(edited by Sinnyil.3648)
Collectible bank overhaul
4). More informed kharma purchase decisions when you complete a heart and oh! Mangos! Do I need mangos?
I’m a bit ambivalent on being able to pull things out of the bank from the field, but I have to say I would love to know what I have stashed, cooking material-wise, for this precise reason. So even just a read-only view would be great (or a stock list?)
I’d like to see a collectibles area for event items. I have already purchased four more bank slots since I started the game at pre-release and now my entire bank is full. A very large amount is all the Halloween stuff I got. I don’t know how I am going to handle all the stuff I’ll get from the next event.
ANet, I’ve now spent $100 on your game with the entire $40 extra to buy bank slots. Don’t you think that is enough to have sufficient bank space?
4). More informed kharma purchase decisions when you complete a heart and oh! Mangos! Do I need mangos?
I’m a bit ambivalent on being able to pull things out of the bank from the field, but I have to say I would love to know what I have stashed, cooking material-wise, for this precise reason. So even just a read-only view would be great (or a stock list?)
See, that’s the beauty of it just being the collectibles tab. There’s no benefit to being able to pull your mangos out in the field, as you can craft directly from the bank at stations, you can put an item on the TP from anywhere, and none of the collectibles give any sort of advantage in the field. Being able to see your collectibles from anywhere is great for all the crafting mats, being able to withdraw them mainly benefits minis, and would make them more popular.
I would be against accessing the general bank from anywhere (other than the ways already implemented through BLC randomness). That actually confers an unnecessary advantage, whereas the collectibles is more just for the convenience of it.
i’m surprised no one suggested a rare material storage space
i’m surprised no one suggested a rare material storage space
Oh, like lodestones and cores and such? That’s fantastic, and I’ll add it in to the post. Thanks! I had this thought as well but my brain is so…wheee! shiny. Butterflies.
I would love to see the minis available to use anywhere at least. I hardly ever use mine since they just get deposited every time I stow my collectibles. =(
I have to say WoW did it better in the minipets department – making them pseudo “spells” that you could cast from anywhere was a much better mechanic. Since they are cosmetic anyway, why not do this? It would certainly make them more valuable, just by making people use them more often. Which as Sinnyil pointed out, will boost their gem and gold sales as well! Win-win I say.
I had another angle on how to handle the “informed decision” part of this, at
Though I admit that doesn’t help with the minis issue.
What bothers me most is that in 250 years, people developed guns, bombs, airships, and turrets. But, nobody in the world came up with Tupperware that holds more than 250 items?
I also agree with the many posts above that non-bankable crafting items should be bankable. I would even be willing to pay for the extra storage (if I don’t give up on this game in frustration due the death rules).
(I would also pay extra for a “holiday collectibles” bank panel.)
You can check, though not as convenient, how many of a material you have by going to the crafting tab of the hero panel and selecting a recipe that calls for the item. I too would like to see components and not just materials in the collections. I see no reason to not allow access to the mini pets from anywhere. Any kind of wardrobe system to store cosmetic only items is fine (even if it base size with a gem purchase account upgrade). Like perhaps store the free stuff we get but has to be upgraded to include storing gem bought stuff. If the need is seem to charge for it. Personally a complete game feature like this, included as part of the base game or a payed expansion is preferred. And I think it is probably not a good idea to be able to withdraw from anywhere. Other than that I have nothing else to share or add in regards to this topic.
I have 8 characters and their soulbound items are messing up my bank tabs. Most of them cannot be disposed until they are level 80. And I cannot buy any more bank tabs because the maximum tabs you can have is only 8. This game has the smallest number of bank slots in every MMOs I played in character base. The account shared part is great, but the not-a-single-space-for-character part is a big trouble. Just one private tab for each character would be greatly appreciated.
I have 8 characters and their soulbound items are messing up my bank tabs. Most of them cannot be disposed until they are level 80.
I’m confused. You have items that your holding onto that req level 80 that you don’t want and are unable to get rid of them?
Me, I’m MOSTLY fine with the existing system, but some of your ideas do seem useful, plus I agree with the person about Rare crafting needing a tab.
Your first point – having it moved to the Hero Panel – isn’t really needed. BUT! I do think that the ability to know how many of an item you have at vendors (I.4) is very nice. Perhaps put a line in the tooltip, “You have XX Mangoes.” – similar to how, at a crafting station, you are told how many of the material you are about to make you already have.
II.1, 2, and 5 all sound good to me. The ability to reorder the tabs, and to have the game REMEMBER that order (and which ones you keep collapsed) are definitely beneficial. Reordering items within a tab will probably be more effort than it’s worth; it would be a lot more data to manage, certainly. And being able to exclude categories when Depositing All would certainly help people, as well.
However, I do NOT think we need a “Withdraw All” – the sheer amount of items would flood many players’ inventory, bringing up the overflow panel. With the ability to craft directly out of storage, I don’t even see any need to ever do this; its only benefit ever would be for selling them, and that doesn’t seem to be enough to merit such a change.
Your points about town clothes are an intriguing idea, but perhaps should be simplified to “just give us a second Town Clothes tab in the hero panel”. Like so:
PvE Armor – Town 1 – Town 2 (- PvP Armor, in the few screens it shows up in)
Only two! I know that there are games out there that tend to go overboard with such things, but this isn’t other games, and I would like to keep it simple. (Plus, in this game, costumes are account bound, so you could use “Town 2” on various characters to store different costumes. And if you have more costumes than characters, well, that certainly isn’t Arenanet’s fault, is it?)
And yes, I agree wholeheartedly about the “Rare Materials” idea. I would keep them separate from the gems, as they are classified as separate. BUT – look at them. There are eight different types, each of which has an item for each of the six crafting tiers. This level of organization is equal to that held by Common and Fine materials, both of which have tabs.
I am NOT asking for tabs for “unusual” materials – things that do not fit into a regular pattern. They can stay in the bank proper. But Rare Materials follow the same structured organization that Common and Fine ones do; it only makes sense to do this, at least from my point of view.
the only fix to the collectibles tab I’d like to see is one for advanced crafting items.
we’ll use cooking for example because it has so many!
salt and pepper, cinnamonsugar, dressing, roux, etc… these components can end up taking up SO MUCH of your bank space.
this is challenging for people who haven’t as yet been able to afford to buy the gems to unlock the extra storage. storage is a huge issue for a lot fo people. making collectible tabs for advanced materials would be great. then maybe if someone has been doing lots of tailoring or leatherworking and have maybe 25 cotton tunic linings; they can put that into a collectible slot. then it frees up bag/bank slots.
Me, I’m MOSTLY fine with the existing system, but some of your ideas do seem useful, plus I agree with the person about Rare crafting needing a tab.
Your first point – having it moved to the Hero Panel – isn’t really needed. BUT! I do think that the ability to know how many of an item you have at vendors (I.4) is very nice. Perhaps put a line in the tooltip, “You have XX Mangoes.” – similar to how, at a crafting station, you are told how many of the material you are about to make you already have.
II.1, 2, and 5 all sound good to me. The ability to reorder the tabs, and to have the game REMEMBER that order (and which ones you keep collapsed) are definitely beneficial. Reordering items within a tab will probably be more effort than it’s worth; it would be a lot more data to manage, certainly. And being able to exclude categories when Depositing All would certainly help people, as well.
However, I do NOT think we need a “Withdraw All” – the sheer amount of items would flood many players’ inventory, bringing up the overflow panel. With the ability to craft directly out of storage, I don’t even see any need to ever do this; its only benefit ever would be for selling them, and that doesn’t seem to be enough to merit such a change.
Your points about town clothes are an intriguing idea, but perhaps should be simplified to “just give us a second Town Clothes tab in the hero panel”. Like so:
PvE Armor – Town 1 – Town 2 (- PvP Armor, in the few screens it shows up in)
Only two! I know that there are games out there that tend to go overboard with such things, but this isn’t other games, and I would like to keep it simple. (Plus, in this game, costumes are account bound, so you could use “Town 2” on various characters to store different costumes. And if you have more costumes than characters, well, that certainly isn’t Arenanet’s fault, is it?)
And yes, I agree wholeheartedly about the “Rare Materials” idea. I would keep them separate from the gems, as they are classified as separate. BUT – look at them. There are eight different types, each of which has an item for each of the six crafting tiers. This level of organization is equal to that held by Common and Fine materials, both of which have tabs.
I am NOT asking for tabs for “unusual” materials – things that do not fit into a regular pattern. They can stay in the bank proper. But Rare Materials follow the same structured organization that Common and Fine ones do; it only makes sense to do this, at least from my point of view.
Thanks for the feedback! I do like your multiple sets of town clothing idea. I forgot I had something similar in Rift. They could even assign a gem cost to it, I totally wouldn’t mind.
It doesn’t seem like you we’re opposed to anything in the list beyond “eh, not seeing the point” so I don think I hac to make any actual changes. Let me know if I’m wrong!