3 utterly broken game mechanics that need fixed
I’m with you on 1 and 3, but I see no problem with 2.
I’m with you on 1 and 3, but I see no problem with 2.
Its not like they line up 50 mithril veins for you, and goodluck mining in orr if #2 was added. Mining is fine.
break. I feel like they should be back by now..”
1) as long as there are people skipping the 15 seconds of watching vistas, I want to be able to log off the game when I want not after 15 seconds of watching the countdown
2) you should be able to gather in combat. if you don’t care if you get killed or not by attacks than its optional if you want to gather or not.
3)its a living world. I bet in a safari if lions are running around chasing a car and see you standing there under a tree they will surely come to attack you than continuing chasing the car
3. Aggro should not transfer between players unless there’s a reason for it.
But then how will I murderfy those bots? Y U take my fun away?!?
Seriously, I’m all for #1 and #3.
I don’t think #2 is a problem. On the other hand, I have had problems with being attacked almost perpetually at a node. If #2 were to be implemented, a good number of nodes would have to be repositioned for some breathe time.
Wait, you can logout to avoid dying? When I do it, I log in later to find my character dead.
I see no problem with 2.
And with 3, I half agree with you, but that shouldn’t always be the case, cause it’d just be tank and spank with dodging, if one guy holds aggro. I actually like how some enemies attack certain characters FOREVER, or just decide they don’t like the other guy hanging out behind him that isn’t necessarily dishing out that much damage. Sometimes I find a champion in Orr that’ll chase me for the whole fight, and there is no way I can break aggro until it kills me, I like that.
I am totally with you on #1 and 3, but not 2. Number 2 would just be annoying because of how wonky the engagement system is in this game. I predict frequently standing next to nodes with no enemy in sight and still not being able to harvest.
1. For this I’ll just add a 10-second countdown while in combat.
It’s time enough to be killed by something before you can log out.
2. I don’t care much about this one. I somet times gather while protected with Obsidian Flesh and things like those, but only when theres a champion. I can’t defeat alone, and I rarely see a node next to a champion anyways, there’s usually veterans instead.
3. I’m against this.
Enemies not breaking aggro would create more problems than this for people who actually play, as rarely more than 5 enemies chase anyone for too long, excepting within events.
You can easily get away from a bunch of enemies.
If some guy is standing AFK in the middle of an unsafe zone, it’s their risks, and they are taking someone’s slot in the area. If they want to go AFK and come back quickitteno one spot, they should use a Hall of Monuments Portal stone, log out or teleport to a safer area. They’ll be able to go back quickly, and they’ll free their slot.
- Agreed
- Meh, not much point
- Aggro in this game is so hilariously flawed i think their aggro system is basically /random #Players in area every 1 second
1. Sure. Logging out in combat..whatever. I can see how it could be exloited but it doesnt really bother me.
2. No. I’m in combat 99% of the time I’m in game. I’d never get to farm nodes if we suddenly couldn’t in combat.
3. Yes, aggro needs to be reworked. ANet dropped the ball with this one especially since they claim to have worked so hard to fight greifing. This can be used to grief others easily.