- /who command
Staple of many MMOs, a command that would allow you to find out if someone is online and what zone they’re in. Naturally would not show someone who is logged in as invisible.
- Inspecting
Currently, there’s no way to find out if another player in your group is using MF gear, or something equally annoying. In addition, it would be a great way to see what dyes a player is using, as well as the armor they’ve transmuted. I understand that it’s not entirely needed considering all exotics have the same stat weights, but it’d be nice to have.
- Trading
When you consider that the Auction House has a 5% listing fee as well as a 10% tax on sales, people are going to want to trade with each other (and they do it). Currently, the only way to do this is by mailing someone what you’re trading, and hoping they mail their payment (or vice versa). I would consider this to be more prone to scamming than a functional trading interface. Some ways to prevent a bait and switch or other similar scams would be to simply make it impossible to trade for 10s after someone has put something into the window, or changed a value.
- Cash on delivery
If there really is going to be no player trading, then this would be the next best step. It would allow the people avoiding the fees associated with the AH a safe way to trade, of course, both things would be nice to have.
- Friends List information
I don’t think people should be granted access to all of the information currently available unless you add them to your own friends list as well.
- Fall damage should not trigger the in combat slow
This is incredibly annoying while doing jumping puzzles. Please change this. Personally, I’d like to see the in combat slow removed entirely but I can see why it exists.
- Elementalist conjured weapons
This whole line of utilities is generally awful, I would suggest revamping them into another weapon for Elementalists. Make the torch usable by Elementalists and make it replace the focus in every way (offhand, same abilities as the focus, etc). Make the focus a 2 handed weapon that will morph into the respective conjured weapon depending on attunement ex: Water: Ice Bow, Earth: Magnetic, Shield Lightning: Lightning Hammer, Fire: Lava Axe with some tweaking to the abilities as needed (note: wouldn’t have to use the focus/torch as I said, it just seems to make sense that the focus would be used for this purpose and the torch seems to make sense as an else weapon).
- Conjured weapons part 2
If the above can’t be done or considered, then I would suggest that if you’re wielding a conjured weapon and shift into an attunement not related to that weapon (ex: Fiery Greatword = fire, etc) you can use that attunement’s abilities for what weapon you use. For example, if I’m using a staff and summon a Fiery Greatsword, I would only have to use Fiery Greatsword abilities when I’m in fire attunement. I feel like this would make a big difference in whether or not people consider these utilities because as they are they are just way too restrictive and go against the whole idea of the class (constantly shifting your attunements).
- Elementalist elites
I must say, I am not a fan of Elementalist elites. Tornado is nearly unusable because it requires the elementalist to get in melee range, disables all of our abilities and our class mechanic. Glyph of Elements is a stronger version of an already existing utility, which is quite dull. How about combine them? Glyph of Whirling Winds: Surround yourself with powerful wind based on your attunement, fire: deal damage and cause burning, water: deal damage and chill, wind: deal damage and launch foes, earth: deal damage and blind foes. Make it grant stability or projectile reflection as Tornado did, and keep the close radius, and last x seconds. To replace the missing slot, I’ve got another idea. Elemental Rage (cantrip) remove attunement cooldowns and reduce the cooldowns of all weapon skills, and possibly give quickness for x seconds. Of course, you would have to make the attunement effects (arcane gain boon on attunement swap, water remove condition trait, etc) have an internal cooldown so you couldn’t simply spam swap attunements. I feel like these would function a lot better with the versatile / stance dancing playstyle that eles are meant to play.