A more visible Night-time.
It would pretty much affect game play a lot… not sure, but it sounds kind of interesting. WvW with night-raids having a surprise moment… O_O
i would love to have real night time. yes, it will affet wvw, but imo it would make it more realistic. it would maybe spice things a little up in wvw.
[AVTR]
Isle of Kickaspenwood
I could imagine a night effect like in the Ice Elemental fractal’s forest. Not too dark, but fairly limited sight range.
+1
I think it could be a bit darker but tbh if you play on with highest grafic options the night is quite…visible (how ironic).
P.S. i see my glowing slyvari pretty well (walking night time alarm)
[Teef] guild :>
(edited by Cynz.9437)
I agree. The effect on WvW would add another strategic element. Peeps would have to put away the shiny stuff so to ‘sneak up’ on the enemy. I would like it just for the added atmosphere of a darker PvE world. Hmmmm … they could even have moon cycles … but that is just crazy talk.
This is something I’ve griped about myself. I’m a big sucker for atmosphere, and one of the things I really love is night time lighting and the ambience it gives. In this game night time lighting is present in many places, but it’s mostly washed out by the pseudo-daylight everywhere else. This also applies to underground environments, as well.
ANet has their philosophy on art/gfx style, but I want the choice to decide how dark it is. I’m the one looking at the screen, after all. If I want “realistic” dark nights where I can’t see six feet in front of me while I’m out in the wilderness, who’s it going to affect but me?
I know ANet has a vision for its art presentation but IMO this would only enhance it. I see no downside to it, especially as when implemented as a graphics option rather than a globally enforced “one-size-fits-all” change. Fortunately, ANet’s been pretty good about providing player-chosen options, so there’s always hope they’ll agree this is a worthwhile option to consider.
As for how it might affect WvW, if it’s an option, there’s no issue.
The only other thing I can think of that may require a bit of extra consideration is how this would affect underwater environments as the lighting/visibility is handled a little differently. Even so, it shouldn’t be hard to strike a baseline relative balance between open land areas and underwater, and let a single slider control both. Or provide independent sliders.
100% agree. It would add a nice element to the game. +1
First off, the transition from night to day is almost not noticeable because night time itself is hardly noticeable. I approve this message and would love to see a better night time & day/night transition.
twitch.tv/mdogg2005
It would pretty much affect game play a lot… not sure, but it sounds kind of interesting. WvW with night-raids having a surprise moment… O_O
+1 I love the idea…
I can see it now.
A group of 30-40 people sneaking near a fort and then taking out torches and marching to the gates…
It would look so great!
Well weapons effects should be less visible in the night also (like 25% of normal visibility) to make it even greater.
GENERALLY
Yes, give us night time and let us use torches and other light items.