Adding more end-game content by enchanting!

Adding more end-game content by enchanting!

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Posted by: ruilionheart.1394

ruilionheart.1394

Hi GW2 community,

I’ve been playing gw2 since its official launch. I’ve played and stopped a couple of times and now i’m back to it again with some friends.

I’ve been playing a lot of different MMOs out there and it seems that there is a key feature that is lacking in gw2 when comparing it to other mmos out there. You can’t enchant your equipment and to make things worse, you get “nerfed” or scaled down when you go to a lower level area.

Seeing as many people left gw2 because of lack of motivation when it comes to end-game objectives, i’d really like to hear from the devs information on wether they’ll add enhancing or not.

Here’s my idea:

First off, scaling is fine even though it makes you feel quite weak even if you leveled up over 300+ times with your character. This makes gamers feel less rewarded when playing their overfarmed character.

So, my idea is giving players the ability to enhance their whole equipment. How would that work? Let’s say you’re level 80 and you’re doing an Ascalonian Dungeon run, you won’t be able to solo it properly (don’t show me those hit n’ run/hide behind stuff dodge/exploit bugs runs), correct? Well, what if you could enchant your weapon to a maximum, let’s say of +10. For example, your greatsword has X dmg and with each + enchanment it would get extra % dmg.

Say, you deal 10k dmg with a skill on a mob with a +0 weapon, with a +5 weapon you would deal 10k dmg + from +2.5% dmg to lv80 mobs to +20% dmg to lv1 mobs.

Same formula or similar could be applied to your armor. This way i think the endgame would feel A LOT more rewarding and it would be possible to solo mobs or instances or some events that otherwise wouldn’t. Of course, some dungeons would still be VERY hard to solo, you would still have a chance to try it and with skill and a bit of luck you may be able to do it. I understand some mob drops would need to be nerfed in order not to exploit them but this could easely be achieved by lowering the drop rates by x % depending on the mobs level or something similar. People like to feel powerful when playing games like gw2.

Lastly, this is the basic idea and i would really love to hear peoples opinion about this. Fire away!

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Posted by: Castaliea.3156

Castaliea.3156

I’ve played many many games with this sort of system.
It’s a terrible idea. Please to god no. Please no.
I’d explain why but it brings up a lot of terrible memories.

Guild Leader
Sempai Said I Was A [QTpi]
Apply @ | http://sempaisaid.enjin.com |

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Posted by: thereturnedhero.3284

thereturnedhero.3284

ummm scaling is good in low level areas! Because slaughtering every foe in one hit isn’t fun (except bunnies! we need 1 hit bunny kills)

Member of The Legacy [OBEY]
Commander on Fort Aspenwood Server

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Posted by: ruilionheart.1394

ruilionheart.1394

@Castaliea.3156 – Terrible memories such as? -.-´

@thereturnedhero.3284 – If you read my suggestion it wouldn’t exactly make you Overpowered but it would make level 80 (actually, level 200+ or something) actually feel and be more powerful during dungeons and stuff.

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Posted by: Cloud.7613

Cloud.7613

I absolutely love the idea of +1 +2 +3 ect gear, but it also doesn’t work well. Take Neverwinter for example, GW2 has done a great job keeping everyone level playing field and easier to get to such said position.

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Posted by: Lord Vem.8649

Lord Vem.8649

Awful idea. DO NOT IMPLEMENT.

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Posted by: Zacchary.6183

Zacchary.6183

I agree and we should put this guy in GW2 to help teach us how to perform…

ENCHANTMENT!

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Adding more end-game content by enchanting!

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Posted by: Jemmi.6058

Jemmi.6058

I thought Runes / Sigils / Orbs etc were the equivalent?

Adding more end-game content by enchanting!

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Posted by: ruilionheart.1394

ruilionheart.1394

@Lord Vem.8649 – You’re the second that come here saying “awful idea” or “bad idea”, and i like that you say that but i’d love to have your OPINION rather than your empty words.

@Cloud.7613 – Yeah, that’s why making it % wise and not upgrading everything to the point you deal absurds amounts of damage to lower level mobs/bosses would make everything kinda work, i think.

@Zacchary.6183 – where the heck does that image come from? He seems disturbingly calm for his wounds… seems like a character from Fallout.

@Jemmi.6058 – Not really, runes/sigils/orbs help to counterbalance your build or maximize the focus of your build and they dont really make much difference when you’re scaled down.

As a side note, imagine it this way… Exotic items could be enchanted up to +5 and legendary items could be enchanted to +10. THIS i bet would bring a lot of players back to guild wars 2 and this way there would really be a reason, other than bragging rights to making legendary weapons. I’m sure it would make Anet pretty happy moneywise and playbase wise.

:)

(edited by ruilionheart.1394)

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Posted by: Lord Vem.8649

Lord Vem.8649

Awful idea because at lvl 80 endgame you don’t need to deal more damage to lvl 1-75 mobs. They fall pretty easy anyway. A level 10 character would not be happy to see some twinked lvl 80 come along and make him feel insignificant in the lvl 10 zone by 1 shotting everything. Also soloing dungeons would be just awful. The whole point of them is TEAMWORK!!!

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Posted by: wouw.5837

wouw.5837

Meh, I don’t agree, a new thing to farm for, I like GW2 how it is, I didn’t like when they released ascended gear, and adding these enchantments is just adding a new gear tier.

Elona is Love, Elona is life.

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Posted by: ruilionheart.1394

ruilionheart.1394

@Lord Vem.8649 – People saying “one shotting everything” means you didn’t read my suggestions, next.

@wouw.5837 – Okay, why not?

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Posted by: Lord Vem.8649

Lord Vem.8649

/sigh. It was a hyperbole…

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Posted by: Zacchary.6183

Zacchary.6183

@Zacchary.6183 – where the heck does that image come from? He seems disturbingly calm for his wounds… seems like a character from Fallout.

Dragon Age Origins. And that is darkspawn blood on his face.

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Posted by: NinjaEd.3946

NinjaEd.3946

@Castaliea.3156 – Terrible memories such as? -.-´

@thereturnedhero.3284 – If you read my suggestion it wouldn’t exactly make you Overpowered but it would make level 80 (actually, level 200+ or something) actually feel and be more powerful during dungeons and stuff.

You already are powerful in dungeons like ac. If you played since launch (off and on I know) you probably did Ac as soon as you could. Was it not a little difficult the first time? How was it after you came back multiple levels later? Gear is only a part of what makes high levels strong, it’s mostly their skill’s, sigils, runes, and traits. These things affect you at any level scaling (the effects may be dumbed down a lil) and make low level zones a breeze. Any further and low level zones/dungeons become obsolete.

On my valk thief in wayfarer I can 1 shot mobs with my bs. I don’t need anymore boosts that just turn mobs to dust.

And I’m sure I won’t be the last one to say this, legendaries are cosmetics. Not bonuses. If you add any sort of exclusive bonus to them people WILL leave, they play gw2 to get away from gear treadmills and the old ways..

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

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Posted by: ruilionheart.1394

ruilionheart.1394

@NinjaEd.3946 – I understand your POV and it’s actually quite the way i feel about it, however, you couldn’t even possibly think about 2 maning a dungeon on GW2 which is something so awesome and cool, even more soloing a dungeon… there just isn’t much interest beyond aesthetical aspects and bragging rights when it comes to spending over 200+h for, for instance, farming a sword and then realize a sword worth, litteraly, 2000x less being EXACTLY as effective as your 9g sword.

Low level dungeons becoming obsolete isn’t true as i said increasing by percentage your dmg when enhancing, so you wouldn’t exactly sit back, eat a bag of chips and solo AC or CoF. As i said, and i quote:

“Say, you deal 10k dmg with a skill on a mob with a +0 weapon, with a +5 weapon you would deal 10k dmg + from +2.5% dmg to lv80 mobs to +20% dmg to lv1 mobs.”

I don’t think it would make everything lower level or even high level any kind of a breeze to do. ;P

I know you are used to enhancing equipment and become utterly OP, although i am suggesting granting a bonus, not as absurd, when enhancing such as % dmg and % dmg reduction. Think of it somehow as the agony resistance in FotM. The more times you do it, the more resistance against it you get.

(edited by ruilionheart.1394)

Adding more end-game content by enchanting!

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Posted by: Zorby.8236

Zorby.8236

How about no…
Last game I played had an upgrade system. 10% to upgrade your gear,
cost: 1 day worth of grinding
importance: required

I don’t see the need for this…you want it, go play another game that has it.

~This is the internet, my (or your) opinion doesn’t matter~

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Posted by: ruilionheart.1394

ruilionheart.1394

Does not compute… Engrish no… English pliz.