Anti-Zerg mechanic - collecting your ideas
The mechanics are already here. It’s called siege. My idea would simply be to rid us of the siege cap.
If a server commits vastly superior numbers to an attack they should stand a darn good chance of winning if they do it right. 5 shouldn’t hold off 30 reliably. The zerg isn’t an issue, it’s the lack of Terrans and Protoss. Nobody turtles an area properly like Terran, nor do people use clever area control to advance vs a Zerg. Example me as my ele using staff air 5 and earth 4 with some other ele’s in a doorway, to stop a Zerg marching in and instead getting that Zerg decimated by arrow carts. Happened.
oh, I wasn’t talking about WvW… xD
I too think that events done by zerg are often just too chaotic to be fun.
When there are 20+ players shooting everywhere I don’t feel like I participate, instead I try to hit anything just to get loot.
If events were smaller or more widespread, each person could have a chance to actually see impact of it’s fighting.
When we battle a champion mob with a group of ~5 people, it’s very entertaining, every person counts and everyone must be carefull (Fractal dungeon does exactly that) but when we battled dragon with ~100 ppl, I could auto-attack him and go make dinner and my reward would just be waiting for me. In a word: it can be very boring.
Events that require a division of zerg would be perfect
hm it would be possible to spawn Event-groups next to each other instead of single events. What I mean with that: the content designers could add certain objectives to single events which are events in itself but relatively close to the mentioned event.
for example there is this event where you have to defend a norn-hut from invading bears. By the description above it could look like this:
-) the boy who was responsible for the bear invasion needs to be protected while he runs for help somewhere else.
-) the cattle around the hut could get nervous and you should keep those in their stable.
…
—> the more people are there, the more by-events activate (instead of simply bigger numbers of mobs/health)
I’m aware that this would be a lot of work, but instead of implementing new events on different timers, there could be implemented new events which are active while others are running.
There are zergs in this game because the mobs are too hard, and too hard is not fun. Its more fun to feel powerful and get a prize. Even in a “zerg” the loot is so slim, its not very fun.
That would probably start with better grouping options.
The option to orginanize groups within a raid.