Achievements should be expanded on

Achievements should be expanded on

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

Many view achievements as unnecessary- and even a waste of time. I’ve never seen them that way. To me achievements are an easy way to give people direction and foster a sense of exploration.

Yes- some will mindlessly grind griffons for 54 hours straight and hate it- but don’t blame achievements for such destructive behavior. Instead think of well designed achievements, that encourage constructive community behavior, that modify current content by providing new challenges that can revitalize stale content and may well show people that things do not need to be done the same way they’ve always been done.

Below I’ve included changes that expand and enhance the current achievement system in the hopes these changes would extend the relevance of individual achievements and modify player behavior in a positive direction- towards exploration and challenge.

//Slayer Category

—- Slayer: 1000/10000 Kills (Tier 4)

Foe of the —-: 10000/100000 {Prerequisite: —- Slayer} (Tier Infinite) (Title: —- Slayer Rank * [Rank is based on number of times Foe of the —- has been completed])

Veteran Slayer: 0/1 Veteran Kills (Tier 1)
1/10 Veteran Kills (Tier 2)
10/100 Veteran Kills (Tier 3)
100/1000 Veteran Kills (Tier 4)
1000/10000 Veteran Kills (Tier 5) (Title: Protector of the Weak)

Elite Slayer: 0/1 Elite Kills {Prerequisite: Tier 3 of Veteran Slayer} (Tier 1)
1/10 Elite Kills (Tier 2)
10/100 Elite Kills (Tier 3)
100/1000 Elite Kills (Tier 4)
1000/10000 Elite Kills (Tier 5) (Title: Challenger)

Champion Slayer: 0/1 Champion Kills {Prerequisite: Tier 3 of Elite Slayer} (Tier 1)
1/10 Champion Kills (Tier 2)
10/100 Champion Kills (Tier 3)
100/1000 Champion Kills (Tier 4)
1000/10000 Champion Kills (Tier 5) (Title: Stormbreaker)

Legendary Slayer: 0/1 Legendary Kills {Prerequisite: Tier 3 of Champion Slayer} (Tier 1)
1/10 Legendary Kills (Tier 2)
10/100 Legendary Kills (Tier 3)
100/1000 Legendary Kills (Tier 4)
1000/10000 Legendary Kills (Tier 5) (Title: We Shall Remember)

//Hero

Reliving the Past: Most Complete Character: 100% {Prerequisite: Been there, done that} (Tier Infinite) (Title: Been there, yet again. [an additional ‘And again.’ added for each subsequent completion of the achievement])

Bloodgod: 0/500,000 exp from kills without death (Tier 1)
500,000/2,000,000 exp from kills without death (Tier 2)
2,000,000/10,000,000 exp from kills without death (Tier 3) (Title: Bloodgod) [Death is only hard downed, changing zones does not reset this counter, entering instances does not reset this counter. Bonus exp does not contribute towards this achievement.]

//Tradesman Category

Provider: 0/200 Gatherings {Prerequisite: Hunter Gather Tier 5} (Tier Infinite) [Each repeat increases the required amount by the previous rank +20% eg. 200,220,242,264]

Mechaneer: 0/200 Upgrades Applied {Prerequisite: Combat Mechanic Tier 4} (Tier Infinite) [Each repeat increases the required amount by the previous rank +20% eg. 200,220,242,264]

Armorer: 0/100 Armorsmith Items Created (Tier 1)
100/1000 Armorsmith Items Created (Tier 2)
1000/10000 Armorsmith Items Created (Tier 3)

Armorer Adept: 0/* Armorsmith Recipies Discovered (Tier 1) [* = 20% of all currently available nonholiday discoverable recipies]
0/* Armorsmith Recipies Discovered (Tier 2) [* = 50% of all currently available nonholiday discoverable recipies]
0/* Armorsmith Recipies Discovered (Tier 3) [* = 90% of all currently available nonholiday discoverable recipies]
0/* Armorsmith Recipies Discovered (Tier 4) [* = 100% of all currently available nonholiday discoverable recipies]

Master Armorer: 10000/100000 Armorsmith Items Created {Prerequisite: Armorer Tier 3 & Armorer Adept Tier 3 & Armorsmith Tier 1} (Tier 1) (Title: Master Armorsmith)

Master Artificer: Same as Armorer

Master Chef: Same as Armorer

Master Huntsman: Same as Armorer

Master Jeweler: Same as Armorer

Master Leatherworker: Same as Armorer

Master Tailor: Same as Armorer

Master Weaponsmith: Same as Armorer

Master Trader: 0/10 coins spent on BLT fees (Tier 1)
10/1,000 coins spent on BLT fees (Tier 2)
1,000/10,000 coins spent on BLT fees (Tier 3)
10,000/100,000 coins spent on BLT fees (Tier 4)
100,000/10,000,000 coins spent on BLT fees (Tier 5) (Title: Baron)

High Frequency Trader: 0/1000 items successfully bought or sold on BLT (Tier 1)
0/100,000 items successfully bought or sold on BLT (Tier 2)
0/10,000,000 items successfully bought or sold on BLT (Tier 3) (Title: Plugged In)

Gold Hoarder: Most Coins Banked 2,000,000/20,000,000 (Tier 5)
Most Coins Banked 20,000,000/200,000,000 (Tier 6) (Title: Golden God)

Achievements should be expanded on

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

// Explorer

Dungeoneer: 32/64 Dungeon Paths {Prerequisite: Dungeon Master} (Tier 1) [Points awarded once on the first run for each class. Getting Dungeon Master on one character would be 32 paths, running all paths of AC on a new class will result in 36 points, running AC again on either characters will give no new points.]
64/160 (Tier 2) (Title: Dungeoneer) [This will require one run of every path of every explorable dungeon with 5 separate classes (the default number of slots available for characters)]

Catacombs Cascade: 0/4 Paths Completed with 5 members of the same class [8 of these achievements, one for each dungeon]

// Fashion

Balefire’s Garments: 0/1 Pieces of CoF armor (Tier 1)
0/6 Pieces of CoF armor (Tier 2)
0/12 Pieces of CoF armor (Tier 3)
0/18 Pieces of CoF armor (Tier 4)

Ascalonian Vestiments: 0/1 Pieces of AC armor (Tier 1)
0/6 Pieces of AC armor (Tier 2)
0/12 Pieces of AC armor (Tier 3)
0/18 Pieces of AC armor (Tier 4)

Aristicratic Robes: 0/1 Pieces of CM armor (Tier 1)
0/6 Pieces of CM armor (Tier 2)
0/12 Pieces of CM armor (Tier 3)
0/18 Pieces of CM armor (Tier 4)

Twilight Vestiments: 0/1 Pieces of TA armor (Tier 1)
0/6 Pieces of TA armor (Tier 2)
0/12 Pieces of TA armor (Tier 3)
0/18 Pieces of TA armor (Tier 4)

The People’s Crest: 0/1 Pieces of SE armor (Tier 1)
0/6 Pieces of SE armor (Tier 2)
0/12 Pieces of SE armor (Tier 3)
0/18 Pieces of SE armor (Tier 4)

Technocratic Gear: 0/1 Pieces of CoE armor (Tier 1)
0/6 Pieces of CoE armor (Tier 2)
0/12 Pieces of CoE armor (Tier 3)
0/18 Pieces of CoE armor (Tier 4)

Dragon’s Bane: 0/1 Pieces of Arah armor (Tier 1)
0/6 Pieces of Arah armor (Tier 2)
0/12 Pieces of Arah armor (Tier 3)
0/18 Pieces of Arah armor (Tier 4)

Decked Out: 0/8 Dungeon Sets Completed (Tier 1) (Title: Decked Out)

//Weapon Master

—- Master: 5000/50000 (Tier 4)

Scepter, Focus, Warhorn, Torch, Shield Master: 0/10 Kills (Tier 1)
0/35 Kills (Tier 2)
0/75 Kills (Tier 3)
0/150 Kills (Tier 4)

// Community

Costume Brawl Master: 0/10 : Highest Champion Level (Tier 1) (Title: Costume Brawler)
0/20 : Highest Champion Level (Tier 2) (Title: Man in the Mask)
0/25 : Highest Champion Level (Tier 3) (Title: Costume Master)

All You Can Eat: 800/8000 (Tier 5) (Title: Glutenous)

Thirst Quencher: (Tier 5) (Title: Parched)

// Activities

Kegmaster: [Fix so it actually works]

// Bosses

Shattered: [Fix so it isn’t so annoying to achieve, achievements should require effort and competence- not random lag/luck]

Achievements should be expanded on

in Suggestions

Posted by: Sharpie.6759

Sharpie.6759

Agreed.

Achievements should be something more players focus on, rather than an incidental “here have some achievement points for completing this”. The listed changes above seem well thought out

Achievements should be expanded on

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

@Sharpie

Thanks. I just think there is a huge wasted opportunity with achievements.

Often people are under the impression that there is nothing to do in the game. But really the game has tons to offer, people just need a bit of guidance. While leveling the guidance is inbuilt, you simply do what gets you experiance. While searching for 100% world completion you go everywhere the map tells you isn’t done yet, and in that time you run in to cool things.

Once map completion, and leveling is done, there is a lack of guidance and so faced with infinite possibilities people tend to do nothing.

Achievements give people token, meaningless rewards that nonetheless motivate them in to specific action.

Some people think tracking down 10,000 elites is a waste of time. But others would find that fun.

Some people think crafting 100,000 baubles is a waste of time- but for people who are making a few baubles anyway, the time put in may be worth it to them.

Without the achievements no one goes that extra mile because there is no feeling that mass specialisation is actually noticed by the game, and cannot be demonstrated to outsiders.