Class customization: Dynamic Combat
thieves wants more power, lol
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Dude, are you dumb? I said I only took thief as an easy example…
thieves wants more power, lol
/facepalm. It’s almost like you didn’t read the suggestion…
Yeah, this would be a nice addition as long as it kept with the theme of the weapons.
I personally think these skills should have additional ‘requirements’ that make them more effective, meaning you could build in a variety of different ways.
I.E.
Warrior Skill 3 Sword:
- Hamstring – Does what it does now.
- Seeking Blade – Deals Damage. Deals damage and inflicts Bleeding if blocked.
- Balanced Blade – Deals Damage. Hits twice and applies Bleeding if in a Stance.
Elementalist Skill 5 Staff:
- Meteor Storm – What it does now
- Rodgort’s Invocation – Applies Burning to all foes that enter the target area. If the Target is afflicted with a Fire Hex (i.e. Rodgort’s Mark, which is another swappable skill. Say Staff 3), then that foe also takes heavy damage.
- Meteor – Bring down a single meteor, which knocks down target and nearby foes.
Ranger Skill 5 Longbow:
- Barrage – What it does now
- Arcing Shot – Unblockable
- Enraged Shot – Fire an arrow that deals more damage the lower your pet’s health is.
Time is a river.
The door is ajar.
(edited by TheDaiBish.9735)
thieves wants more power, lol
/facepalm. It’s almost like you didn’t read the suggestion…
Yeah, this would be a nice addition as long as it kept with the theme of the weapons.
I personally think these skills should have additional ‘requirements’ that make them more effective, meaning you could build in a variety of different ways.
I.E.
Warrior Skill 3 Sword:
- Hamstring – Does what it does now.
- Seeking Blade – Deals Damage. Deals damage and inflicts Bleeding if blocked.
- Balanced Blade – Deals Damage. Hits twice and applies Bleeding if in a Stance.
Elementalist Skill 5 Staff:
- Meteor Storm – What it does now
- Rodgort’s Invocation – Applies Burning to all foes that enter the target area. If the Target is afflicted with a Fire Hex (i.e. Rodgort’s Mark, which is another swappable skill. Say Staff 3), then that foe also takes heavy damage.
- Meteor – Bring down a single meteor, which knocks down target and nearby foes.
Ranger Skill 5 Longbow:
- Barrage – What it does now
- Arcing Shot – Unblockable
- Enraged Shot – Fire an arrow that deals more damage the lower your pet’s health is.
Mhm, well they shouldn’t be too overpowered of course, but just different effects.
This would allow classes who atm have rather stupid skills, such as engineer rifle, to get more viable alternatives:
For example:
The engineer decides to go with offensive stance. He gets the base 5 offensive attacks.
1) AUTO: Shoot target, slow attack, high damage.
2) Cripple target with a well-aimed shot.
3) Follow-up attack, much like the “Volley” for warrior.
4) Headshot: daze target and make him vulnerable.
5) Unleash an exploding shot from a kneeling position, hitting foes in target explosion area.
These skills seem pretty offensive to me, compared to the skills we have right now (and I would call that defensive mode):
1) Normal piercing shots
2) Immobilize
3) Cone attack (blunderbuss), which misses a lot
4) Throwback
5) Jump
Now: additional options would be to switch out each of the 4 offensive attacks (not the auto) for 4 other offensive attacks.
I can’t really come up with suggestions for those, but you get the picture.
For example; exploding poison bullets, knockdown, aoe rifle blow (melee), confusion (shooting rifles around persons to distract) etc.
I’m definately in favor of speccable weapon powers. I want a fire arrow.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Giving this a quick relive, cause I still think this sort of thing should be worked on.