So I came up with a fresh idea to our class mechanic system, by adding to it. I came up with this idea while playing my elementalist, and how much I love the creativity of the Attunement design. The following suggestion should be taken into consideration with the Rendering/Culling issues fixed first.
These new Mechanics for F2 and F3 will work as toggles, like an attunment, to where one has to be active at all times. This addition will also make it so weapon sets will no longer need to be streamlined as many are requesting and some are against, without even touching them. At the same time this will provide the fix for the backstab issue that A-net is currently attempting to address at the same time adding flavor and fluidity to the class without overpowering it (and increasing the viability of arguably lackluster weapon sets). Each “Attunement”, in this case called “Training”, has benefits and negatives inherently balancing it out and still providing a choice for ALL build options (Extremes and Hybrids alike)
On to the goodie:
1 Must be active at all times, Granted at Character creation, 10s global cooldown effecting F1-F3 when switching/activating a Training.
Assassin Training (F2):
Steal interupts any casted or channeled abilities
Thief can now use any self rooting ability on the move
Dual skills do 15% more damage
Condition damage reduced by 10%
Skill and Action speed increased by 15%
Quickness effectiveness reduced by 65%
Vitality increased by 5%
Boon duration increased by 5%
Shadow Flame Training (F3)
Thief can no longer critical hit.
When bleeding stacks applied by a Thief in Shadow Flame Training are cleansed, the target that was cleansed takes 20% of the total damage that would have accrued from the stacks instantly.
Condition damage increased by 15% while moving
20% chance everytime one of your bleeds tick to steal 200 health (1s IC)
40% Chance to cause Burning @5s on your attack.(8s IC)
Toughness increased by 5%
Healing increased by 5%
Examples:
Backstab Build thief, will obviously use Assassin Training.
They can no longer que up CnD before steal because it will interupt it.
So there is more of a given and take if they want to wait till after steal, or switch some traiting (and lose some damage) to go for Hidden Thief. Backstab and Mug will still do the same damage however quickness will only have 35% effectiveness, however all attacks will be 15% faster at all times while in Assassin training, so really 50% effectiveness on quickness.
S/P thief? Now you can use PW on the move and it is back to its damage before the nerf, but while using that training, quickness will still be 50% less effective, with the same drawbacks (on haste)
Condition Thief?
Yea you cant crit anymore, but you don’t need to. Also now you have a chance to apply burning no matter the weapon set, as well as steal some health on bleed ticks. Since these builds take much longer to kill the target, they need more staying power anyway. Having problems because every class has at least 1 condition removal ability, usually multiple, and some have passive ones as well (all of them remove ALL stacks at once)? Well now the person who just cleansed themself or got cleansed, will still take some damage from all the work (and initiative spent) you just did stacking them up.
This also makes things like Backstab still useful on condition thieves without having to touch the weapon ability, because you still have that chance on hit to do burning
A good balance to this is that your condition damage is buffed but only while moving, so just by an enemy rooting you, stunning you, or knocking you down, will effectively lower the damage the bleeds, poison, and burning are ticking you for. There is also internal cooldowns on all the procs to balance it out, not counting the obvious inability to crit.
For a Hybrid Rampager geared thief (bleed on crit sigil), well you are still viable. You can just sit in Assassin training. There is ONLY a 10% reduction to your condition damage, thats not much. Yea your losing out on the burning or chance to steal a little health, but you are still gaining the increased attack speed, and harder hitting dual skills.
Thanks for reading.
(edited by Teerwik.1650)