This would have made the whispers story better
It certainly would have made the “Master of Whispers” reveal much more interesting since I didn’t care one bit about the actual Master of Whispers.
I want Jurah from GW1 back.. He was a waaaay cooler Master of Whispers!
The masters of Whispers was the most obivous plot twist in the entire game. Riel was the only character who we had seen often enough. I think there not a single person in the world who didn’t wouldn’t see Tybalt survive and be the head of the order. Tybalt being the Master of Whispers would be such a suprise for us and every in the order.
As someone who chose Vigil, I wouldn’t be too happy if Whispers players got to keep their mentor and no one else did. I don’t see how ANet could do this without seeming to favour players of one storyline over the rest of us.
The way things are now, the stories are all sad but equal; it wouldn’t seem too fair if Whispers got a plot continuation but the story just stopped for everyone else.
As someone who chose Vigil, I wouldn’t be too happy if Whispers players got to keep their mentor and no one else did. I don’t see how ANet could do this without seeming to favour players of one storyline over the rest of us.
The way things are now, the stories are all sad but equal; it wouldn’t seem too fair if Whispers got a plot continuation but the story just stopped for everyone else.
Yes, lets keep all the personal stories the same, that way we can see what a huge difference our choices have made!
[PVP] Fort Aspenwood
Yes, lets keep all the personal stories the same, that way we can see what a huge difference our choices have made!
No, I’m not saying keep all stories the same, I’m saying keeping them equal.
What’s being suggested is that the Whispers storyline have additional plot development at the point where the other two stories just end.
Our choices shouldn’t all have the same outcome, but giving one story branch a noticeably better outcome gives an incentive for that choice, and makes the other choices less desirable.
Rewarding certain story choices and – by the same token – punishing other ones is the exact opposite of encouraging us to make meaningful decisions.
I really think the order storylines are too similar… I mean, mssion for joining, where your mentor first isn’t really exited but later says they’d be happy to keep working with you, mission with minor races, attack on Claw Island /Lion’s Arch (that one would probably have to happen for everyone in the same way) and after that it’s pretty much same for everyone. I don’t quite get a feeling of being able to cause anything significant in the storyline during different playthroughs. (Played all three orders.)