3 utterly broken game mechanics that need fixed

3 utterly broken game mechanics that need fixed

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Posted by: Voqar.2349

Voqar.2349

1. You should not be able to log out while you’re in combat. Period. Bots use this to exploit and avoid dying and players use it too. This is the only MMORPG I’ve played where you could log out during combat. It’s completely and utterly stupid and an easy fix.

2. You should not be able to gather while you are in combat. Bots use this and so do players. Tap nodes dragging however many mobs, gather, continue on your merry way. I’m pretty sure this is the only MMORPG I’ve played where you can gather while in combat. Totally exploitable. Totally stupid.

3. Aggro should not transfer between players unless there’s a reason for it. So if some a-hole drags 10 mobs over me and I’m just standing there, they should keep chasing the a-hole, not half or more of them switch and start beating on me.

A lot of the design in this game intentionally seeks to stop player griefing behavior. The whole aggro transfer thing is built in griefing of the highest order. Some do it by accident. Some know full well how stupid the system works and are happy to dump mobs on you.

3 utterly broken game mechanics that need fixed

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Posted by: SevenSigma.7462

SevenSigma.7462

I’m with you on 1 and 3, but I see no problem with 2.

3 utterly broken game mechanics that need fixed

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Posted by: NinjaEd.3946

NinjaEd.3946

I’m with you on 1 and 3, but I see no problem with 2.

Its not like they line up 50 mithril veins for you, and goodluck mining in orr if #2 was added. Mining is fine.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

3 utterly broken game mechanics that need fixed

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Posted by: Ronah.2869

Ronah.2869

1) as long as there are people skipping the 15 seconds of watching vistas, I want to be able to log off the game when I want not after 15 seconds of watching the countdown
2) you should be able to gather in combat. if you don’t care if you get killed or not by attacks than its optional if you want to gather or not.
3)its a living world. I bet in a safari if lions are running around chasing a car and see you standing there under a tree they will surely come to attack you than continuing chasing the car

3 utterly broken game mechanics that need fixed

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Posted by: Hydrophidian.4319

Hydrophidian.4319

3. Aggro should not transfer between players unless there’s a reason for it.

But then how will I murderfy those bots? Y U take my fun away?!?

Seriously, I’m all for #1 and #3.

I don’t think #2 is a problem. On the other hand, I have had problems with being attacked almost perpetually at a node. If #2 were to be implemented, a good number of nodes would have to be repositioned for some breathe time.

3 utterly broken game mechanics that need fixed

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Posted by: TerminalMontage.5693

TerminalMontage.5693

Wait, you can logout to avoid dying? When I do it, I log in later to find my character dead.

I see no problem with 2.

And with 3, I half agree with you, but that shouldn’t always be the case, cause it’d just be tank and spank with dodging, if one guy holds aggro. I actually like how some enemies attack certain characters FOREVER, or just decide they don’t like the other guy hanging out behind him that isn’t necessarily dishing out that much damage. Sometimes I find a champion in Orr that’ll chase me for the whole fight, and there is no way I can break aggro until it kills me, I like that.

3 utterly broken game mechanics that need fixed

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Posted by: Zandur.5012

Zandur.5012

I am totally with you on #1 and 3, but not 2. Number 2 would just be annoying because of how wonky the engagement system is in this game. I predict frequently standing next to nodes with no enemy in sight and still not being able to harvest.

3 utterly broken game mechanics that need fixed

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Posted by: MithranArkanere.8957

MithranArkanere.8957

1. For this I’ll just add a 10-second countdown while in combat.
It’s time enough to be killed by something before you can log out.

2. I don’t care much about this one. I somet times gather while protected with Obsidian Flesh and things like those, but only when theres a champion. I can’t defeat alone, and I rarely see a node next to a champion anyways, there’s usually veterans instead.

3. I’m against this.
Enemies not breaking aggro would create more problems than this for people who actually play, as rarely more than 5 enemies chase anyone for too long, excepting within events.
You can easily get away from a bunch of enemies.
If some guy is standing AFK in the middle of an unsafe zone, it’s their risks, and they are taking someone’s slot in the area. If they want to go AFK and come back quickitteno one spot, they should use a Hall of Monuments Portal stone, log out or teleport to a safer area. They’ll be able to go back quickly, and they’ll free their slot.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

3 utterly broken game mechanics that need fixed

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Posted by: Chronologist.9782

Chronologist.9782

  1. Agreed
  2. Meh, not much point
  3. Aggro in this game is so hilariously flawed i think their aggro system is basically /random #Players in area every 1 second

3 utterly broken game mechanics that need fixed

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Posted by: Snow White.9680

Snow White.9680

1. Sure. Logging out in combat..whatever. I can see how it could be exloited but it doesnt really bother me.
2. No. I’m in combat 99% of the time I’m in game. I’d never get to farm nodes if we suddenly couldn’t in combat.
3. Yes, aggro needs to be reworked. ANet dropped the ball with this one especially since they claim to have worked so hard to fight greifing. This can be used to grief others easily.