Another Heavy,

Another Heavy,

in Suggestions

Posted by: Dusk.4708

Dusk.4708

There should really be a discussion about a new profession, each job has three armor levels each except for the guardian and the warrior who are both heavy and because of this the game world is full of guards and warriors and if another heavy class was introduced there might be a little more diversity in the game what are your guys thoughts on this? Also please leave an idea to what this new heavy class would be like. Personally I think a Battle mage class would be interesting to see a heavy armor OFFENSIVE caster for you guys ready to say that’s a guardian, its not guards are DEFENSIVE casters.

SBI [Hero] Zero the Mechanist

Another Heavy,

in Suggestions

Posted by: thefantasticg.3984

thefantasticg.3984

What exactly would a offensive caster do? Like a heavy armor elementalist?

RNG is a bell curve. Better hope you’re on the right side.

Another Heavy,

in Suggestions

Posted by: Adine.2184

Adine.2184

I think there should be a heavy that can do both offense and defense but neither particularly well . they would do this through use of "atunements "

Here is my idea .

A Heavy class that “attunes” itself to either offense or defensive roles. Its class mechanic would be to have an offensive and defensive attunement that would switch weapon skills based on it . It would have a medium base health and have the following weapons
Main hand
Sword,Axe,
Off hand
Dagger,Shield,Sword,Mace
2 hand
Longbow,Hammer
An example of offensive vs defensive attunements might be
Sword Dagger offense grants a chance at poisoning a foe on dagger strikes and is purely offensive where as Sword Dagger defense grants a chance at stability every so many seconds and has more block/evade skills

Another Heavy,

in Suggestions

Posted by: Joel.8215

Joel.8215

Every class is quite a bit different from one another. It would have to be something unique for sure. Something like:

Druid: (ranger/warrior) Heavy armor

A class based around obstructing movement:
Lots of cripple and chill to enimies, swiftness and stability to allies
Class ability: Vine trail-while running, a vine barrier grows behind you for as long as you hold the skill down. While using this skill, the player will lose stats for a short time relative to how long they use the skill.

Enemies cannot pass the vine walls until they are destroyed

Traits can include: making melee attacks on the vine cause criple/bleeds, allow vine creation to cost less power/percisio/ect .

Skills can all be nature based, like summoning animals to help you, creating seed shooters, ect.

Weapons: Long/short bow, spear (on land)

to do a new class however, anet would prob have to rebalance the classes and take a bit away from the other heavies so that the new class would have a place and unique use.

Thats just an example…but the class would have to have a really unique playstyle. Like “dual shield” unique lol

Another Heavy,

in Suggestions

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Dude, I don’t want another Heavy, I want a new race: Tengu, and new class: Monk. The Monk for GW2 should play like a martial artist who wears either light armor or medium armor.

Another Heavy,

in Suggestions

Posted by: DeShadowWolf.6854

DeShadowWolf.6854

I think there should be a heavy that can do both offense and defense but neither particularly well . they would do this through use of "atunements "

Here is my idea .

A Heavy class that “attunes” itself to either offense or defensive roles. Its class mechanic would be to have an offensive and defensive attunement that would switch weapon skills based on it . It would have a medium base health and have the following weapons
Main hand
Sword,Axe,
Off hand
Dagger,Shield,Sword,Mace
2 hand
Longbow,Hammer
An example of offensive vs defensive attunements might be
Sword Dagger offense grants a chance at poisoning a foe on dagger strikes and is purely offensive where as Sword Dagger defense grants a chance at stability every so many seconds and has more block/evade skills

See: Elementalist Attunement swaps (though they are not deff/off, specifically).

Another Heavy,

in Suggestions

Posted by: Adine.2184

Adine.2184

im only using the word attune as a place holder name and i know the atunement system for the ele . You will see however that its more than a simple skill swap as it defines offense vs defense and grants some sort of boon or debuff depending on weapon set ( i only used one example ) and attunement .

Another Heavy,

in Suggestions

Posted by: Dusk.4708

Dusk.4708

I think a monk class would be cool but im trying to get ideas for a heavy here, and I think that a warmaster class would be a nice addition like adine said although it definitely would be a bit op at first but anets good at fixing that…

SBI [Hero] Zero the Mechanist