Many people in this forum have asked for the following things to be added to GW2:
- the second class for the character
- the class change for the character
- the mounts for aesthetic / roleplay purposes
- the mount for traveling purposes
- the mounts for combat purposes
Everyone of these requests were and still are intensely discussed and argued in the forum because of the game skill balance or lore interference.
Here is my suggestion that can gather all the above request and not altering the current game mechanic or lore in a very drastic way.
Let;s use the CENTAURS as mounts
I will explain how this suggestion fits in all the requests:
- the Centaurs are already in the lore of GW, (in GW1 we even had a Centaur hero named Zhed)
- the Centaurs are mountable because they look like horses
- the Centaurs can fight. We saw them be warriors, guardians rangers, elementalists. There is no reason why they can’t have all the other professions
All this premises being said, I will go into the game mechanic.
Players will be able to unlock a Centaur Mount. I won’t discuss how they can do that. It can be through storyline, cash-shop or other type of quests, or even capturing them in the wild. This is less important for now.
The fact is that players can have a Centaur Mount
There will be 8 types of Centaur Mounts, one for each profession and they will be equitable like a ranger’s pet. The Centaur Mount will come with a set of 5 weapon skills accordingly to its profession.
In here the developers can use a bit of imagination and create new weapon skills for the same weapons what we already have which will satisfy the request of having more skill types for one weapon, or they can just use the skill the game already have for that specific weapon.
A Centaur Mount will have health and will take damage as the player does.
Players will also be able to give them weapons and armors like for the heroes in GW1
When in use, the skill bar of the the player will change and he will ride the Centaur Mount at a 10-15% more speed which will not be too much then the current speed buffs. The mount will have a stamina gauge that will be used for sprinting
The weapon skills and the utility skills will be those specific for the Centaur profession.. These will let a player have a sort of feeling thet he is changing to a second class. Also, having 8 types of mounts will give the player the feel he can change its class at anytime
Of course, the mounts WON"T be changed or equipped during combat. so they will not alter the balance or give advantages to players.
The mount must be equipped before the battle.
This means if a warrior player sees a Clamipon boss and wants to fight it as an elementalist, he will equip his elementalist Centaur mount and after that will engage the Chanpion in a fight. The player will have the elementlaist skill bar now and the health of the centaur. If the centaur dies, the skill bar will be the warriors one and he will not be able to summon a new mount until the fight is over.
Because mount can run 10-15% faster and use sprint from time to time they will need to have a sort of cost associated to them so they will not replace the waypoints. For this the mounts can have a feed cost. I know many will not agree with the “feed cost” system, so we can add armor repairs for the mount or a longer equip time for it after it gets killed meaning that you cant equip a Centaur Mount (no matter what profession) for 15 min after he got killed
Feel free to comment and point out some things that might not work and lets try to see how we can solve them.
This is thread for PvE purposes because I am not good at PvP or WvW.
Anyone who can improve / change this for PVP purposes can come up with ideas
Thank you for reading!
(edited by Ronah.2869)