Another Heavy,
What exactly would a offensive caster do? Like a heavy armor elementalist?
I think there should be a heavy that can do both offense and defense but neither particularly well . they would do this through use of "atunements "
Here is my idea .
A Heavy class that “attunes” itself to either offense or defensive roles. Its class mechanic would be to have an offensive and defensive attunement that would switch weapon skills based on it . It would have a medium base health and have the following weapons
Main hand
Sword,Axe,
Off hand
Dagger,Shield,Sword,Mace
2 hand
Longbow,Hammer
An example of offensive vs defensive attunements might be
Sword Dagger offense grants a chance at poisoning a foe on dagger strikes and is purely offensive where as Sword Dagger defense grants a chance at stability every so many seconds and has more block/evade skills
Every class is quite a bit different from one another. It would have to be something unique for sure. Something like:
Druid: (ranger/warrior) Heavy armor
A class based around obstructing movement:
Lots of cripple and chill to enimies, swiftness and stability to allies
Class ability: Vine trail-while running, a vine barrier grows behind you for as long as you hold the skill down. While using this skill, the player will lose stats for a short time relative to how long they use the skill.
Enemies cannot pass the vine walls until they are destroyed
Traits can include: making melee attacks on the vine cause criple/bleeds, allow vine creation to cost less power/percisio/ect .
Skills can all be nature based, like summoning animals to help you, creating seed shooters, ect.
Weapons: Long/short bow, spear (on land)
to do a new class however, anet would prob have to rebalance the classes and take a bit away from the other heavies so that the new class would have a place and unique use.
Thats just an example…but the class would have to have a really unique playstyle. Like “dual shield” unique lol
Dude, I don’t want another Heavy, I want a new race: Tengu, and new class: Monk. The Monk for GW2 should play like a martial artist who wears either light armor or medium armor.
I think there should be a heavy that can do both offense and defense but neither particularly well . they would do this through use of "atunements "
Here is my idea .
A Heavy class that “attunes” itself to either offense or defensive roles. Its class mechanic would be to have an offensive and defensive attunement that would switch weapon skills based on it . It would have a medium base health and have the following weapons
Main hand
Sword,Axe,
Off hand
Dagger,Shield,Sword,Mace
2 hand
Longbow,Hammer
An example of offensive vs defensive attunements might be
Sword Dagger offense grants a chance at poisoning a foe on dagger strikes and is purely offensive where as Sword Dagger defense grants a chance at stability every so many seconds and has more block/evade skills
See: Elementalist Attunement swaps (though they are not deff/off, specifically).
im only using the word attune as a place holder name and i know the atunement system for the ele . You will see however that its more than a simple skill swap as it defines offense vs defense and grants some sort of boon or debuff depending on weapon set ( i only used one example ) and attunement .
I think a monk class would be cool but im trying to get ideas for a heavy here, and I think that a warmaster class would be a nice addition like adine said although it definitely would be a bit op at first but anets good at fixing that…