Bring back the hardrez skills
Search and rescue is not a true Res skill. Just makes your pet do a F revive as per normal as if your character had done it, and is not instant. Note: Pets revive at a considerably slower pace than players. Also I’m pretty sure losing your pet isn’t exactly a positive thing. Maybe if other classes had to give up their special toolbar function (f1-f4 etc) to do the res slowly like the pet, it would be plausible.
Why is inefficiently ressing players from the dead state unacceptable? You have downed state for that. Fail to revive your ally within that frame and you have a punishment, simple as that.
These skills are meant to be clutch skills for tough situations. Being able to revive anybody when dead just means that the skill becomes a must have during tough battles. Right now you would question it. Is it worth giving up X skill for this revive skill?
All bosses have a set attack pattern. They don’t suddenly a learn a new skill halfway through the battle. The few that have ‘phases’ make it pretty obvious they change phases.
Like you said experienced players can do it without dying, so this is obviously an issue of a learning curve that you have yet to surpass. Simply l2p.
Personally I don’t care, but it’s a BOSS fight. It’s meant to be challenging, and the designers want it that way. Revive skills are there for you to use when the boss is pummeling a downed guy and you either don’t want to risk being nearby or cannot enter the area safely to revive.
There are also quite a few obvious consequences to be seen in the realm of PvP and WvW.
These skills were removed because people in CoF path2 were letting Maggs die at the bomb part and reviving him, then repeating, and everytime he’d get further out of the room.
Eventualy you could revive him, and start without the mobs attacking him.
Makes sense. I’d like to see those skills heal allies that die as well, especially with those high cool downs.
These skills were removed because people in CoF path2 were letting Maggs die at the bomb part and reviving him, then repeating, and everytime he’d get further out of the room.
Eventualy you could revive him, and start without the mobs attacking him.
I don’t think that’s the case. Source? I say that because it would make a lot more sense to fix the event script rather than nerf all revive skills.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
If that is the problem, just make them inefficient on NPCs. Players don’t want to rez NPCs so no problem.
It still works on Maggs and any other NPC. They only removed the ability to revive dead players. So that can’t be the reason.
i dont see what the problem is, i can often revive downed players with battle standard/signet of undeath (infact; battle standard has saved my PuGs from wipes so often its unbelievable) they dont need changing; just people need to react to a downed player faster
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]