Chest reward should scale with your actual level

Chest reward should scale with your actual level

in Suggestions

Posted by: Blizt.3086

Blizt.3086

I’m talking about the chest at the end of Jumping Puzzle or other hidden places in PvE.

I just…don’t understand why the reward is scaled base on that zone’s level.

Here’s an experience I had a few days ago: I took my lvl 80 character back to Plain Ashford, and went down into Barradin’s Crypt with a bunch of lowbies, and after many deaths and retries we finally managed to kill our way in, took down the bosses, and found ourselves a Splendid Chest.

At that moment, because the last boss was so hard and to think we actually did it despite they’re really new at the game, I was really joyful because of it!

Then right after I opened the chest I can’t help but to feel disappointed, even though I DID know the reward would scale base on the zone…

Many of you must know a lot of people (including me), would run LA’s Jumping Puzzles daily because you can get lvl 70~80 items from it. Why must I be limited to do these JP everyday? There are so many more JP out there in many zones, why can’t I do them and get the same reward based on my level?

I think and think and think…I just can’t seem to find a solid reason that the chest reward must be done the current way of scaling to the zone.

Chest reward should scale with your actual level

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Posted by: penatbater.4710

penatbater.4710

because if that were the case, all lvl 80s would just farm lvl 1-15 maps and forget about higher-level bosses (which actually takes more people to finish than the low level ones).

Don’t disturb me, I have a cat in me at the moment.

Chest reward should scale with your actual level

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Posted by: Blizt.3086

Blizt.3086

Well, but didn’t Anet actually had wanted people to still go back to the lower level zones and play? And the fact that right now lower level zones is undoubtedly less populated than higher level zones too?

Also, since Magic Find does not affect chest reward, and you only get a chance at the reward once per day, do you think it will really be effective to farm this way? Would it really be that profitable? Something that you have to rely on pure luck.

Btw, it’s not like lower level zones do not have bosses or events that require more people to finish too…

(edited by Blizt.3086)

Chest reward should scale with your actual level

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Posted by: BrunoBRS.5178

BrunoBRS.5178

people would find a way to exploit it.

you still get the achievement though.

LegendaryMythril/Zihark Darshell

Chest reward should scale with your actual level

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Posted by: Blizt.3086

Blizt.3086

And what may that exploit be?

Mind you so many high level people, if not 80, are already “exploiting” LA’s jumping puzzles. If those are fine, what’s the problem to make the same for the whole world?

Chest reward should scale with your actual level

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Posted by: BrunoBRS.5178

BrunoBRS.5178

it’s already a problem with lion’s arch. making it a universal problem would make it worse, not fix it.

LegendaryMythril/Zihark Darshell

Chest reward should scale with your actual level

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Posted by: Blizt.3086

Blizt.3086

And what might this problem you speak of be?

Chest reward should scale with your actual level

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Posted by: BrunoBRS.5178

BrunoBRS.5178

you called it a problem, not me.

i said people would find a way to exploit it. you said that it’s a problem with lion’s arch, so why not spread the problem all across the map.

LegendaryMythril/Zihark Darshell

Chest reward should scale with your actual level

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Posted by: Blizt.3086

Blizt.3086

Never in my previous post did I say it was a problem, it seems you either misunderstood me or never understood it at all, so let me rephrase it:

LA’s Jumping Puzzles and their chests have been there since the launch, and until now they still didn’t do anything about it, this means they found no problem with it, even when lvl 80s farm the JPs daily.

So if it’s not a problem in their view, why not do the same across all maps?

Chest reward should scale with your actual level

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Posted by: BrunoBRS.5178

BrunoBRS.5178

because 3 chests are one thing, a ton of them are another. people would just spend their time designing speedruns to farm all of them for greens and yellows, the market would crash with the excess of supply.

that’s why.

LegendaryMythril/Zihark Darshell

Chest reward should scale with your actual level

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Posted by: Blizt.3086

Blizt.3086

Erm, there IS already an excess of supply of Masterwork items, I haven’t found any that actually can sell for some profit on TP. As for Rare, they are indeed literally rare in chest reward, their rate of appearing are not that high to be able to crash the market that easily.

With the time and effort, Dungeons could easily generate much more Rare than doing JP.

Just imagine it: For 3 hours, you use WP all over the world to complete puzzles, unless you’re really a pro at it, how many can you finish? And more than often you get Fine or Masterwork reward from it, just barely to make up for your WP fee, you really find that worth it?