Class weapon choice.
OP knows thieves pretty well. =_= Very Disturbingly suspicious….
S/S got to be non root, give it less strikes, and remove the root
More guardian heals? Ya that’s what we need…
OP knows thieves pretty well. =_=
VeryDisturbingly suspicious….
I have all 8 classes with 100% world completion. My main atm is my warrior.
OP knows thieves pretty well. =_=
VeryDisturbingly suspicious….I have all 8 classes with 100% world completion. My main atm is my warrior.
“at the moment”…. EXTREMELY suspicious.
OP knows thieves pretty well. =_=
VeryDisturbingly suspicious….I have all 8 classes with 100% world completion. My main atm is my warrior.
“at the moment”…. EXTREMELY suspicious.
I have more hours on my warrior and my necro then all other 6 charecters combined. I find thief boring to play.
That’s alot of hours.
I have over 2k hours on my account, avrg 100-200 per character.
That makes sense. You still hit the nail on the head, though. Thieves have been screaming for rifles forever.
Actually i’d rather have offhand sword. I’d just prefer the look of duel swords on my theif.
Eles do need a sword, our weapons are limited, but we don’t need a warhorn, it just doesn’t say elementalis. Thieves, rangers and warriors can’t have staff because they’re not… magic type, they don’t do spells, a staff would be a stick to them, mesmer and necros don’t need a shield, you, they’re already hard as it is to kill, you want to make them even harder to kill, warriors shouldn’t use daggers, it’s not warrior-ish.
Is currently emotionally unstable because Breaking Bad is over
Offhand sword to thief is somthing we shuld get i love the suggetions on that, however i do not want another pistolwhip, remove root of a hundredblades with less damage 5 iniative cost, and applies you 1% vulnerablity for each use untill you use another skill that costs iniative.
Eles do need a sword, our weapons are limited, but we don’t need a warhorn, it just doesn’t say elementalis. Thieves, rangers and warriors can’t have staff because they’re not… magic type, they don’t do spells, a staff would be a stick to them, mesmer and necros don’t need a shield, you, they’re already hard as it is to kill, you want to make them even harder to kill, warriors shouldn’t use daggers, it’s not warrior-ish.
Thieves and Rangers do have magic, not saying they should have a staff, but they do have magic
Sniper rifle already falls under warrior, and it’s the ONE decent burst build they have. Don’t even think about taking it.
Your suggestion for the Hammer for the Engineer is pretty much the Toolkit. There’s melee in there and two turret repair abilities. Not really viable for DPS, more a Defensive weapon set but still. I still don’t really see what people see with Hammers and Engineers.
Also the reason the Elementalists weapons might be limited, well: they have 20 skills per weapon set, others have 5, 10 if you include the offset.