(edited by Noein.9238)
Boon in party and reward from kill
I’m fairly certain that it already will share kill credit as long as he also tags the kill at least once. Meaning for things that require you meet a certain requirement to earn loot from them (do X damage), this requirement is shared amongst all party members who contributed at least SOME damage. This lets you tag a kill from a party member in any tiny hit but the same damage on something somebody not in your party is killing might not earn you credit.
I’m fairly certain that it already will share kill credit as long as he also tags the kill at least once. Meaning for things that require you meet a certain requirement to earn loot from them (do X damage), this requirement is shared amongst all party members who contributed at least SOME damage. This lets you tag a kill from a party member in any tiny hit but the same damage on something somebody not in your party is killing might not earn you credit.
i know about that, but well some class has a harder time tagging while some class with some specific weapon have easier time to tag. why don’t make it automatically tagging if the other party tag it? so the tag it self is shared across party. it based on my friends guardian. hes not using staff in his build but sometimes he has to equip the staff just for tagging
because if I’m inside the walls of a keep and you kill somebody outside, i didn’t exactly earn that kill
so um give it a radius for tag share? just like if you want to boon your team you need to get close?