Many view achievements as unnecessary- and even a waste of time. I’ve never seen them that way. To me achievements are an easy way to give people direction and foster a sense of exploration.
Yes- some will mindlessly grind griffons for 54 hours straight and hate it- but don’t blame achievements for such destructive behavior. Instead think of well designed achievements, that encourage constructive community behavior, that modify current content by providing new challenges that can revitalize stale content and may well show people that things do not need to be done the same way they’ve always been done.
Below I’ve included changes that expand and enhance the current achievement system in the hopes these changes would extend the relevance of individual achievements and modify player behavior in a positive direction- towards exploration and challenge.
//Slayer Category
—- Slayer: 1000/10000 Kills (Tier 4)
Foe of the —-: 10000/100000 {Prerequisite: —- Slayer} (Tier Infinite) (Title: —- Slayer Rank * [Rank is based on number of times Foe of the —- has been completed])
Veteran Slayer: 0/1 Veteran Kills (Tier 1)
1/10 Veteran Kills (Tier 2)
10/100 Veteran Kills (Tier 3)
100/1000 Veteran Kills (Tier 4)
1000/10000 Veteran Kills (Tier 5) (Title: Protector of the Weak)
Elite Slayer: 0/1 Elite Kills {Prerequisite: Tier 3 of Veteran Slayer} (Tier 1)
1/10 Elite Kills (Tier 2)
10/100 Elite Kills (Tier 3)
100/1000 Elite Kills (Tier 4)
1000/10000 Elite Kills (Tier 5) (Title: Challenger)
Champion Slayer: 0/1 Champion Kills {Prerequisite: Tier 3 of Elite Slayer} (Tier 1)
1/10 Champion Kills (Tier 2)
10/100 Champion Kills (Tier 3)
100/1000 Champion Kills (Tier 4)
1000/10000 Champion Kills (Tier 5) (Title: Stormbreaker)
Legendary Slayer: 0/1 Legendary Kills {Prerequisite: Tier 3 of Champion Slayer} (Tier 1)
1/10 Legendary Kills (Tier 2)
10/100 Legendary Kills (Tier 3)
100/1000 Legendary Kills (Tier 4)
1000/10000 Legendary Kills (Tier 5) (Title: We Shall Remember)
//Hero
Reliving the Past: Most Complete Character: 100% {Prerequisite: Been there, done that} (Tier Infinite) (Title: Been there, yet again. [an additional ‘And again.’ added for each subsequent completion of the achievement])
Bloodgod: 0/500,000 exp from kills without death (Tier 1)
500,000/2,000,000 exp from kills without death (Tier 2)
2,000,000/10,000,000 exp from kills without death (Tier 3) (Title: Bloodgod) [Death is only hard downed, changing zones does not reset this counter, entering instances does not reset this counter. Bonus exp does not contribute towards this achievement.]
//Tradesman Category
Provider: 0/200 Gatherings {Prerequisite: Hunter Gather Tier 5} (Tier Infinite) [Each repeat increases the required amount by the previous rank +20% eg. 200,220,242,264]
Mechaneer: 0/200 Upgrades Applied {Prerequisite: Combat Mechanic Tier 4} (Tier Infinite) [Each repeat increases the required amount by the previous rank +20% eg. 200,220,242,264]
Armorer: 0/100 Armorsmith Items Created (Tier 1)
100/1000 Armorsmith Items Created (Tier 2)
1000/10000 Armorsmith Items Created (Tier 3)
Armorer Adept: 0/* Armorsmith Recipies Discovered (Tier 1) [* = 20% of all currently available nonholiday discoverable recipies]
0/* Armorsmith Recipies Discovered (Tier 2) [* = 50% of all currently available nonholiday discoverable recipies]
0/* Armorsmith Recipies Discovered (Tier 3) [* = 90% of all currently available nonholiday discoverable recipies]
0/* Armorsmith Recipies Discovered (Tier 4) [* = 100% of all currently available nonholiday discoverable recipies]
Master Armorer: 10000/100000 Armorsmith Items Created {Prerequisite: Armorer Tier 3 & Armorer Adept Tier 3 & Armorsmith Tier 1} (Tier 1) (Title: Master Armorsmith)
Master Artificer: Same as Armorer
Master Chef: Same as Armorer
Master Huntsman: Same as Armorer
Master Jeweler: Same as Armorer
Master Leatherworker: Same as Armorer
Master Tailor: Same as Armorer
Master Weaponsmith: Same as Armorer
Master Trader: 0/10 coins spent on BLT fees (Tier 1)
10/1,000 coins spent on BLT fees (Tier 2)
1,000/10,000 coins spent on BLT fees (Tier 3)
10,000/100,000 coins spent on BLT fees (Tier 4)
100,000/10,000,000 coins spent on BLT fees (Tier 5) (Title: Baron)
High Frequency Trader: 0/1000 items successfully bought or sold on BLT (Tier 1)
0/100,000 items successfully bought or sold on BLT (Tier 2)
0/10,000,000 items successfully bought or sold on BLT (Tier 3) (Title: Plugged In)
Gold Hoarder: Most Coins Banked 2,000,000/20,000,000 (Tier 5)
Most Coins Banked 20,000,000/200,000,000 (Tier 6) (Title: Golden God)