Over 250 years, the Dervish needed to adapt – to refine its skills and reform its philosophies in accordance with all races. Their faith lies with themselves and their own capabilities. The new order is that of the Reaper – skilled dealers of death who have learned to move with grace and fluidity even in heavy armor. Their trademark weapon is the Scythe.
As a sort of bridge between the Warrior, Necromancer, and Thief, Reapers fill a unique niche meant to give a unique flavor to the whole “Black Knight” deal.
Reapers also fill the niche of a medium-hp heavy armor class and a heavy armor class that is locked into a single set.
Armor – Heavy
Base HP – 15,082 (same as Rangers, Engineers, and Mesmers).
Weapons
2H – Scythe, Greatsword, (Melee) Staff, Longbow, Hammer
1H – Sword, Axe, Mace, (Thrown) Dagger
OH – Sword, Axe, Mace, (Thrown) Dagger
Underwater – Spear
Reapers tend to forego defensive options like shields in favor of lethality.
Profession Mechanic
Reapers cannot swap their weapon and have an empty F1-F4, but each time they use a 2-5 slot weapon skill 4 unique skills appear in the F1-F4 slots. You can pick ONE of these to use as a special follow up to your weapon. Using another of your 2-5 weapon skills changes the F-skills selection.
For example:
Scythe 2 – Drag
Grabs your foe with the Scythe and quickly pulls them to you, dealing some damage. 450 range.
Upon using this skill, you gain these options on your F1-F4 keys until you pick one or use weapon skills 3, 4, or 5.
F1 – (Grace) Rapidly perform leaping strikes at your foe (think Ranger MH Sword auto).
F2 – (Lethality) Impale your foe with your Scythe, immobilizing both of you while wracking up stacks of bleeding.
F3 – (Force) Sweep your Scythe under your foe’s legs, crippling them. Knock them down if they were moving.
F4 – (Patience) Steal boons from your foe.
Skill Types
Brands/Marks – Essentially tatoos your foe’s or ally’s skin with a design that is meaningless unless certain conditions are met. (IE: Death Mark – deals high damage to the foe if they fall below a certain percentage of hp. Life Mark provides an AoE heal when the target falls below a certain percentage of hp. Etc.).
Enchantments – Passive effect (much like a Stance) that causes the Reaper to unleash special effects when they perform the specified actions. (Simple examples: Attacks under this Enchantment grant allies Might. Dodges under this other enchantment grant brief AoE vigor. Etc.)
Shouts – Reaper Shouts are largely for intimidation of foes – they specialize in various debuffs.
Vows – Limitations the Reaper places on themselves for eventual rewards. One Vow, for instance, might inflict weakness on the Reaper for a time, only to give them high might stacks at the end of the duration.
Elite Examples
(Elite Mark/Brand) – On Your Own
If the target foe is downed while this Brand is in effect, the brand stuns their surrounding allies for a few seconds. Does nothing if not triggered before the duration ends.
(Elite Enchantment) – A Life for a Life
While this effect is active, every kill the Reaper scores revives one downed ally. Non-downed allies are healed for x health instead.
(Elite Vow) – Vow of Strength
The Reaper is dazed for x seconds. After this duration ends, his attacks and conditions deal y% more damage for z seconds.
Trait Lines
Force – Power + Condition Duration.
Grace – Precision + Critical Damage
Lethality – Vitality + Condition Damage
Patience – Toughness + Healing Power
Aspects – Boon Duration + Aspect Cooldown Reduction
Try not to fear the Reaper.
(edited by Duke Blackrose.4981)