A working guild housing (long post)

A working guild housing (long post)

in Suggestions

Posted by: CaptainVanguard.4925

CaptainVanguard.4925

This list is based upon the factors of:
- Can it be done in the game?
- Is it realisticly possible?
- Would it be entertaining?
- Would it be motivational enough to make people work for it?

The answer to all the above is, hypothetically, yes.

Its really up to the devs if they like this idea but its a few bits of food for thought, both for players and devs alike, without further adoo, I present my veriation of how to make guild housing in guild wars 2, and hopefully you’ll enjoy the idea.

Guild Housing:
Guild Housing will require a series of unlocks that have to be attained through the influence system, presently an effective and motivational way for guilds to work to attain the best possible equipment and gear for their guild, aswell as upgrades to help further their personal endevours.

This system will work and operate on an expensive approach to guild housing, it will not be a cheap purchase for guilds, but it will be worth the investment for a number of reasons.

Lets start with the price:

How Much?

We are talking a minimum of at least 25’000 influence for the inital price, this will allow you to unlock through the politics tree a “Guild Plane” which is effectivly your guild housing.

Themes?

Themes will be the central most reason for upgrading your guild housing, initally you will be given a basic guild housing theme which resembles the classic style guild lodge with a few upgrades and maybe a small little fortification around it. It would be a stylish little manor with a small moat and field and a surrounding inaccessable forest for a barrier.

Themes would initally be hard to impliament but once the inital run is done they would become signiicantly easier, both for devs to continue making and for players to continue working for.

What inital themes are we talking about?

Initally the Guild Themes that can be purchased will be limited to:
- The Five Races of Tyria Theme (this allows you to make your guild plane resemble a pregenerated area resembling a homeland of one of the five race).
- The Three Orders of Tyria Theme (this allows you to make your guild plane resemble a pregenerated area resembling one of the three orders, The Vigil, The Priory and The Order of Whispers.)
- The Evil Factions Theme (feel like being different? Perhaps you like the way the vilianous, insidious planes of Tyria look and want to make your guilds home a flame legion fortress or a horrifying nightmare touched glade? Now you can, be the enemy, think like the enemy… or embrace, the enemy.)
- The Dragon Factions Theme (Weather your a fan of Primordeus, Zhaitan, Jourmag or Kralkattorik, now you can make your guild plane resemble one of the four dragon marked landscapes and forever change the shape of the mists to your pleasure.)

Each of these themes would understandably be difficult and time consuming for devs to make, so initally the only two themes available would be the Races of Tyria and Orders of Tyria themes, priced at a hefty cost of 5000 influence per package. The later ones would become more expensive as time goes on, making people aware that its not just a privlage to have these things, you have to earn them, or pay for them (devs need love too you know).

The next stage is how to implament it, how to customise it, and how to make it work effectivly, aswell as what features each plane might contain individually or universally?

A working guild housing (long post)

in Suggestions

Posted by: CaptainVanguard.4925

CaptainVanguard.4925

Plane Features:

In addition to buying a Guild Plane you can also purchase other things from it, as customisation grows you can purchase a personal guild bank, a guild blacksmith where all the crafting benches can be found for crafters, a guild library, allowing players to personally charter some of their guilds adventures and their own, within the world of Tyria.

It would also be possible once per week to change the theme of your guild hub if your not happy with it. But remember, once you change it you’re stuck with it! At least for another week, but once that week passes, you’re free once more to adapt you’re guild’s theme how ever you feel!

More importantly, the most hard working Guilds will gain an extremely rare privladge, each guild pre-generated plane will have a single dungeon instance, that can only be unlocked by a week pass guild influence purchase. This allows guilds to enter their own personal dungeon, fighting a small mini boss like encounter (similar to a fractal) while the pass is active.

These mini bosses offer special themed reward depending which plane they came from, giving guildies small treasures and memorable trinkets to carry with them.

Balance:

Obviously this all sounds lovley, but it will take alot of time to make, and alot of effort. It also becomes apparent that some of these features might create isolated societies and drive mainstream, guildless players into an uncomfortable possition. Well, fear not! There is a way around that.

Firstly, as mentioned, dungeons cannot simply appear and become the possession of the guild, the guild does not own its personal dungeon, it simply has the right to access one, by earning an influence pass that costs an average of 1000 influence a week to purchase. This means you cant simply say its you’res and deny other people the right to use it, since you have to earn the right to do so you’reself!

More importantly…, there will be a guild-trial mode which allows a newcommer to ‘invite themselves’ into a guild they have seen and have an interest in joining. If the guild leader accepts this invitation, the player is invited to the guild for 7 days allowing them to be apart of it on trial and decide if they like being there, just as much as a guild can decide if they like that player being there in turn.

Its a happy medium for everyone, and a win win for everyones interests.

But lets not get too distracted since all of this is not about guild features but specifically, guild planes and the right to customise guild housing.

What are Guild Planes vs what they are Not.

Guild Planes Are:
- Places in the mists that have a pre-rendeered design made for the players to explore, enjoy, and bask in within a confined area.
- Areas that can be customised with upgraded features, these features appear in the same generated spot for every guild.
- Themes can be purchased, and allow the guild leader to transform his/her guild headquaters once per week to what ever theme they feel is appropriate for them.
- Areas with a personal Dungeon, that can be accessed by a weekly pass purchased from guild influence.

Guild Planes Are Not:
- A Mod Developers Toolkit.
- A place you can openly transform with minature bits and pieces at will, it will not be like minecraft.

To clarify the design and how it would work, read the above.

Final notes:

Impliamentation, how best to impliament all this:

As said, firstly it takes time to develop content, and it takes time to develop it all at once, so dont expect it to appear all in one go. If the devs do like this idea then understand that as players we must be patient for every little nook and cranny they make since if you’ve ever made content for a mod or a map or wrote a script you will appriciate it doesnt happen in days.

Such things require constant testing, retesting and impliamenting untill they dont bug out when you go to them. So we are talking a good few months for this to happen optimisically, years, more realistically.

Would it be worth it? Absoleutley, it would be one of the most ideal mediums for devs to create content while players can enjoy it and use it. Barring a personalised map editor which would be fun in optimism but extremely hard to design and create in realism.

So this is the best design I could come up with, I hope the devs read it… as a final note:

How would one get into these guild planes?

I mused this one for a while and concluded that in every capital city (to prevent lag) aswell as the order areas and the pact headquaters, there would be a single portal, each of these leads to the same guild plane.

Easy, no?

I hope you’ve enjoyed reading, thank you for your time, I hope to think of more ideas, and more importantly, I hope people like them.

A working guild housing (long post)

in Suggestions

Posted by: Amadan.9451

Amadan.9451

how to get there?
just press g and click travel to guild plane… no need for portals

Looking for a gay friendly guild?
Join the Rainbow Pride

A working guild housing (long post)

in Suggestions

Posted by: CaptainVanguard.4925

CaptainVanguard.4925

Actually that would be a good idea too, well spotted