2ndary Professions

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Posted by: Darknicrofia.2604

Darknicrofia.2604

Just a pipe dream but wouldn’t it be nice to introduce secondary professions like in GW1, also mixing and matching customizing your wep slot skills with those of your 2ndary profession?

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Fortus.6175

Fortus.6175

they stated it wont happen, it just wont, the whole reason they made the weapons have the skills is because they want everyone to be a defined thing and easy to balance

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

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Posted by: Conncept.7638

Conncept.7638

they stated it wont happen, it just wont, the whole reason they made the weapons have the skills is because they want everyone to be a defined thing and easy to balance

Easy? Possible. Anybody who says GW1 was ever balanced is blinded by nostalgia, thus far at least one of it’s own lead PvP designers has stated that it never was and never could be balanced.

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Posted by: Esplen.3940

Esplen.3940

I believe you missed Fortus’ point by a mile, Conncept.

However, both of your points are completely valid and true.

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Posted by: Conncept.7638

Conncept.7638

I believe you missed Fortus’ point by a mile, Conncept.

However, both of your points are completely valid and true.

I believe he’s very much correct on his main point, but what I said was meant more as an addendum than a continuation. GW1’s system wasn’t difficult to balance, it was outright impossible.

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Posted by: Esplen.3940

Esplen.3940

Ah, I thought you were actually replying to Fortus, not adding.

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Posted by: Orpheal.8263

Orpheal.8263

A HUGE NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO TO THIS

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Korval.3751

Korval.3751

Hybrid classes are a nightmare to manage. At GW1’s peak it had something like 3,500 skill combinations. This made balancing very difficult.

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Posted by: Jayw.1045

Jayw.1045

Fun idea and yeah I agree nice pipe dream =P but op is op and we don’t get op we get nerfs.

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Posted by: Ronah.2869

Ronah.2869

adding more skills and weapons to each profession might turn it into something similar to a second profession. Elementalists with long swords, Warriors with daggers, etc

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Posted by: Player Character.9467

Player Character.9467

adding more skills and weapons to each profession might turn it into something similar to a second profession. Elementalists with long swords, Warriors with daggers, etc

So mesmers and thieves?

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Posted by: Orpheal.8263

Orpheal.8263

what GW2 needs if at all is a Sub Class System, but not again this crap from GW1 with a Secondary Class System where you could cross mix everything with everything …

GW1 was a total balancing desaster due to this and this is in first place the reason, why Net has made the very good decision to hear on specific players that suggested for GW2 to make a Single Class System.

With a Sub Class System GW2 could receive more of the feeling a Secondary Class System provides, but without all this terrible cross class skill mixing that results always in terrible chain reactions of game unbalance, whenever something gets changed on the skills/traits ect.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: ZachariahtheBullfrog.5302

ZachariahtheBullfrog.5302

As much as I would love it, it’s too late to make that much of a change in GW2

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

@Orpheal something like the class system from L2?
that would be interesting – for example playing guardian on some point You can choose between a phew ways that would make your class slightly different depending on subclass You’ve chosen

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

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Posted by: Orpheal.8263

Orpheal.8263

Ya, exactly like that lord.

Every class in GW2 feels like only beign some kind of “basic class”, which still offers alot of space for special improvements into certain different directions.
My best example for this is always the thief as I mainly play one ..

Thiefs could be so easily improved by sub classes being able to decide, if you want to specialize your character more into the direction of becoming a Rogue, which would be alot more into stealing items, poisoning/weakening enemies and interupting them.

Then there would be the specialization as an Infiltrator which woudl be a thief that is specialized alot more into Stealth, Trapping and Support

And then there would be the thief, that is specialized as Saboteur, which would be highly effective against summoned environmental things, like engineeer towers, wvw siege weapons, specialized more in Tricks and is a bit more of a hybrid between Rogue and Infiltrator, but still more effective in those thing,s than just the simple basic thief.

These kind of sub classes could easily be used ti implement for all classes more new traits, more new utility skils, elite skills, it coudl be easily used to implement for the classes new weapons and new additional older weapons to add new weapon skills to the classes.
Its all easily doable this way and a simple way for Anet to be done via those 2 weeks updates to improve the character progression that way slowly step by step and guarantee that way, that the new abilities are balanced, because we wouldn’t just get instantly overwhelmed with hundreds of new skills per skills ect.

It would just work liek with wvw skills.. one update all classes get 1 new sub class… a month later the next one for all classes and so on

This would be also a much better system, than to implement completely new separate classes, because with a sub class system developers have alot more freedom to expand the current classes, than they would have by implementing a complete new 9th separate class. But thats something we iwll surely also see somewhen alot later for a 3rd soldier class, where i believe/hope that something like a Dragoon or a Partizan will make it in the end, because I think the best 3rd addition as a soldier class would be one, that fights mainly with polearms

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Hamfast.8719

Hamfast.8719

Hybrid classes are a nightmare to manage. At GW1’s peak it had something like 3,500 skill combinations.

I’m not a statistician, but that number seems extremely low to me. It might be the number of skill combinations for ONE Primary/Secondary profession combo, but there were TEN Primary Professions, each of which could have any of the remaining NINE as a Secondary Profession. So even the number of possible dual-profession combinations was significant, much less the number of skills they then had to choose from.

Even keeping in mind that a good chunk of skills were garbage or duplicates, you are right. The OP’s pipe dream would be a pipe nightmare.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Korval.3751

Korval.3751

adding more skills and weapons to each profession might turn it into something similar to a second profession. Elementalists with long swords, Warriors with daggers, etc

So mesmers and thieves?

LOL

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Posted by: Korval.3751

Korval.3751

@Hamfast – The number was a random estimate. It’s like when someone says “Subway has a thousand different sandwiches!” They don’t actually mean Subway has one thousand different sandwiches. They simply mean Subway has a lot of them.

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Posted by: Tywele.7812

Tywele.7812

Hybrid classes are a nightmare to manage. At GW1’s peak it had something like 3,500 skill combinations. This made balancing very difficult.

Not skill combinations, just skills. The number of skill combinations of GW1 was waaaay higher.

The word “ranger” does not originate from the
word “range” but from “to range”.

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Posted by: Hamfast.8719

Hamfast.8719

@Hamfast – The number was a random estimate. It’s like when someone says “Subway has a thousand different sandwiches!” They don’t actually mean Subway has one thousand different sandwiches. They simply mean Subway has a lot of them.

A thousand pardons. …I mean a lot of pardons. Oh, I don’t know what I mean. But I think you mean sandwich combinations with all the ingredient choices, right? Drat! Now I’m hungry! What was this thread about again?

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Mist Y.5214

Mist Y.5214

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Easy? Possible. Anybody who says GW1 was ever balanced is blinded by nostalgia, thus far at least one of it’s own lead PvP designers has stated that it never was and never could be balanced.

I don’t agree with this statement entirely. Sure, with as many skill combinations as GW1 had, balancing was tricky. There would always be a flavor of the month that would have to be addressed in a future balance patch. But to say that it wasn’t balanced at all? If that were the case, no one would be doing pvp or pve at all.

Now some combinations and some skills would always trump others. But that is a key aspect of having different skills to begin with. They have to be different in order for there to be choice. This is what encouraged players to try out wacky combinations. But the game was pretty balanced on the whole.

Occasionally of course there would be a big unbalance due to a particular strategy dominating a part of the game, which would then have to be addressed. In PVE Shadow Form was of course a big problem, as was Ursan Blessing. And Mesmers were really at a big disadvantage due to their poor access to aoe skills (which was later addressed with Panic). In PvP there were the early i-way teams and bunnythumpers. But those are all things that eventually got fixed in one way or another. Does that mean the entire game was unbalanced as a whole? I don’t think so. They did a pretty good job at maintaining balance in GW1.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

… and admitted themselves that trying to balance gw1 was difficult as hell

look for warriors in Jade Quarry – never felt that useless (and finally I played it all the way with the ranger who was a waaaay better

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles