This will probably get moved to the suggestions forum, but I really wanted this to gain some views from the most popular forum first. Mostly because I believe this idea could be game changing, and in a good way. My idea?
Interchangeable Weapon/Armor Stats
Concept: The idea is that players can right-click their armors or weapons and open up a menu, in said menu, the options for applying stats will appear, the stats will be limited to the item’s rarity +(exotic will have exotic stats, rare will have rare stats etc)_. The menu would be similar to the way the Makeover Kit works, just instead of cosmetic, it would be statistical.There should be a cost for doing this I believe, however since I’m not an economist, I don’t want to get into that.
Is this a good idea?: In my personal opinion, yes, yes it is. This allows for players to continue using the armor, or weapons that they enjoy, while also having the freedom to switch between build types and maintain the optimal stats for the build they have created. As of now, players need to acquire several sets of gear to appeal to vastly different builds, which can cost a ton of gold, which can discourage the idea of experimenting with new stats and builds. Having all these weapons and armors also makes it hard to store them, which means full banks, full inventories, and overall annoyance when it comes to management of both. It can also allow for players to feel like weapons are really personal, they can make them their own weapon in a sense, and not feel like it’s not the best one for the situation.
Is this a bad idea?: Maybe. Players can already change their weapons cosmetically through transmutation stones, so this system is, in a way, already in the game. However it is not as good as it could be. This could affect the economy negatively, since it would remove the gold sink of buying weapons and armor just for builds, but as I said I can’t speak for money matters. It could also be easy to exploit, if the changeable stats were not limited to certain areas etc.
General Suggestions for Implementation:
- Limit the ability to change stats to cities, such as Lion’s Arch, The Grove, etc.
- Make the cost low, to encourage players to experiment with new ideas a lot. Perhaps make the cost to change stats 5 skill points, or 20 silver.
- Make an “Are You Sure?” button. A pop-up that asks if you’re sure that the changes you’ve made are satisfactory, so that accidental clicks don’t screw up the change.
- Give background information on each stat, and what it does while in the weapon change menu. This will let new players get an idea of what each attribute means so that they can better understand how to add the points in.