(edited by Helnar.9056)
Battle of Fort Trinity
I just did that mission on my thief just now, lvl 80 with rares, just kite the lot, you don’t have to kill them all, all I did was killed the ones that spawned near the lumber and the few risen that spawn before the big pack, some veteran giants will spawn (you don’t have to kill those either) just lock the gates to the fort.
Thanks for your answer. I’ll try that.
I had the same problem as the OP Helnar.
After I was downed, I chose to respawn at checkpoint, which is inside Fort Trinity. By then the gate garrison had been slaughtered. There are two groups in front of the door now. Some loosely arranged Risen closer to the gate an the hive minded “zerg” group in a tight formation.
After you have killed the small, loose group, the command to close the gates should appear. If you attack the zerg, you might get downed a second time.
I guess you can avoid being downed there at all, if you stay away from the enemy zerg and flank the group to reach the gates. The NPCs will die anyway (not that you know that when you do it for the first time!).
I hope that helps others.
Still keeps a volume of Kurzick poems ;)
I posted this request in the other thread that has bugged issues. I’m trying to get this instance started and the pointer is telling me Trahearne is near the Asura gate above the logging area. I see a group of people chatting near the tents but I’m unable to get past the gate and the guard won’t let me know. Please help!