A request for future content
Good suggestion. ANet did something similar with Tihark Orchard in Nightfall, although there was some combat involved. That mime was a pain!
I’ve always wanted a maze-like instance that used puzzles and riddles (kinda like Dr. Brain or Myst) to grant progress. The problem with it is that once all of the riddles are documented on a wiki somewhere, the instance becomes a joke and easily farmable. Not sure how to fix that, unless ANet creates a database of riddles that’s so vast no one takes the time to document it. That’d be a gigantic project by itself.
Have you guys done the Jumping Puzzles? They may not be the aesthetic you are going for but some don’t have mobs, and all are very atmospheric. You can make your own fun in taverns or many of the towns. I don’t see why a reward is necessary; that isn’t what this game is about.
Yep. The jumping puzzles are very fun, and definitely along the lines of what I was thinking of, but the OP’s suggestion was specifically for an instance (i.e. dungeon).
And, honestly, this game is all about rewards. You get rewarded for anything and everything you do. This game just ignores the never-ending gear escalation in favor of aesthetic rewards. Either way, I play for the challenge and fun, so a reward would not necessarily be required for me to play through the content, but it’s always a nice incentive.
Cities could work for that without the need for intances.
There could be city events to do things like playing hide-and-seek with NPC kids and other players, playing music, dance, and things like those.
Good suggestion. ANet did something similar with Tihark Orchard in Nightfall, although there was some combat involved. That mime was a pain!
I’ve always wanted a maze-like instance that used puzzles and riddles (kinda like Dr. Brain or Myst) to grant progress. The problem with it is that once all of the riddles are documented on a wiki somewhere, the instance becomes a joke and easily farmable. Not sure how to fix that, unless ANet creates a database of riddles that’s so vast no one takes the time to document it. That’d be a gigantic project by itself.
This seems awesome! A maze! There are random maze generation algorithms that they could use.. perhaps an enchanted maze instance, every time you go in, it’s different.. the riddles could perhaps be randomized from a large set, but wouldn’t need to be too big.. also the usage of randomized slider puzzles that depict in game artwork or something, those could be randomly generated as well, so they couldn’t be documented.. lots to do with this idea.. I REALLY hope they use it..
Also more interactive jumping puzzles, instanced to be more interactive would be fine.. like indiana jones treasure hunting dungeons.
The rewards at the end of these could be less than dungeons but greater than regular jumping puzzles..
Cities could work for that without the need for intances.
There could be city events to do things like playing hide-and-seek with NPC kids and other players, playing music, dance, and things like those.
This too! although I think it should be it’s own suggestion in a different thread. These seem along the lines of the mini-games.
I believe that this world, Tyria, is lucious and wonderful. Unfortunately we are only exposed to a biased view so far. I loved the idea of keg foot ball (what ever its called) and I think its most important to create a side of enjoyment/creativity where everyone can relish in eachother.
To ArenaNet : This is a world, not a war.
I love the OP’s suggestion. You shouldn’t underestimate the value of these
small things, not at all. I think players really do love jumping puzzles and it’s
kin; creative games. I know that ArenaNet could do some really LOVELY stuff
with GW2.