90% damage reduction from AOE's
90%? ahahahahahaha
so… area of effect pokes?
illusions are hardly an issue as they can be resummoned easily(if you see all your illusions in a red circle thats going to kill them; the best thing you can do is hit a shatter)
minions… idk, i used MM for a day, hated it; so cant comment
rangers can keep their pet alive if they pay attention towards it (if its in a red circle; hit f3… and hunters shot if you’re using longbow) i use raven(swiftness helps in reaching players, plus its less obtrusive than… say… a bear; which people notice if its mauling them) and jaguar (invis <3) in wvw and im never without a pet (because if i do mess up; i can just switch them out)
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
I’m surprised someone hasn’t caught this yet as an issue.
Because it’s not an issue!
If your characters intire strength depends on the survivability of your “mini helper” then perhaps you’ve just chosen an inefficient build.
And 90%?!? O_o. How would you even implement this in the game? It’s not like aoe skills target one enemy and then also hit the ones in close proximity. there are marks, meteor shower, barrage, whirling axes, granades… only to name a few, and all of those allready show in their animation that you take a hit with an axe or an arrow etc.. so why should that be weaker than a standard nr1 attack? by 90%???
Also: every class can do aoe, and a lot of it. Compared to that minion skills are a clear minority… but you are saying that in favor of them all aoe damage should be reduced.. by 90% -.- lol