(edited by Kite.2510)
Bounty for events.
This is actually a really well thought-out solution. It isn’t as big of an issue on more populated servers though. Love the idea about that hat.
I do luv me sum hats.
i like the idea too.
Good topic and well thought out, what made you think of “Bountys”
they should bring back Zaishen Bounty’s from GW where you had a bounty for a boss, dungeon, mission, etc…
it made some of the most abandoned places in GW just boom for a day
Good topic and well thought out, what made you think of “Bountys”
Well…
For once there is a logic to it. Since most of events evolve around killing things, and what I ask is for the NPCs to put extra rewards to whoever takes the initiative to “do” them because they need them “done”, since nobody is “doing” them on his own, the name bounty fitted nicelly.
Also it sounds nicelly to say on the chat “There is a bounty on the [That kitten undead shark] groupe event north!” and then have people gather to do it.
they should bring back Zaishen Bounty’s from GW where you had a bounty for a boss, dungeon, mission, etc…
it made some of the most abandoned places in GW just boom for a day
That would benefit only dungeons and only one per time.
I’m talking about a system that would enhance the lesser used content equally and automatically.
Really nice idea. I like it.
I encountered this problem of unpopular events far too often. Sometimes people are even plainly ignore them, just running past or leaving after one downned state.
Really nice idea. I like it.
I encountered this problem of unpopular events far too often. Sometimes people are even plainly ignore them, just running past or leaving after one downned state.
I’ve also encountered this a lot.
Things are especially tragic in Orr…
That place require you to follow an attack from 3 sides, and 2 of them are from the sea… Nobody bothers to go from there, including me! There are only hard undead mobs so you can’t get your daylly just from there, hard events that despite the higher rewards, aren’t worth the swett.
I’m guessing that when the next Dragon-Area appea Orr will become complettly empty, so a future that encurages you to deal with unpopular content will become nessessary.
That sounds nice.
Much like with the bonus exp in creatures that have been alive for a long time, events that go without being successfully completed for a long time should ‘build up’ rewards.
And showing it on screen would make focus more people in the even, so that’ll increase the chances of it being completed.
It may also be a reason to fight in those group events with a champion that have no chest and crappy rewards so people end up simple avoiding them altogether.