Character Talking Animation
Second Life does this as well. It records when the user is typing it gives some visual feedback. It sort of works, sort of doesn’t and here is why.
Many times players will start typing, then delete what they were initially saying, then start again, and then stop. The other players all the while are sitting there waiting for some epic story and all you get is, “:)”
Or, are you saying that once you’ve pressed the return key, the character will basically just “animate” for a time relative to the amount of text?
As someone who enjoys the role-playing aspect of MMO’s, I would love to have some more character animations to give my character some life. I do agree, when everyone is just standing around chatting, it looks very static and non-engaging. Ideally it would look like all the characters were involved in a conversation.
Thing is, this worked in WoW, so why shouldn’t it work in GW2?
I don’t agree with this – I’d much rather my mouth gaps open and closed after words based on the length of the text I put in instead, and I’d rather not that.
Walking around looking at a bunch of “heroes” who are standing around slamming their mouths open and shut like a bunch of lobotomized school children for 40 minutes because people are having conversations makes me feel like I’m playing “Special Ed 2” not “Guild Wars 2”.