Audible Condition Damage Cues
I agree, good idea!
Hmm, that reminds me of a potential issue with the game. It seems to rely too much on visual ques for everything. And the audio cues we have are either infrequent, or triggered by nonsensical events (necromancer minion dialogs on the automatic summoning of a jagged horror for instance). for a company that claims i should be playing the game rather than the UI i sure have to keep looking at the UI a lot.
it would really help me, i want one that tells me EVERY TIME when i get a condition, not every time it gets extended – i.e. the first stack of bleeding or confusion is fine. if i cleanse it and it gets reapplied i want it again
for now it seems random.
ill be honest, im not as fast as i was ten years ago, i play on a much bigger screen etc, those icons are small.
I dont want to take my eyes off what im trying to kill.
it’s client side right? so it should be easy to give an option for this?