A long list

A long list

in Suggestions

Posted by: Miz.2761

Miz.2761

- /who command
Staple of many MMOs, a command that would allow you to find out if someone is online and what zone they’re in. Naturally would not show someone who is logged in as invisible.

- Inspecting
Currently, there’s no way to find out if another player in your group is using MF gear, or something equally annoying. In addition, it would be a great way to see what dyes a player is using, as well as the armor they’ve transmuted. I understand that it’s not entirely needed considering all exotics have the same stat weights, but it’d be nice to have.

- Trading
When you consider that the Auction House has a 5% listing fee as well as a 10% tax on sales, people are going to want to trade with each other (and they do it). Currently, the only way to do this is by mailing someone what you’re trading, and hoping they mail their payment (or vice versa). I would consider this to be more prone to scamming than a functional trading interface. Some ways to prevent a bait and switch or other similar scams would be to simply make it impossible to trade for 10s after someone has put something into the window, or changed a value.

- Cash on delivery
If there really is going to be no player trading, then this would be the next best step. It would allow the people avoiding the fees associated with the AH a safe way to trade, of course, both things would be nice to have.

- Friends List information
I don’t think people should be granted access to all of the information currently available unless you add them to your own friends list as well.

- Fall damage should not trigger the in combat slow
This is incredibly annoying while doing jumping puzzles. Please change this. Personally, I’d like to see the in combat slow removed entirely but I can see why it exists.

- Elementalist conjured weapons
This whole line of utilities is generally awful, I would suggest revamping them into another weapon for Elementalists. Make the torch usable by Elementalists and make it replace the focus in every way (offhand, same abilities as the focus, etc). Make the focus a 2 handed weapon that will morph into the respective conjured weapon depending on attunement ex: Water: Ice Bow, Earth: Magnetic, Shield Lightning: Lightning Hammer, Fire: Lava Axe with some tweaking to the abilities as needed (note: wouldn’t have to use the focus/torch as I said, it just seems to make sense that the focus would be used for this purpose and the torch seems to make sense as an else weapon).

- Conjured weapons part 2
If the above can’t be done or considered, then I would suggest that if you’re wielding a conjured weapon and shift into an attunement not related to that weapon (ex: Fiery Greatword = fire, etc) you can use that attunement’s abilities for what weapon you use. For example, if I’m using a staff and summon a Fiery Greatsword, I would only have to use Fiery Greatsword abilities when I’m in fire attunement. I feel like this would make a big difference in whether or not people consider these utilities because as they are they are just way too restrictive and go against the whole idea of the class (constantly shifting your attunements).

- Elementalist elites
I must say, I am not a fan of Elementalist elites. Tornado is nearly unusable because it requires the elementalist to get in melee range, disables all of our abilities and our class mechanic. Glyph of Elements is a stronger version of an already existing utility, which is quite dull. How about combine them? Glyph of Whirling Winds: Surround yourself with powerful wind based on your attunement, fire: deal damage and cause burning, water: deal damage and chill, wind: deal damage and launch foes, earth: deal damage and blind foes. Make it grant stability or projectile reflection as Tornado did, and keep the close radius, and last x seconds. To replace the missing slot, I’ve got another idea. Elemental Rage (cantrip) remove attunement cooldowns and reduce the cooldowns of all weapon skills, and possibly give quickness for x seconds. Of course, you would have to make the attunement effects (arcane gain boon on attunement swap, water remove condition trait, etc) have an internal cooldown so you couldn’t simply spam swap attunements. I feel like these would function a lot better with the versatile / stance dancing playstyle that eles are meant to play.

A long list

in Suggestions

Posted by: Miz.2761

Miz.2761

Part 2

- More informative tooltips
The information provided by the tooltips right now is awful sometimes. For example, the sandstorm generated by Glyph of Storms will blind every tick, yet it does not even hint to this happening. The duration of the storms is not referenced either. (if needed, I’d be happy to list any issue I find with Elementalist tooltips specifically, I do not play other classes).

- Better tutorials
How many of you reading this knew there was a LFG feature within the game? That’s right, it’s one of the tabs on your friends list. How many of you know how it functions? Not many, I’d say (I certainly don’t). That’s just an example, I think this would really help people get into the game.

- Using spells at water surface
This is just obnoxious, why can’t we use any of our abilities, or at least our utilities at the surface of water?

- Private servers in sPvP
I love the way the servers work, but I also think it would be awesome if people could create their own servers (have a password to get in, or something). Make it so that if the servers created in this fashion fall below 5 players total for longer than 10 minutes, they are deleted, that way you don’t end up with a ton of unused servers clogging everything up. It’d be awesome if people would be allowed to select the map rotation, or even change things like the point cap required to win a game. Make it so you can’t earn glory in private servers so they are not exploited.

- Spectator mode for sPvP
This is basically a feature in every game that is an aspiring or existing esport, and if Arenanet is serious about GW2 being one I think it would benefit from having this feature. I’d also consider removing the red/blue restriction from sPvP outside of this mode if it is implemented.

A long list

in Suggestions

Posted by: Denial Of Service.5732

Denial Of Service.5732

I agree with some but..

NO Inspect, nuff said, stop suggesting it, its stupid and promotes even more babysitting and spoonfed people, EXPLORE THE WORLD!

explore it, find better dyes, find that dye you saw once back in that guy, find that piece of armor you saw in that charr warrior when you were once lvl 3 and GROW with the game…

geez i dont get how some people is so lazy.

A long list

in Suggestions

Posted by: PopeUrban.2578

PopeUrban.2578

/who
Wholly rational, but honestly this should really only work on your friends and guildmates. The /who command has seen a lot of abuse over the years as a way to circumvent privacy filters. While I’m not a person concerned with ingame privacy due to my play habits I understand and agree with many people’s concerns about it.

/inspect
No thank you. Inspecting is a precursor to gear checking. Gear checking is a precursor to build requirements. Not only that, consider that some people would rather not have their entire setup snooped on without their consent. Consider that as long as the chat box works and item linking exists it is fairly easy to find out this information from a person willing to give it to you.

Might not seem like a big deal to you, but here’s a hypothetical situation: I discover some mystic forge recipe to create a weapon or piece of armor literally no one has ever seen before. Its completely unique, noticable, and is a major defining characteristic of my character’s look. What if I wanted to keep my secret to myself? What if I discovered an unlisted legendary and wanted to be the only guy that has one until someone else got just as lucky or just as patient as I was?

Heck, what if I discovered some really slick PvP setup that I use to wreck people and don’t want my enemies aping it in the lobby as soon as the match is over?

/inspect is an invasion of character privacy in my personal opinion for reasons like these. With the advent of the age of the wiki too much mystery and discovery has already been bled out of MMOs. I’d like to see as much of what is left kept intact.

Trading/COD

Trading and COD aren’t in the game because out of market trading results in a market that no longer accurately reflects the value of items. Yes people do it, however arenanet has also stated that these trades are insecure and that these trades are not moderated or compensated in any way. In short, they’re trying something very different in this game. When you set up out of market trading, you end up with two separate economies, and that creates a situation where the rarest goods, be they for sale, never hit the market.

In short, given how fast and painless it is to use the TP from anywhere, and mail from anywhere, I haven’t missed /trade at all. It has drastically cut down on the amount of spam in every channel imaginable of people attempting to sell stuff and gain an out of market profit.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

A long list

in Suggestions

Posted by: PopeUrban.2578

PopeUrban.2578

Friends list information
You feel about friends lists like I feel about /inspect. I agree that for many people the current information on the list is too much.

Falldamage/combat slow
Compromise: Add this immunity to the falling traits available to each class? Before I specced out of it I swapped to a fall trait in jumping puzzles as some insurance. Of course, some jumping puzzles getting it wrong is fatal so…

Elementalist stuff
While I’m in no way qualified to address these issues, I will say that I have several elementalists as friends that really enjoy the power and team utility of the conjure spells. Personally, I thought that conjuring one for you and one for a friend was a great way to go about it, and the ones I’ve used seem to have enough power and utility I haven’t ever wanted to drop them for my personal weapon set before they expired on their own.

Tooltips
Agreed. Specific numbers on trait tooltips would be especially nice. Too many traits just talk in general terms.

Better Tutorials
Also agreed. More informed players is always a good thing when it comes to basic interface and gameplay mechanics.

Surface spells
I think the idea was that underwater/on land was a sort of binary switch that prevented people from treating water like it was land in engagements on a coast. basically the current dynamic forces you to commit to one or the other, so avoiding water is often a very real concern in a land-fight, just as avoiding the surface is a very real concern in a water fight. As positional as the combat in GW2 is I think these boundaries are important to keeping terrain a factor. For instance I usually dive in water when fighting drakes at the coast because they’re just easier to kill underwater. I avoid water at the coast when fighting krait because krait are a harder fight underwater. Somehow I think that blurring these borders with the use of surface spells might take away some of that dynamic.

I will say that while the downed state underwater says “SWIM UP” it is universally the worst thing you can possibly due because of this decision, where holding bandage and swimming away is always always a far better course of action as you retain mobility and the use of your downed skills. At the very least downed targets on the surface should be able to move.

Private servers
I don’t see why not, but they should most certainly not grant any kind of rewards. That’s just asking for abuse and farming like what people already tried with win trading. Honestly. You people. sigh

Spectator mode

Another big yes. Spectator mode is always fun. Replays too. I’m of the firm opinion that every game should have a replay function of some kind because they’re just fun, and competitive games should have spectator modes (time delayed) because new players can be much better prepared jsut by watching a few matches in random matchmaking scenarios.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ