(edited by Account.9832)
Allow player control over assisted target selection
I would be happy if it would just update the view to show who I am actually attacking. I have had so many times when I’m fighting mobs only to realize I’m not shooting the mob that I have targeted. It’s really annoying.
Your character should always be aiming at the mob you have targeted (at least if you target it manually). You will hit a different one if it’s standing between you and your target, though.
Anyway, even assuming there’s some bug with the target display, I don’t think the two things are mutually exclusive. They could fix that bug and let us select how “aggressive” the auto-targeting should be.
What I really hate is when my main target dies and the character still auto-shoots once or twice, now aiming at (and hitting) some random non-hostile creature who happened to be nearby. This despite the fact that I have “stop auto attack on target change” enabled (but I guess it doesn’t stop the auto-target change on queued auto-attacks…).
As long as I could tell the game to only auto-target creatures who are already aggroed, auto-target would be useful. As it is, it just keeps forcing me to waste time killing otherwise neutral mobs at the end of each fight.