Can we bypass downed state with a suicide button?
I completely agree with this. I’m missing precious uptime in battles because I’m waiting for someone to come around and finish the job. I can count on 1 finger the amount of times someone forgot about me and I was able to get back up.
I would agree with this option If I didn’t know about slam timing.
Roll an elementalist.
j/k, but no it’s true, at the moment.
Roll a warrior. Your suicide button even lets you play your character for 15 seconds before you respawn.
yeah and I hate it when players just stand away and spam ranged skills I’ll be like COME ON KILL ME ALREADY
Well if the enemy has won and don’t need to finish you fast for a rally or something then it’s beneficial to them to waste your time and even force a 20s respawn timer.
They should just balance the downed states obviously.
Everything needs balancing on a 1vs1 aspect…….Who cares about grp?99% of people complaining about other op classes comes from 1vs1 defeats…..Sooooooo???Anet what are you doing?Why make the game a 5vs5 balanced instead of 1vs1?!Just fail.everyone wants to feel and be the best pvper so if not balanced classes lets just all roll the same class thats most op for the time being and start kicking,that’s just the truth!
I disagree on this, people focus too much on a 1v1 basis while this game’s main focus is 5v5. Keeping an enemy in a downed state can also be used beneficial, you can delay him from respawning to give your team an advantage on the field.
I disagree on this, people focus too much on a 1v1 basis while this game’s main focus is 5v5. Keeping an enemy in a downed state can also be used beneficial, you can delay him from respawning to give your team an advantage on the field.
That’s exactly a part of the problem with the downed state, you can keep someone in it almost indefinitely, depending on their profession of course. It was not designed for that purpose, it’s an exploit of the mechanic.
I disagree on this, people focus too much on a 1v1 basis while this game’s main focus is 5v5. Keeping an enemy in a downed state can also be used beneficial, you can delay him from respawning to give your team an advantage on the field.
That’s exactly a part of the problem with the downed state, you can keep someone in it almost indefinitely, depending on their profession of course. It was not designed for that purpose, it’s an exploit of the mechanic.
I’d rather see bypassing the downed state as an exploit as it gives you an advantage rather than giving the opponent a + for making use of such a tactic. It’s not like this happens often.
How can anyone force you to remain in downstate almost indefinitely? All you have to do is not use 4 and let yourself bleed out.
And that doesn’t take very long.
Not just that, you lost, you have to deal with the consequences.
Actually it is way faster to load a mesmer or thief with tons of dots (if you run a condition spec) than chasing them for an eternity.
The downstates of them compared to other classes are just nuts.
This is a silly idea if you just think of it for more then half a second. There will eventually be people who will suicide regardless of the situation, for whatever reason. A lot of people are not you, and they don’t care what happens. Casual players mostly don’t care and are just playing the game.
As soon as this happens, downed enemies are up and the fight completely changes. I don’t think that’s what anyone would want.
this would be neat like if you type /kill you suicide regardless of downed state.
would like this ,its nice to go down swinging but if you are in an pool or getting targetd by constant aoe why not just accept it and move on instead of hoping for a helping hand to come by. (So many people don’t res in dungeons…)
break. I feel like they should be back by now..”
I think a better choice would be to balance out the abilities available to players in down states. All players should be allowed to heal themselves back into battle if ignored or be able to continue to do damage to enemies within a reasonable range so that the enemy would be encouraged to finish them off rather than trying to hold them in an inescapable state of limbo.