(edited by Swagg.9236)
Broadening the Weapon Skill Concept
I like the idea, but how in gods name would you do all these possible switches in combat? Looks like it’s rather complex to me. If i’m right you say we should be able to do this:
→ Switch weapons (what we already have)
→ Additionally: Switch skill 4 and skill 5 for 4b and 5b.
I think combat would become a bit to complex if you have to take measure of all that.
This would mean you have 5 + 2 (weapon 1) + 5 + 2 (weapon 2) + 5(heal/toolbar/elite) + burst/f1/f2/f3 skills. That makes it 22 possible skills you can use in battle.
At the moment we have 5(weapon1) + 5(weapon2) + 5(toolbar) + 3(f1/2/3):18.
The elementalist on the other hand has 5+5+5+5 + 5: 25.
When your change goes through it would have 5+2+5+2+5+2+5+2+5: 33
A bit complex :P
I like the idea, but how in gods name would you do all these possible switches in combat? Looks like it’s rather complex to me. If i’m right you say we should be able to do this:
-> Switch weapons (what we already have)
-> Additionally: Switch skill 4 and skill 5 for 4b and 5b.I think combat would become a bit to complex if you have to take measure of all that.
This would mean you have 5 + 2 (weapon 1) + 5 + 2 (weapon 2) + 5(heal/toolbar/elite) + burst/f1/f2/f3 skills. That makes it 22 possible skills you can use in battle.
At the moment we have 5(weapon1) + 5(weapon2) + 5(toolbar) + 3(f1/2/3):18.The elementalist on the other hand has 5+5+5+5 + 5: 25.
When your change goes through it would have 5+2+5+2+5+2+5+2+5: 33A bit complex :P
The picture says “outside of combat.” You can’t swap your 4-5 skills during combat. That would be ridiculous.
The 4-5 slot skills would function as do Utility Skills now.
(edited by Swagg.9236)
Ah right ok Overread that. Ok no objections then, not in the least
. Was just thinking it would get a bit complex :P
Nobody else?
4-5 skills have always been flavor and utility skills. I think it would be nice to see entire weapon sets devoted to damage or weapon sets that saw more support options.