Audible Condition Damage Cues

Audible Condition Damage Cues

in Suggestions

Posted by: animalmom.1062

animalmom.1062

There may be a way to do this but I haven’t found it.

Could we have an option to increase the frequency of the audible condition damage cues “burning, burning! Is that my blood?” etc.

It would really be great for PvP for me. The icons are so small (can I make them bigger?)

verbose, normal, less verbose or something like that.

Audible Condition Damage Cues

in Suggestions

Posted by: Madjon.2657

Madjon.2657

I agree, good idea!

Audible Condition Damage Cues

in Suggestions

Posted by: digiowl.9620

digiowl.9620

Hmm, that reminds me of a potential issue with the game. It seems to rely too much on visual ques for everything. And the audio cues we have are either infrequent, or triggered by nonsensical events (necromancer minion dialogs on the automatic summoning of a jagged horror for instance). for a company that claims i should be playing the game rather than the UI i sure have to keep looking at the UI a lot.

Audible Condition Damage Cues

in Suggestions

Posted by: animalmom.1062

animalmom.1062

it would really help me, i want one that tells me EVERY TIME when i get a condition, not every time it gets extended – i.e. the first stack of bleeding or confusion is fine. if i cleanse it and it gets reapplied i want it again

for now it seems random.

ill be honest, im not as fast as i was ten years ago, i play on a much bigger screen etc, those icons are small.

I dont want to take my eyes off what im trying to kill.

it’s client side right? so it should be easy to give an option for this?