Bring back the hardrez skills

Bring back the hardrez skills

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Posted by: Exterminans.9723

Exterminans.9723

In the beginning, several classes had skills which allowed to rez dead players in combat, WITHOUT the need for having 2-3 players designated for the task of reviving players. And I’m not just talking about helping up downed players, but dead players.

To be specific, it’s the following set of skills:
http://wiki.guildwars2.com/wiki/Signet_of_Mercy
http://wiki.guildwars2.com/wiki/Glyph_of_Renewal
http://wiki.guildwars2.com/wiki/Battle_Standard

Even the descriptions of those skills still state, that they are able to revive ANY player, not limited to downed players. However, the ability to revive dead players was patched away rather soon, without any explanation.

Right now, those skills are pretty much useless. Why waste a 240(!) second cooldown skill on reviving a downed players which can be done in 2 seconds if two players come to aid? There are even more skills which fall into this category (and all of them are useless!): http://wiki.guildwars2.com/wiki/Revive

Right now, there is only a single skill left, which is capable of reviving dead players without crippling the group:
http://wiki.guildwars2.com/wiki/%22Search_and_Rescue%22

This skill actually works also on dead players, although the description states that it would only work on downed players.

With the oncoming change which makes rushing impossible, being able to revive dead party members during boss fights become even more important than before. Far too many bosses have AoE attacks which can not only make you go downed with one attack, but also kill you with a second hit. And AoE circles tend to overlap a lot…

This leads to a simple conclusion, either you enable players to revive dead players in an EFFICIENT manner, or you grant invulnerability / limited damage while downed. The state it is right now, is just unacceptable.

I’m aware, that more experienced players will manage do to a boss fight without dieing AT ALL, but that is NOT the treshold. Also, why should you care? If your group won’t die at all, then you won’t need to waste any of your skill slots for revival skills.

Bring back the hardrez skills

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Posted by: AwwGee.5628

AwwGee.5628

Search and rescue is not a true Res skill. Just makes your pet do a F revive as per normal as if your character had done it, and is not instant. Note: Pets revive at a considerably slower pace than players. Also I’m pretty sure losing your pet isn’t exactly a positive thing. Maybe if other classes had to give up their special toolbar function (f1-f4 etc) to do the res slowly like the pet, it would be plausible.

Why is inefficiently ressing players from the dead state unacceptable? You have downed state for that. Fail to revive your ally within that frame and you have a punishment, simple as that.

These skills are meant to be clutch skills for tough situations. Being able to revive anybody when dead just means that the skill becomes a must have during tough battles. Right now you would question it. Is it worth giving up X skill for this revive skill?

All bosses have a set attack pattern. They don’t suddenly a learn a new skill halfway through the battle. The few that have ‘phases’ make it pretty obvious they change phases.

Like you said experienced players can do it without dying, so this is obviously an issue of a learning curve that you have yet to surpass. Simply l2p.

Personally I don’t care, but it’s a BOSS fight. It’s meant to be challenging, and the designers want it that way. Revive skills are there for you to use when the boss is pummeling a downed guy and you either don’t want to risk being nearby or cannot enter the area safely to revive.

There are also quite a few obvious consequences to be seen in the realm of PvP and WvW.

Bring back the hardrez skills

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Posted by: Dreamer.9072

Dreamer.9072

These skills were removed because people in CoF path2 were letting Maggs die at the bomb part and reviving him, then repeating, and everytime he’d get further out of the room.
Eventualy you could revive him, and start without the mobs attacking him.

Bring back the hardrez skills

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Posted by: Vorch.2985

Vorch.2985

Makes sense. I’d like to see those skills heal allies that die as well, especially with those high cool downs.

These skills were removed because people in CoF path2 were letting Maggs die at the bomb part and reviving him, then repeating, and everytime he’d get further out of the room.
Eventualy you could revive him, and start without the mobs attacking him.

I don’t think that’s the case. Source? I say that because it would make a lot more sense to fix the event script rather than nerf all revive skills.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Bring back the hardrez skills

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Posted by: KratosAngel.7289

KratosAngel.7289

If that is the problem, just make them inefficient on NPCs. Players don’t want to rez NPCs so no problem.

Bring back the hardrez skills

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Posted by: Exterminans.9723

Exterminans.9723

It still works on Maggs and any other NPC. They only removed the ability to revive dead players. So that can’t be the reason.

Bring back the hardrez skills

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

i dont see what the problem is, i can often revive downed players with battle standard/signet of undeath (infact; battle standard has saved my PuGs from wipes so often its unbelievable) they dont need changing; just people need to react to a downed player faster

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
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