Boon in party and reward from kill

Boon in party and reward from kill

in Suggestions

Posted by: Noein.9238

Noein.9238

as it stand right now the boon is applied to nearby allies.
in wvw it’s literally pointless to party except you wanna know where’s the other when you got separated,
well it’s not really pointless for organized team when you want to target someone but
if i wanna boon my teammates it ends up on another allies, mostly.

so i’m saying why don’t the boon take priorities for the party member instead randomly applied depending on the distance. it’s annoying when my boon end up on some pet or npc or some ppls got double the boon when 2 ppls or more sharing the boon so others got no boon at all

and 1 more, why don’t rewards from killing enemies shared to party.
my friends almost never touch his support build except we really need it because he almost got no reward from killing.
i think it’s better if i can kill enemies but my friend also receive the reward from killing by going in the same party, so he can continue doing his thing as a support build

(edited by Noein.9238)

Boon in party and reward from kill

in Suggestions

Posted by: Player Character.9467

Player Character.9467

I’m fairly certain that it already will share kill credit as long as he also tags the kill at least once. Meaning for things that require you meet a certain requirement to earn loot from them (do X damage), this requirement is shared amongst all party members who contributed at least SOME damage. This lets you tag a kill from a party member in any tiny hit but the same damage on something somebody not in your party is killing might not earn you credit.

Boon in party and reward from kill

in Suggestions

Posted by: Noein.9238

Noein.9238

I’m fairly certain that it already will share kill credit as long as he also tags the kill at least once. Meaning for things that require you meet a certain requirement to earn loot from them (do X damage), this requirement is shared amongst all party members who contributed at least SOME damage. This lets you tag a kill from a party member in any tiny hit but the same damage on something somebody not in your party is killing might not earn you credit.

i know about that, but well some class has a harder time tagging while some class with some specific weapon have easier time to tag. why don’t make it automatically tagging if the other party tag it? so the tag it self is shared across party. it based on my friends guardian. hes not using staff in his build but sometimes he has to equip the staff just for tagging

Boon in party and reward from kill

in Suggestions

Posted by: Player Character.9467

Player Character.9467

because if I’m inside the walls of a keep and you kill somebody outside, i didn’t exactly earn that kill

Boon in party and reward from kill

in Suggestions

Posted by: Noein.9238

Noein.9238

so um give it a radius for tag share? just like if you want to boon your team you need to get close?