This list is based upon the factors of:
- Can it be done in the game?
- Is it realisticly possible?
- Would it be entertaining?
- Would it be motivational enough to make people work for it?
The answer to all the above is, hypothetically, yes.
Its really up to the devs if they like this idea but its a few bits of food for thought, both for players and devs alike, without further adoo, I present my veriation of how to make guild housing in guild wars 2, and hopefully you’ll enjoy the idea.
Guild Housing:
Guild Housing will require a series of unlocks that have to be attained through the influence system, presently an effective and motivational way for guilds to work to attain the best possible equipment and gear for their guild, aswell as upgrades to help further their personal endevours.
This system will work and operate on an expensive approach to guild housing, it will not be a cheap purchase for guilds, but it will be worth the investment for a number of reasons.
Lets start with the price:
How Much?
We are talking a minimum of at least 25’000 influence for the inital price, this will allow you to unlock through the politics tree a “Guild Plane” which is effectivly your guild housing.
Themes?
Themes will be the central most reason for upgrading your guild housing, initally you will be given a basic guild housing theme which resembles the classic style guild lodge with a few upgrades and maybe a small little fortification around it. It would be a stylish little manor with a small moat and field and a surrounding inaccessable forest for a barrier.
Themes would initally be hard to impliament but once the inital run is done they would become signiicantly easier, both for devs to continue making and for players to continue working for.
What inital themes are we talking about?
Initally the Guild Themes that can be purchased will be limited to:
- The Five Races of Tyria Theme (this allows you to make your guild plane resemble a pregenerated area resembling a homeland of one of the five race).
- The Three Orders of Tyria Theme (this allows you to make your guild plane resemble a pregenerated area resembling one of the three orders, The Vigil, The Priory and The Order of Whispers.)
- The Evil Factions Theme (feel like being different? Perhaps you like the way the vilianous, insidious planes of Tyria look and want to make your guilds home a flame legion fortress or a horrifying nightmare touched glade? Now you can, be the enemy, think like the enemy… or embrace, the enemy.)
- The Dragon Factions Theme (Weather your a fan of Primordeus, Zhaitan, Jourmag or Kralkattorik, now you can make your guild plane resemble one of the four dragon marked landscapes and forever change the shape of the mists to your pleasure.)
Each of these themes would understandably be difficult and time consuming for devs to make, so initally the only two themes available would be the Races of Tyria and Orders of Tyria themes, priced at a hefty cost of 5000 influence per package. The later ones would become more expensive as time goes on, making people aware that its not just a privlage to have these things, you have to earn them, or pay for them (devs need love too you know).
The next stage is how to implament it, how to customise it, and how to make it work effectivly, aswell as what features each plane might contain individually or universally?