Class customization: Dynamic Combat

Class customization: Dynamic Combat

in Suggestions

Posted by: Sirendor.1394

Sirendor.1394

Hello everyone! I’d like to suggest something to prevent combat becoming to bland, allowing more variety to fighting styles. I’ve been following tons of forum posts for the last months and I’ve seen some very nice suggestions.

1. Swap-able Weapon skills: Atm we have 5 standard skills for every weapon.
I think it would be an interesting idea to provide 9 skills for every weapon, 2 per skill we have today, minus the autoattack.

For example: the thief as it is now; most people run with dagger/dagger:

Skill 1; autoattack //// Skill 2; Heartseeker //// Skill 3; Death Blossom //// Skill 4; Dancing dagger //// Skill 5; Cloak & Dagger

So what do we have: 1 jump, one aoe, 1 cripple, 1 stealth.
Alternative for these skills

Skill 1; Same as normal auto-attack ////
Skill 2; Evade around your foe, daze him with a fast hilt knock. ////
Skill 3; Shadowstep, drop on your foe, knocking him down. ////
Skill 4; Parry opponent’s next attack and counterattack with free dagger. ////
Skill 5; Slash your foe across the belly, bleeding damage or poison. ////

Now each of these skills would be individually swap-able.
For example:
1- AUTO
2- Heartseeker
3- Shadowstep, drop on foe. (NEW)
4- Dancing dagger
5- Bleed or poison (NEW)

I just used the thief as an easy example and I don’t seek to promote them. This mechanism would be adoptable to every class (also elementalist and engineer!) and skills would only be swap-able while out of combat.

2. Stances: You’d have different stances on every class: defensive, offensive: allowing different weapon skills on different stance. For example: defensive skills when on defensive stance; offensive skills when on offensive stance.
The skills that are part of each stance wouldn’t be individually swap-able, but would be part of that particular stance. Of course if you combine it with my previous suggestions, you can have 9 skills per stance.

All this would make for amazing inpredictability in combat; something better than for example the usual 100-blades spam on warrior and the HS spam on thief.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

Class customization: Dynamic Combat

in Suggestions

Posted by: SilverWF.4789

SilverWF.4789

thieves wants more power, lol

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

Class customization: Dynamic Combat

in Suggestions

Posted by: Sirendor.1394

Sirendor.1394

Dude, are you dumb? I said I only took thief as an easy example…

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

Class customization: Dynamic Combat

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

thieves wants more power, lol

/facepalm. It’s almost like you didn’t read the suggestion…


Yeah, this would be a nice addition as long as it kept with the theme of the weapons.

I personally think these skills should have additional ‘requirements’ that make them more effective, meaning you could build in a variety of different ways.

I.E.

Warrior Skill 3 Sword:

  • Hamstring – Does what it does now.
  • Seeking Blade – Deals Damage. Deals damage and inflicts Bleeding if blocked.
  • Balanced Blade – Deals Damage. Hits twice and applies Bleeding if in a Stance.

Elementalist Skill 5 Staff:

  • Meteor Storm – What it does now
  • Rodgort’s Invocation – Applies Burning to all foes that enter the target area. If the Target is afflicted with a Fire Hex (i.e. Rodgort’s Mark, which is another swappable skill. Say Staff 3), then that foe also takes heavy damage.
  • Meteor – Bring down a single meteor, which knocks down target and nearby foes.

Ranger Skill 5 Longbow:

  • Barrage – What it does now
  • Arcing Shot – Unblockable
  • Enraged Shot – Fire an arrow that deals more damage the lower your pet’s health is.
Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

Class customization: Dynamic Combat

in Suggestions

Posted by: Sirendor.1394

Sirendor.1394

thieves wants more power, lol

/facepalm. It’s almost like you didn’t read the suggestion…


Yeah, this would be a nice addition as long as it kept with the theme of the weapons.

I personally think these skills should have additional ‘requirements’ that make them more effective, meaning you could build in a variety of different ways.

I.E.

Warrior Skill 3 Sword:

  • Hamstring – Does what it does now.
  • Seeking Blade – Deals Damage. Deals damage and inflicts Bleeding if blocked.
  • Balanced Blade – Deals Damage. Hits twice and applies Bleeding if in a Stance.

Elementalist Skill 5 Staff:

  • Meteor Storm – What it does now
  • Rodgort’s Invocation – Applies Burning to all foes that enter the target area. If the Target is afflicted with a Fire Hex (i.e. Rodgort’s Mark, which is another swappable skill. Say Staff 3), then that foe also takes heavy damage.
  • Meteor – Bring down a single meteor, which knocks down target and nearby foes.

Ranger Skill 5 Longbow:

  • Barrage – What it does now
  • Arcing Shot – Unblockable
  • Enraged Shot – Fire an arrow that deals more damage the lower your pet’s health is.

Mhm, well they shouldn’t be too overpowered of course, but just different effects.
This would allow classes who atm have rather stupid skills, such as engineer rifle, to get more viable alternatives:

For example:
The engineer decides to go with offensive stance. He gets the base 5 offensive attacks.
1) AUTO: Shoot target, slow attack, high damage.
2) Cripple target with a well-aimed shot.
3) Follow-up attack, much like the “Volley” for warrior.
4) Headshot: daze target and make him vulnerable.
5) Unleash an exploding shot from a kneeling position, hitting foes in target explosion area.

These skills seem pretty offensive to me, compared to the skills we have right now (and I would call that defensive mode):
1) Normal piercing shots
2) Immobilize
3) Cone attack (blunderbuss), which misses a lot
4) Throwback
5) Jump

Now: additional options would be to switch out each of the 4 offensive attacks (not the auto) for 4 other offensive attacks.
I can’t really come up with suggestions for those, but you get the picture.
For example; exploding poison bullets, knockdown, aoe rifle blow (melee), confusion (shooting rifles around persons to distract) etc.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

Class customization: Dynamic Combat

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

I’m definately in favor of speccable weapon powers. I want a fire arrow.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
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Class customization: Dynamic Combat

in Suggestions

Posted by: Sirendor.1394

Sirendor.1394

Giving this a quick relive, cause I still think this sort of thing should be worked on.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain