Account Bound Precursors via Achiev Points

Account Bound Precursors via Achiev Points

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Posted by: Osi.3504

Osi.3504

So I wanted to suggest this, mainly to give everyone a long term goal to work towards and to promote people to do all types of achievements (play more, adventure around more, do more that they normally wouldn’t cause there isn’t any incentive too if you don’t want to get a high rank on the achievement leaderboard).

I was thinking, on an average month we earn…
14×30 – 420 points from daily/spvp daily
110 points from monthly/spvp monthly
400ish points roughly from living story content
__________
Around 900 achievement points per month playing and doing ‘everything’. With that number present, I was thinking every 15,000 achievement points you can get Account Bound precursor item of your choice.

Doing this wouldn’t effect the precursor market much in my opinion as they cant be sold and they would take roughly 1 year for a hardcore player to obtain and 2 years for a casual player to obtain so these items would merely be “bonus rewards” and nothing more than that for your dedication to playing. Obviously most people wouldn’t wait and would still buy a precursor. These bonus rewards would also help eat up materials from the game (tier 6 mats, ecto etc.)

I figured this was a great suggestion, not only would it give every player something to look forward too, it would give more incentive to doing all achievements and playing everywhere rather than just a few places.

Of course this is all speculation, numbers could be adjusted, I just wouldn’t want them to be too common but just a bonus reward for playing so long.

~Osi

Suggestion 2 tie in: I heard of a scavenger hunt for precursors many months ago, could allow this scavenger hunt to be unlocked every 15,000 achievement points to allow people to do a mini adventure to get it.

(edited by Osi.3504)

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Posted by: Bacon Please.8407

Bacon Please.8407

I know plenty of people that have >2000 achievment points working on there second legendary . The current leader has barely over 10,000 achievement points.

We all like to [FARM] Guild Leader
Jade Quarry

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Posted by: Mist Y.5214

Mist Y.5214

I know plenty of people that have >2000 achievment points working on there second legendary . The current leader has barely over 10,000 achievement points.

That actually goes to show that people who put more effort into power trading and stuff to get their legendary fast have sacrificed gaining achievement points. Those who “play the game as intended” will have made less money but gained more points, so I guess the OP is saying that they should be rewarded with a big help towards one of the ultimate rewards of this game: a legendary. You are right that 15K is way too many though.

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Posted by: Sirendor.1394

Sirendor.1394

Sorry but 15k achievement points is totally ridiculous.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Mist Y.5214

Mist Y.5214

Bearing in mind that there are already a lot of legendary weapons to acquire, and the precursor is only a fraction of the cost… how would this suggestion look if the number was 5000?

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Posted by: Sirendor.1394

Sirendor.1394

5% of players have more than 5000 I believe, it’s still rather much cause a lot of people get their first legendary when they are around 3000.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Mist Y.5214

Mist Y.5214

Did you read my first post, about choosing whether to pursue achievement points or cash? Those who have legendaries before 5K points are mostly either extremely lucky or they went out of their way to save up for a legendary. Or they’re just power traders who can afford everything. In any case, rewarding a precursor for LESS than 5K points, along with all the other cool rewards we’re getting, would seriously undervalue the precursors and be unfair to those who paid good money for theirs.

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Posted by: Osi.3504

Osi.3504

Sorry but 15k achievement points is totally ridiculous.

It’s suppose to be ridiculous. Obviously the update is meant as a long term “free” precursor and because it’s free, you can’t sell it or quickly obtain it.

By the attitude of your post, I assume you would think 1,000 achievements would be reasonable, right? meaning you could get one every single month and have 12 legendary items in one year?

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Posted by: Osi.3504

Osi.3504

I know plenty of people that have >2000 achievment points working on there second legendary . The current leader has barely over 10,000 achievement points.

That actually goes to show that people who put more effort into power trading and stuff to get their legendary fast have sacrificed gaining achievement points. Those who “play the game as intended” will have made less money but gained more points, so I guess the OP is saying that they should be rewarded with a big help towards one of the ultimate rewards of this game: a legendary. You are right that 15K is way too many though.

I’m at 8,300+ achievements and I still power trade, achievements are capped, all you have to do is your daily/monthly/living story achievements and you can’t even fall behind, the others are one time earn acheivements and never go away. The only reason I’m behind the top is because I didn’t do my pvp acheivements for months and only did enough of the regular daily to get my laurel/reward… why? Because when I seen “infintie” on salvaging, it really degarded achievement points to me… especially after seeing screen shots of 15-30k achievement points back during last halloween…. then a couple months ago I found out they changed it to cap at 250… -.-"

Most multi-legendary owners got them back during the karka event when the price crashed, or power traded back then and bought multiple precursors for a cheap price. I made 100g in the first 3 weeks and could have gotten sparks for 50-60g each but didn’t know much about them and decided to get my Commander Tag instead… lots of people had lucky chances at earning multiple legendary items.

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Posted by: Osi.3504

Osi.3504

5% of players have more than 5000 I believe, it’s still rather much cause a lot of people get their first legendary when they are around 3000.

A lot of people are at 3,000 because they are new accounts and because they didnt do all their monthly/daily achievements since they started playing. That doesn’t change the fact you can earn 1,000 points a month off repeatable achievements and still get a precursor after a year. Obviously the numbers I created were just what I thought would fit, Arena-net would find their own balance on this topic.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Sorry but 15k achievement points is totally ridiculous.

Bro, you completely missed the point of a LEGENDARY weapon. 15k are pretty sure reasonable. One per year is actually fine. It looks to me like you’re one of those “2k- achievment-points-are-fine-for-a-legendary-dudes”, which don’t want to spend effort on expensive objects.

Read It Backwards [BooN]

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Posted by: Zaith.9132

Zaith.9132

15k is too much, but it would definitely had a bit of meaning and individuality to legendaries. Keeping in mind those with top achievement scores likely have the means to get a legendary if they don’t already have one or several :P It should be a goal that even casual players would be excited to -work- for. Maybe not a precursor, since they’ve said they’re adding a scavenger-hunt type of method to obtaining them, but definitely a gift or credits for a gift-vendor of sorts.

/me tips transmuted tier-3 crafted hat

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Posted by: negerleif.2106

negerleif.2106

jees… getting a precurser now have nothing to do with skill or how long you have played its all about luck! just stupid RNG BS. geting precursers and making a legendary should not be based on RNG but on skill and time invested. give us something to do for an account bound precurser something difficult and epic. maybe after the peronal story is complete another one could begin. anything would be better then how it is right now.

ive been working on my legendary for a few months now. i cant say that ive been farming endlessly, but not far from it. and the only thing holding me back is the precurser.
and i have played GW2 for 1500+ hours. and obviosly completed the map.
i kinda feel like ive earned the right to complete my legendary by now.
but sadly i cant do it, because i wont spent 600g on a precurcer(might as well buy the complete legendary instead.

sorry for the messy writing. hopefully you will understand

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Posted by: Osi.3504

Osi.3504

jees… getting a precurser now have nothing to do with skill or how long you have played its all about luck! just stupid RNG BS. geting precursers and making a legendary should not be based on RNG but on skill and time invested. give us something to do for an account bound precurser something difficult and epic. maybe after the peronal story is complete another one could begin. anything would be better then how it is right now.

ive been working on my legendary for a few months now. i cant say that ive been farming endlessly, but not far from it. and the only thing holding me back is the precurser.
and i have played GW2 for 1500+ hours. and obviosly completed the map.
i kinda feel like ive earned the right to complete my legendary by now.
but sadly i cant do it, because i wont spent 600g on a precurcer(might as well buy the complete legendary instead.

sorry for the messy writing. hopefully you will understand

This market is revolved around RNG and keeping the market fairish + balanced. If precursors were skill based and they had to remain rare the the top 0.01% of top skill players would be receiving them all the time and be the richest people in the game by default. So… that said, I bet nearly everyone asking for them to be skill based wouldn’t be in the top 0.01% of the skilled population so it wouldn’t make a difference if they made them skill based. This implement would probably be the most fair way for everyone to earn a precursor based on time played/invested. RNG in open world is actually very good, it gives the mystic forge a reason to exist and a reason to keep items thrown in and therefore a balanced market/deflation due to the highly sought for legendary items which wouldn’t be sought for if they were common.

It’s probably hard for a lot of people to understand but the way the game is going now is pretty good. I have played a lot and with some TP merchanting and also farming I have all collectibes/tonics, two legendaries soon, perm BLTP, Commander, Culutral Armor etc. So even if you HAVE BAD RNG you can still afford to buy it off the trading post with time invested, it’s not like the bad rng it screwing you over from earning one.

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Posted by: Goatjugsoup.8637

Goatjugsoup.8637

I believe a better way to acquire precursors needs to be implemented, one relying less on rng but to just straight up get one from achievement points feels too easy.

I would go for a massive scavenger hunt type thing where you had to gather a bunch of different resources throughout the game and maybe having one component needed to get your precursor in a non rng way would come from achievement points (perhaps you could get one of those components every 3000-4000 achievement points you got). Otherwise it would cheapen the whole process of getting a legendary if it was too easy to get the components.

Most wanted in game additions: Beastiary, readable books

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Posted by: Esplen.3940

Esplen.3940

I believe a better way to acquire precursors needs to be implemented, one relying less on rng but to just straight up get one from achievement points feels too easy.

I would go for a massive scavenger hunt type thing where you had to gather a bunch of different resources throughout the game and maybe having one component needed to get your precursor in a non rng way would come from achievement points (perhaps you could get one of those components every 3000-4000 achievement points you got). Otherwise it would cheapen the whole process of getting a legendary if it was too easy to get the components.

I agree. Perhaps a method where you gather all sorts of components from around the world to sell which would get you this mystical object called gold which you can use to purchase this precursor. I think the price should be somewhere between 200-1000 of these magical golds. That sounds like a good system.

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Posted by: marnick.4305

marnick.4305

5% of players have more than 5000 I believe, it’s still rather much cause a lot of people get their first legendary when they are around 3000.

I currently have 5300 AP and almost at the point where I can buy a precursor. That will be the first step, although I don’t expect much trouble with the rest.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: marnick.4305

marnick.4305

I believe a better way to acquire precursors needs to be implemented, one relying less on rng but to just straight up get one from achievement points feels too easy.

I would go for a massive scavenger hunt type thing where you had to gather a bunch of different resources throughout the game and maybe having one component needed to get your precursor in a non rng way would come from achievement points (perhaps you could get one of those components every 3000-4000 achievement points you got). Otherwise it would cheapen the whole process of getting a legendary if it was too easy to get the components.

I agree. Perhaps a method where you gather all sorts of components from around the world to sell which would get you this mystical object called gold which you can use to purchase this precursor. I think the price should be somewhere between 200-1000 of these magical golds. That sounds like a good system.

Kinda worked in all other games. Sometimes wonder why it doesn’t in GW2. In WoW Vanilla, the most elusive items were based around extremely expensive RNG drops (Quel’Serrar, Chromatic hide of the beast, …)

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Osi.3504

Osi.3504

I believe a better way to acquire precursors needs to be implemented, one relying less on rng but to just straight up get one from achievement points feels too easy.

I would go for a massive scavenger hunt type thing where you had to gather a bunch of different resources throughout the game and maybe having one component needed to get your precursor in a non rng way would come from achievement points (perhaps you could get one of those components every 3000-4000 achievement points you got). Otherwise it would cheapen the whole process of getting a legendary if it was too easy to get the components.

I agree. Perhaps a method where you gather all sorts of components from around the world to sell which would get you this mystical object called gold which you can use to purchase this precursor. I think the price should be somewhere between 200-1000 of these magical golds. That sounds like a good system.

I don’t really agree with these post and i’ll explain why. While you want the scavenger hunt to go around and collect all these items, remember while this would be an account bound precursor item, you still have to gather all the gifts and materials to craft it, so you are suggesting to do twice the work?

Also if you got these components every 3-4k points, how many would you need total? basically enough to equal 15k points or higher which would make it no different?

They have to stay rare in game, just how the market works and revolves around these sought items, that’s why ANET has left it as is since launch, this seems to be a great way to get a FREE one, and it’s not easy when it takes you over ONE YEAR of dedicated playing to get it. It’s free, but also it’s not free… you invest lots of time to earn it, you can’t sell it and it would motivate players to do all achievements.

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Posted by: negerleif.2106

negerleif.2106

I believe a better way to acquire precursors needs to be implemented, one relying less on rng but to just straight up get one from achievement points feels too easy.

I would go for a massive scavenger hunt type thing where you had to gather a bunch of different resources throughout the game and maybe having one component needed to get your precursor in a non rng way would come from achievement points (perhaps you could get one of those components every 3000-4000 achievement points you got). Otherwise it would cheapen the whole process of getting a legendary if it was too easy to get the components.

I agree. Perhaps a method where you gather all sorts of components from around the world to sell which would get you this mystical object called gold which you can use to purchase this precursor. I think the price should be somewhere between 200-1000 of these magical golds. That sounds like a good system.

I don’t really agree with these post and i’ll explain why. While you want the scavenger hunt to go around and collect all these items, remember while this would be an account bound precursor item, you still have to gather all the gifts and materials to craft it, so you are suggesting to do twice the work?

Also if you got these components every 3-4k points, how many would you need total? basically enough to equal 15k points or higher which would make it no different?

They have to stay rare in game, just how the market works and revolves around these sought items, that’s why ANET has left it as is since launch, this seems to be a great way to get a FREE one, and it’s not easy when it takes you over ONE YEAR of dedicated playing to get it. It’s free, but also it’s not free… you invest lots of time to earn it, you can’t sell it and it would motivate players to do all achievements.

wrong Osi they are working hard with the precursers, and have been for a while now.
why do you think they keep adding chests that have a minimal but still a chance of a precurser? like the chests you get in WvW.
so yes we will probably see some changes around the precursers and hopefully for the better.