’t because they don’t want people telling people the “secrets” of the upcoming Living World content. This is absolutely a stupid reason not to have a test server. I don’t care if I ruin the experience by beta testing the update. I just want to do everything I can to make these updates as smooth as possible. Releasing this on a community as big as GW2 without testing it with a community as least half the size is a horrible decision.
That is a crap reason—someone posted the entire speech this morning hrs before the update was released(mods got rid of it pretty quick). Many can and know how to get this info regardless of not having a test server—so that excuse about content being passed on has no credibility. I get a picture of a bunch of interns with no one overseeing them or caring about paying customers making decisions that have a negative affect on people,paying customers, that play the game.