Scarlet events ppl failing it to farm champs
i don’t know, it seems to me that the rewards for actually completing are far better than the rewards for sitting on your kitten and waiting for the champions to respawn. plus, to complete the event, you WILL come across a bunch of champions.
can’t say i’ve seen the behavior described by TC on any overflow i’ve played (though i’ve seen people running around with commander tags and not actually doing anything helpful), nor on my home server.
What is 2 rares compared to the deluxe boxes you get just focusing on Aetherblade champions?
Roughly 10 times the loot since you get a couple of silver, a useless T5 and a green item in 99 out of 100 deluxe boxes?
I personally just run around and solo/duo portals, but there’s nothing wrong with them going super zerg as long as they’re running around and hitting portals, as others have said the champions take out a much larger chunk of the invasion bar which actually makes it EASIER to close portals once you hit the critical mass of zerglings.
Not to mention i’ve never seen people purposely fail the event so they could farm champions, everytime there’s a champ farming zerg we always clear it with ~3min or so to spare, it’s normally when we have every idiot and their grandma trying to solo the aetherblades/ Molten Alliance instead of listening to the plan that we fail… (Zerging them is fine, but you can’t take those out easily with a small team)
As long as they’re running portals….. that’s the point. They aren’t. They are zerg farming Aethers, regardless of if they are the targets. Once they spawn, they stay on their zones even once that phase has passed. So no. killing their champs doesn’t help kitten, and diverts effort from the actual events that progress the meta. And the farm commanders pull ppl with their doritos from progress events. And yes, they keep saying to hit Aethers even tho they are no longer the targets.
I got a couple more maps to go, then I’m done with achieves. After this I’m just going to farm champs w/ my tag and I figured out how to get an never ending supply of champs to spawn.
It’s so simple just don’t kill the captain( the big guy), kill all the champs and vets around him and he’ll just keep spawning those champs nonstop. A big Zerg, you can get so many loot bags compared to actually finishing off the captains. Plus the way the captains scale on a big Zerg, you can literally sit in one area farming it the whole event.
Hey what can I say, Anet nerfed deadeye….
(edited by lilstev.3498)
eh…so you know what those farmers know that u dont?
1) You dont have to beat scarlet to get event completion for that map…you just have to participate…you still get the daily reward for a failure
2) The extra benefit for actually killing scarlet? 2 garaunteed rares
idk about you, but champion loot bags with a chance to drop exotics/T6 mats/loot bag only exotics sounds a lot better than busting my kitten for two rares
What is 2 rares compared to the deluxe boxes you get just focusing on Aetherblade champions?
Roughly 10 times the loot since you get a couple of silver, a useless T5 and a green item in 99 out of 100 deluxe boxes?
two rares would net you about 30s…..i could get that with 6 deluxe boxes easy
It is good for you that the farmers kill the champs. They are helping move the bar across. If it was not for this you wouldn’t have as many people on the maps anyways and progress would be slow and you would still fail from time to time.
Since they are helping you… just not doing it in the way that you want them to… I have zero sympathy for this type of play how I want you to rubbish.
Moving the bar slower than it is necessary for the event to be completed is good for people that actually want to complete the event?
What I am saying is that the event shall be completed if people do not go zerging everything. Please, read my other post again, the one before the one you quoted. I explain how the event works and why a farming zerg is bad for the event, as long as you don’t want it to fail.
I am not trying to make people play the way I want, I am just telling people how they should play IF (and only if) they want the event to be completed. Complaining about that is like complaining that I told people to lure Scarlet to the red circles during the first fight in the dungeon. “Aww but I don’t want to lure her to the circles!”, well, too bad, that’s what you need to do to defeat her.
I hope I’ve made myself clear. If you think zerging the events (as I said before, any of them) is helping completing the event, just know that your zerg would be WAY more helpful if it was divided in smaller groups. That’s how the event works, and it is not my fault.
They may be moving it slower than if they did it another way, but they are helping. Suggesting to players to do it another way is fine. Demanding it is another thing (which I often see and then verbal abuse follow shortly after). It’s that sort of attitude that I don’t like (and is against tos once the abuse starts).
Trust me bro, I know how the event works and how much farming can be done and still have it succeed. I’ve only seen ONE event fail. That was due to everyone getting in late in an overflow. I’ve never seen the zerging get SO bad that the event just failed. I’ve always seen some farmers and some non-farmers and it works just fine. These have included 30-ish man farming zergs (event completed). It’s designed that way so it doesn’t just cater to one of those two population types. It rewards everyone for doing what they chose to do. That’s why this event is so kitten good.
It’s only bad if kitten near everyone is zerging. If you see this happening you can always try to get into another overflow where it’s not being plaid that way.
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(edited by Aberrant.6749)
What is 2 rares compared to the deluxe boxes you get just focusing on Aetherblade champions?
Roughly 10 times the loot since you get a couple of silver, a useless T5 and a green item in 99 out of 100 deluxe boxes?
two rares would net you about 30s…..i could get that with 6 deluxe boxes easy
You forget the amount of veterans that spawn with each champ wave. I haven’t filled my bags so fast since day 1 pavilion.
Personally I would love for the event completion to be worth more than aetherblades farm, sadly it isn’t and since this at the moment seems to be the best farm it is where I will be spending my time at.
What is 2 rares compared to the deluxe boxes you get just focusing on Aetherblade champions?
Roughly 10 times the loot since you get a couple of silver, a useless T5 and a green item in 99 out of 100 deluxe boxes?
two rares would net you about 30s…..i could get that with 6 deluxe boxes easy
You forget the amount of veterans that spawn with each champ wave. I haven’t filled my bags so fast since day 1 pavilion.
Personally I would love for the event completion to be worth more than aetherblades farm, sadly it isn’t and since this at the moment seems to be the best farm it is where I will be spending my time at.
Indeed… this event hurts my inventory space Constantly weeding out stuff so that I can pick up more.
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This is another Ember Champion (Anchorage) situation. This has to stop. I had to litteraly run like hell/waypoint like hell to get all events done in time. I even skipped a lot of loot. Meanwhile some hardcore farmers stayed on the same events and semi-afk (they even bragged about it), farmed the champs.
In my opinion, those people do not deserve the succes chest. If it wasn’t for me, kinda sacraficing a lot of loot in the process, (and a few other commanders, but most other commanders were troll farmers, like 6 of them), we would not have made it in time.
Again, the wrong people (the lazy, fail happy, greedy, unfriendly, the list goes on…), get the most rewards. Wrong Anet. You are rewarding the wrong people in my opinion. Provoking a fail to an event, should have consequenses, and now it doesn’t. Can you please do a similar fix, like you did on the Ember champ farming. Thanks.
I think you did not get the last 2 pathes ! They are the cof path 1 farm solution from anet ! Spam F + 1 mindless in a zerg
The people that actually get away from the zerg ball that is purposefully spawning loads of champs and slowing down the event get rewarded much less, even though they are contributing much more by actually going out and making sure the events finish.
I’m starting to think that champion reward bags were a huge mistake. They’ve been causing nothing but problems since they were implemented. People should be rewarded for actually completing the events. (The mini event circles, not the meta, that already has a decent reward.)
Why is the reward for completing events so pitiful? A few silvers and a pittance of karma and exp? As it stands people are incentivized much more for purposefully making sure the event is stretched out as long as possible or fails so that it spawns more champions.
This is flat out broken. It’s compromising the entire event system the game is built on. This needs to be fixed. Players need to want to WIN the event.
simple fix: Degrade the Aetherblade champs to veterans. There, problem solved.
The mob has spoken and the turrets shall be burnt at the stake.
simple fix: Degrade the Aetherblade champs to veterans. There, problem solved.
Yup, should be done asap.
On the other hand not that I think of it, if they do not spawn the champs, will these events even be possible without some large blobs everywhere.
I also feel that you need to do this event as early as you can, it might be empty after a week or so :/
(edited by aspirine.6852)
They should just significantly decrease/flat out take away boxes from scaled up event champs and revert it to pre box drops. Less reason to run zone blobs for farms since scaled event champs were the money makers, still plenty of incentive to kill champions/finish up event if you happen to be close to the area.
Why not put in DR so that champs spawned by the event stop dropping loot after extensive farming in the same area?
At the same time, remove the cap on completion so that players can get full rewards no matter how many times they complete the event in the same zone.
At first, the invasion was cool. Really felt like the world was being forced into submission with all the mobs running around.
But this whole reward system messed this event up big time.
I’d say, get rid of the champs, or even better, make them drop no boxes.
This would motivate people to go on with the real intended event instead of just grinding.
Besides, i think the loot if far to much anyway.
My two cents.
At first, the invasion was cool. Really felt like the world was being forced into submission with all the mobs running around.
But this whole reward system messed this event up big time.
I’d say, get rid of the champs, or even better, make them drop no boxes.
This would motivate people to go on with the real intended event instead of just grinding.Besides, i think the loot if far to much anyway.
My two cents.
This is a fallacy in logic. It would not motivate them to do the event as intended. It would motivate them to not do the event at all, and return to farming something else (such as Deadeye).
Farmers are there specifically to farm – if you remove the farm, the farmers will leave. This is not actually a good thing, despite what people seem to think.
Well, if you look at the overall rewards:
It’s entirely possible to finish the whole chain in less than 30 minutes, if everyone is pushing for a fast finish.
Now let’s see the completion rewards. Then look at the farm time.
Then remember, you can go back to farm something else till the next event starts. If you make the stuff in full time limit, there’s not much time left to farm somewhere else before the next one starts.
Actually, rushing the whole thing through is not as bad, as it may seem. If you are really pushing for a fast finish and end it, says, after 25 minutes, you still get the very same end rewards and get to spend the rest of your time farming somewhere else.
Decreasing the farm opportunities, the event presents, is not as bad, as it may sound.
You will still make around 15 boxes in half an hour + 5 stashes + maybe 2 rares + whatever else dropped + huge loads of xp, gold and karma.
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
Haven’t read the thread all the way through, but I will say that killing champs DOES help with reducing the progress bar whether a local event (portal etc) is finished or otherwise. Can’t see the problem tbh.
The problem is that the aetherblades are dramatically more rewarding than the other two types, so people focus on them to the exclusion of everything else.
Making the other two work like the aetherblades currently do (bunch of veterans with some champions mixed in, followed by another event with a champion “boss”), or the aetherblades work more like the other two would fix this.
Hyper has a good idea, lower the health on the captain and make the other mobs just as “farmable” will make them kill and move on.
At first, the invasion was cool. Really felt like the world was being forced into submission with all the mobs running around.
But this whole reward system messed this event up big time.
I’d say, get rid of the champs, or even better, make them drop no boxes.
This would motivate people to go on with the real intended event instead of just grinding.Besides, i think the loot if far to much anyway.
My two cents.
This is a fallacy in logic. It would not motivate them to do the event as intended. It would motivate them to not do the event at all, and return to farming something else (such as Deadeye).
Farmers are there specifically to farm – if you remove the farm, the farmers will leave. This is not actually a good thing, despite what people seem to think.
Which would leave the people that actually want to do it.
Haven’t read the thread all the way through, but I will say that killing champs DOES help with reducing the progress bar whether a local event (portal etc) is finished or otherwise. Can’t see the problem tbh.
It is a problem because people don’t stop farming them after that meta part is finished. Effectively slowing the progress on the other bar to a crawl if to many people are just farming.
The couple maps I was on that failed wasn’t because of champ farming, it was because there were too many contested WP’s or had bugged events.
Anyone have a server that doesn’t suck at completing the event during oceanic times?
Just want to finish my 13 achieve ASAP and move on.
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Haven’t read the thread all the way through, but I will say that killing champs DOES help with reducing the progress bar whether a local event (portal etc) is finished or otherwise. Can’t see the problem tbh.
It is a problem because people don’t stop farming them after that meta part is finished. Effectively slowing the progress on the other bar to a crawl if to many people are just farming.
I’ve only seen it happen to where there is some times one champ left over at the end. The vets etc don’t give the extra loot, so they are ignored. He’s usually at about half HP due to aoe/bouncing shots. It’s not a lot of time for a group to focus down a champ. Not nearly to the point to where it would slow the overall progress to a crawl.
I haven’t seen many times where the champ spawn after the event is over. It does happen but it’s not the norm. Again, the other adds are ignored and the champ gets focused down quickly.
I don’t understand why people are trying to overstate the effects of this. It doesn’t help your argument and it just makes it look like things are being exaggerated and makes your entire post appear suspect.
Which would leave the people that actually want to do it.
TBH… just having those people… I don’t think it would even fill a map at this point. Think of how utterly dead they would be after the vast majority have gotten their meta achievement done (just a few more days from now if that). It’s a good thing that this event appeals to so many people (farmers and non-farmers alike).
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(edited by Aberrant.6749)
It’s ArenaNet’s way of making hard to complete overworld content:
-Put a timer on the event.
-Add a distraction (loot) for the zerg to divert their attention from progressing the event.
I’ve completed the invasions more than 8 times. Only once did it fail. That was on a map where a good portion of the waypoints were contested and people were having trouble moving to opposite sides of the map. I hope I don’t end up in the overflow servers where you all are apparently failing very often. o.O
The problem is that the aetherblades are dramatically more rewarding than the other two types, so people focus on them to the exclusion of everything else.
Making the other two work like the aetherblades currently do (bunch of veterans with some champions mixed in, followed by another event with a champion “boss”), or the aetherblades work more like the other two would fix this.
This is a great idea. Make each group you need to attack equal in desirability.
(edited by Katz.5143)
^
IMO the reason that overflows fail more often is that it’s not always getting that large initial burst of people. They tend to trickle in until the map is full. This means less overall time to complete it. That’s what happened the only time that this has failed with me and talking to other guildmates that has been their experience as well.
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Intentionally failing is actually way more profitable than completing the event.
The difference in rewards between completing it and failing the 3rd wave is like one full aetherblade event.
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why bother finishing the event when you get a lot more money if you just farm champs?
why bother finishing the event when you get a lot more money if you just farm champs?
Some people care more about virtual points than virtual cash :/
And also it feels wrong not to finish an event, but that’s my opinion.
I’ve never seen anybody farming champs in this event. We always succeed and I usually get around 20-30 boxes. I really think you’re all blowing this out of proportion.
Go ahead, remove the champs. No one will do the events. Sounds like that’s what you all want. Anet put the champ rewards to actually give people a reason to go do these LS events.
Like I said in an earlier post, I don’t see a problem, the invasion is usually stopped, and scarlet defeated, whether I’m in the main server, or overflow. Last night I was even in an overflow where we completed the thing with 9-10min to spare. (and this was after the patch that made scarlet was made more sturdy)
They could just make it so aetherblades/molten despawn once their bar is completed.
Yesterday when myself and another commander were asking people to move on to the events that mattered to complete the invasion and to not stick around killing the mobs after the event circle had gone WE were called EMBER FARMERS because we wanted to win the invasion for the best loot outcome.
Funny really when the people who accused us of this WERE the ones wanting to risk it all just to farm the champs/etc because THEY wanted more personal loot right there and then.
(edited by Paulytnz.7619)
I think commander tags hurt here more than they help since people do tend to follow the tags instead of splitting up to 5-10 man teams and clearing the events faster.
Commander tags are a big help. Yeah, people tend to follow the tag (isn’t it the idea?) and form groups to figth what otherwise could be an unbeatable mob.
I believe the best course of action is to have more than a commander on each map, and that all of them split over the mobs. And I want to add that “following a commander” is not only going after him, but also following his commands.
@ Sorrow’s Furnace (VE)
There is basically no reward for winning. You get far more reward for killing more champions and having fun.
^^ This basically.
The only extra reward you get for completing is if you kill Scarlet you get two guaranteed rare drops. That’s it…
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You guys do know that “completing the invasion as fast as possible” doesn’t get you to the next invasion any faster, right?
And you do know that if you just want to “get it over with” as fast as possible for yourself, that you can just participate for a little while and then stop and you’ll still get credit for the invasion, right?
It seems like the people complaining don’t really know how it works in the first place. There’s literally no benefit at all for rushing the event and ending it with 25 minutes left to go. None.
ArenaNet should reward players with a box for every event they participate in the invasion while removing champions spawns during the event.
ArenaNet should reward players with a box for every event they participate in the invasion while removing champions spawns during the event.
and what exactly will entice players to do these events now?
[Currently Inactive, Playing BF4]
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The way my Guild’s been doing it:
- Break your forces into multiple parties.
- Each party’s led either by a tag, or by target-call on its leader.
- Diverge
- Kill
- Profit
Unfortunately, I’ve got the world’s worst sense of timing, and keep blipping into game right after everyon’e squaded up, so I run around soloing objectives when possible.
Other 80s: Any but Warrior
ArenaNet should reward players with a box for every event they participate in the invasion while removing champions spawns during the event.
and what exactly will entice players to do these events now?
If they give the champ boxes for every event completed in the invasion it actually promotes finishing the entire thing and completing multiple events instead of a clusterkitten on an single Aetherblade event for 10 minutes.
The problem is that after the Aetherblade stage is finished, people keep farming them, and it does NOT progress the event.
Also, zerging events does give progress, however it is slower progress since the events will take longer, and less will be finished since people are only doing one at a time. As I said, the main problem is people farming the events that give ZERO progress. IMO the best solution is to have aetherblades/molten stop spawning after the required amount is killed.
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They should just adjust the other packs to be more appealing and limit the amount of champs that spawn on aetherblade, buff loot from captains that end it. And the reason I say adjust loot on other packs is I have started to see a trend that people will chill in zone till the aetherblades or molten start popping cause the scarlet minions are too unpredictable to locate champs. It’s obvious they are trying to feed us loot they just need to tweak it so profit and completion go hand in hand.
AreaNet should be more like spawning Bombs at to big group of people especially when there ’s more then one commander within a certain ranges that instant whipe them.
Ooooh what a splendid dream – split them by force.
Brb, off to marry Scarlet (which got crazy after those Zergers showed up) …
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ArenaNet should reward players with a box for every event they participate in the invasion while removing champions spawns during the event.
and what exactly will entice players to do these events now?
If they give the champ boxes for every event completed in the invasion it actually promotes finishing the entire thing and completing multiple events instead of a clusterkitten on an single Aetherblade event for 10 minutes.
That’s not nearly enough. I can get 1 box per minute in Orr leading a zerg farming static champs. The same can be done in FGS.
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When it comes to events, I’m usually success driven. Yet, even I’m finding nothing wrong with zerging up and farming these events. Why, because the goals aren’t clearly defined. The rewards aren’t clearly defined. There really isn’t a reason to do these events beyond farming loot.
Anet needed to further define and compartmentalize this event. We needed much more dialog and linearity. That’s why there is no significance or immersion for many. For the most part people appear to be completely disconnected from the the story and just objectifying the enemies as loot opportunities. Which in the end, it’s all they are.
I hate how everything must be farmable and rewardable. I’d rater have them all removed, and only a small group doing them with less events / mobs then those greedy zergfarmers that live only for their sweet shineys and nothing else.
Now imagine those kind of people as bankers …
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(edited by imaginary.6241)
I hate how everything must be farmable and rewardable. I’d rater have them all removed, and only a small group doing them with less events / mobs then those greedy zergfarmers that live only for their sweet shineys and nothing else.
Is an MMO without loot really an MMO?
Cause that’s the only way to get rid of farmers. Get rid of loot (and gold).
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