(edited by Oceangrave.9657)
Instant death on "through the looking glass"
SPOILER ALERT
That sounds like an Orrian deadeye or Risen eye pads or how you call them. They look like a tentacle like pod with a large eye on its top. They do crazy ranged damage. Their machine gun fire can take down most level 80 characters in a second.
The final mission, Victory or Death, has been nerfed to the ground in the last patch, except it also has such eyes. Anet developers love one-shotting their players. Well technically it is a not a one shot, but a dozen plus fast attacks in a row, but the effect is the same.
Your best choice is to kill them using ranged attacks (preferably 1200 range) and dodge.
Can I ask what is the profession of your character?
SPOILER ALERT
That sounds like an Orrian deadeye or Risen eye pads or how you call them. They look like a tentacle like pod with a large eye on its top. They do crazy ranged damage. Their machine gun fire can take down most level 80 characters in a second.
The final mission, Victory or Death, has been nerfed to the ground in the last patch, except it also has such eyes. Anet developers love one-shotting their players. Well technically it is a not a one shot, but a dozen plus fast attacks in a row, but the effect is the same.
Your best choice is to kill them using ranged attacks (preferably 1200 range) and dodge.
Can I ask what is the profession of your character?
Using a mesmer :\ im staying at long range at all times. i managed to somehow get past the eye. But then i have to one by 1 find my allies back (which have all died in 1 hit when i arrive near one) once i get near the first ally, the risen re-direct to me immediately and i just die by aoe again.
What is your current story step objective? There’s a group of NPCs with you (based on who you helped in Chapter 5) so rushing ahead can be overwhelming.
What is your current story step objective? There’s a group of NPCs with you (based on who you helped in Chapter 5) so rushing ahead can be overwhelming.
My current step is
Confront the Eye of Zhaitan.
And i let the NPC’s rush in before me and i let them do that. But they die extremely fast and then it all starts focusing on me before i even start to move in to attack anything.
Tried it again with full gear on level 80 with 4 other people, and we wiped once and then actually again, but the whole process of continuing and being sucked into the mirror, even though we were all dead and could all click restart at checkpoint.
Im pretty sure this isn’t the idea of whats supposed to happen, or we are just being stupid, but i doubt it.
(edited by Oceangrave.9657)
Yeah…My NPC’s and I are getting obliterated too. Just an overwhelming tide of undead and aoe. Close quarters…no place to run to get away from aoe. Not even a close fight. I think I’ll hold off on the personal story a bit to see if this becomes more manageable.
The risen nobles have been given a new aoe that forms a red circle of flame. They seem to be able to fire it off at will. Three or four of them will kill you instantly. I went through this instance with another character a month ago, and they didn’t have this skill. It was hard, but I got through it. They need to take this skill away from the risen nobles, or the instance will be impossible to complete without a full complement of helpers. And even then it could be problematic.
The revised abilities of some of the risen are a bit problematic in many of the story steps throughout Orr.
While they make the risen more interesting in some ways i don’t think they have been field tested in the environment of the story missions (and some of the events as well).
Especially pirates and nobles with their new AoE attacks can wipe out a character and all the npcs in a “singe blow” when there are multiple spawns of them. I’m aware that technically it isn’t a single blow but the attacks trigger simultaneously. The nobles in particular are problematic since they teleport to their target before dropping their AoE.
“Through the looking glass” is a fine example of this problem. The eye spawns a large number of risen nobles which all trigger their teleport AoE attack simultaneously.
Another example would be “searing light”. I dodged the giant’s thrown rock, got pulled by a spider immediately after the dodge roll and got firebombed by pirates. Spelled instant doom for my character multiple times.
To give a third example, estate of decay. Again multiple nobles can wipe out the entire team of npcs plus the character in an instant.
It might help for these missions to simply revise the composition of those risen groups.
you may keep them to rear new and interesting variants in your basement.
I’m stuck on this mission as well. While I was able to get past that first part after quite a number of loses, armor repairs, and restarts I ran into the same problem again trying to regroup with Trahearne. The npcs as well as myself were swarmed by risen, and while Trahearne has immunity at this part it doesn’t really help at all. To make masters worse, restarting at the checkpoint here puts me in a spot where I have to run past more risen (the ones by the archway keep respawning) in order to get to where Trahearne is fighting causing a never-ending chain of death and me whining about how hard this is.
But yeah, seconding fixing those nobles that AoE is a huuuuuge problem for me.
I mostly do PvE solo, but feel free to ask me to join your party!
I’m in the same position as AutumnWyvern. I’ve managed to get into the last stage of defeating the Eye, but my group just keeps on dying so bloody easily as soon as we attack, and Trahearne doesn’t seem to want to help either other than being on god mode. Getting sick of this now, because my armours broken and the nearest (uncontested) teleport is at fort trinity.
I can’t even get past the first stage, all die within seconds of the nobles appearing then I have no chance. Can this be sorted please as I cannot progress.
I replaced the group of 5 nobles at the start to normal risen led by a single noble. It’s in testing right now, will probably be in the next content update.
I can’t even get past the first stage, all die within seconds of the nobles appearing then I have no chance. Can this be sorted please as I cannot progress.
But, it all worked so wonderfully on paper and in “lab” testing.
Might want to look at other waves of nobles – like the one that anhilates the Pact forces crawling up the hill to the temple of Balthazar…
I’m also find it particularly charming (note the dripping sarcasm) that the Orr monsters pretty much all being given new AoE skills makes Rangers in general and Rangers with Spirits even LESS viable. Its great you tried to make them more challenging to players in moderate to large groups, but in the process you just highlighted the fundamental flaws with your pet AI in the dodge-or-die environments you’ve created.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Thanks for this Jeffrey. As requested by other people, can you look at the other nobles please, especially those at the end with the eye, I’d hate to get to this point only to be met with the same overwhelming force.
Hi – just got to this bit and get smashed as soon as I start. Do you have an ETA on the fix/update? Or is that already in the mix, and I’m failing even with this set easier?
thanks,
Has this fix been included in the latest release (Mar 26th) as I can’t see anything relating to it. I’ll be some what annoyed if the fix isn’t there.
Sorry about that, I forgot it in the update notes, but the adjustment to the nobles at the start should be on Live.
To give a third example, estate of decay. Again multiple nobles can wipe out the entire team of npcs plus the character in an instant.
Had a run-in with this the other day. The combo of multiple nobles, compact room and a camera that is stuck to my backside because of all the walls resulted in me running around wildly to get out of one AOE “flower” just to find myself in another.
Only once i reset to checkpoint could i finish because the mobs walked back to their starting points and i was able to pick of one or two at a time without them all jumping me at once.
The fight was actually more stressful and difficult than the actual boss of that map…
It’s like ANet redesigned the mobs specifically to punish open world “facetanking”, without taking into consideration the number of times players are dumped into narrow spaces during story instances.
https://forum-en.gw2archive.eu/forum/game/players/GW2-Combat-system-101-Guide/first
^ If you understand everything that guide says, you should have no problems.
The author of that guide (DreamyAbaddon) has helped me a lot recently, and once upon a time I got destroyed on this mission too. Literally all you have to do is play this game how it was designed. Damage/Control/Support. They are everything. You must be able to balance the three to play this game well.
This is how I did it on my Necromancer:
First, I summoned my blood fiend so I could have it do damage for me as well as support me by feeding me health it sucked away from it’s victims. Second, I strafed around the battlefield so I could have a better angle at the eye (You know so I don’t have to charge through the mob of risen?). Next, I focused all of my dps on the eye, yes all of it. While I was unloading on the eye, I was keeping a close eye on the mob of risen. Whenever they got close to me I used either my staff #5 skill “Reapers Mark” or my death shroud #4 skill “Doom” to fear them away from me while I was dpsing the eye. When the eye finally went invulnerable, I used Plague (My elite skill.) to dish out massive AOE condition damage to the risen mob that was left while still maintaining control by using my Plague skills to Bleed, blind and cripple them.
Chances are you aren’t a Necro, but this could still help you a lot. The key is to “kill” the eye as fast as possible, while not dying to the massive mob. So use all your damage skills on the eye, and whenever the mob really threatens you, fear/cripple/immobilize them or something. If they cant get to you, they cant harm you. But chances are they will get a few hits on you, so make sure to have support in something.
I dunno why, but every time that darn guide, or its author, gets mentioned, my bloodpressure spikes…
Finally got past this, it wasn’t easy, not by a long way and I died a good few times. The risen respawn too quickly and didn’t allow me much time to res my allies. The eye itself is quite easy to kill. I would suggest either a longer respawn time or fewer enemies. I played as a warrior with troll allies.
Did this yesterday. I don’t think the part with the Eye was so tough, but a few of the groups that you have to go through earlier in the mission were pretty tough. As for the part with the Eye. All I did was focus my hits on it, making it go down pretty quickly. After that it’s just cleaning up the trash.
I did this with a Sylvari Ranger with no problems, but it proved seriously difficult with a Charr Warrior!
But with maxed out specs and drawing the enemy out and picking them off individually it can be done…
yeah those nobles at the start are still there, did the story just then. I was walking a bit to reposition myself and I left a trail of risen noble aoe’s with all my npc’s dead in a couple of seconds. 5 nobles sounds about right but the cd on their symbol attack seems to be really small that they just spam it all they like. I was too busy trying to stay alive to take a screen shot. there were around 10-15 circles on the ground at certain points.
and another thing. hoards and hoards of risen leading up to the eye, my engi would take years to kill them all. when there are about 2 large groups left I just said f it and ran straight to the eye kiting the ~20 mobs chasing me (oh lets not forget risen mobs have ridiculous move speed + some with shadowsteps). Died 2-3 times completing this story but pretty sure saved a load of time than pulling those mobs bit by bit.
and last thing, those hoards of mobs respawn when i was running back, fun eh?
EDIT: the next story isn’t that much better. I chose the one to cut off the mouth’s food. can’t fire the cannon twice without hoards of pirates and nobles chunking down you health, not to mention instagwibbing all the npcs.
(edited by Wukunlin.8461)
I’ve been stuck on this instance for days, so I’m thinking that this instance is still way too challenging to be enjoyable.
I can get passed the first part but that’s about it. I’m having no luck picking the enemy off one by one as was suggested because they just seem to respawn too quickly for me to only aggro one at a time. Likewise I and the NPCs die pretty much instantly if we end up attacking more than two things at a time. I’m even using my Thief’s abilities to call other thieves to aid so that I can get two or three extra people at any one time and it’s not helping.
I don’t know about everyone else, but after having spent several hours and several sessions trying to get passed the same point in the game, I’m not really motivated to continue playing, so I hope that this is adjusted somehow.
I’ve attempted this a few times and it seems impossible. The NPCs die so quickly that it wouldn’t make a difference if they weren’t there and I swear the mobs respawn faster than you can kill them all off. And obviously you die so you have to start again at the beginning, alone, with even less chance of success. This is the first PS instance I’ve had this much trouble on and I’m higher than the recommended level. How does anyone do this??
This part of the story line is still not fixed. I tried it a minutes ago and it is still impossible to complete solo (which should be do able, thats why its called a Personal Story). Anyways, If any admins are reading this I would be really grateful if you guys could make it so that the mobs don’t respawn, because its basically impossible to complete this quest due to the Risen being OP (Cough Risen Nobles Cough).
Please fix!