Collectible bank overhaul

Collectible bank overhaul

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Posted by: Sinnyil.3648

Sinnyil.3648

This idea has been kicking around in my brain ever since I used a bank access express and it just opened my bank window without summoning an NPC. If that capability exists, this surely couldn’t be that hard of a change, and then I just kept adding on the idea.

I. Move the collectibles tab from the bank to the hero UI. This has no detriments that I can tell offhand as you can already deposit from the field, and there’s no mechanical advantage to withdrawal (though I’m sure there are some I haven’t thought of!) and would have multiple benefits (in no particular order):

1). Increased usage of mini pets. Currently you don’t see these little guys too often since they take up a valuable bag slot, and unless you use an invisible bag will go right back to your bank when deposit all collectibles is used. Being able to access your minis from anywhere will increase their desirability, thus bolstering both their gem and gold sales.

2). More informed decisions when determining to deposit or sell a collectible in the field. While not a huge benefit, some OCD people like to just have one of everything so none of their icons are greyed out.

3). More informed decisions when determining when you have enough of that resource you were farming to craft that item you want.

4). More informed kharma purchase decisions when you complete a heart and oh! Mangos! Do I need mangos?

II). Increased customization of the collectibles UI. When I want to reorganize my bank, I just move things around. The collectible UI doesn’t even remember which categories I minimize. Again in no particular order:

1). Remember UI preferences. A given seeing the opening of this suggestion, but included for completeness.

2). Customizable ordering by category. Not everyone wants their cooking mats on top! I’m sure many crafters would rather see their base mats, or fine mats, or gems first. I’d love to put my minis on top personally.

3). A “withdraw all crafting” button. For when you go to sell every last harvestable/dropped crafting mat. Should note that this shouldn’t apply to account bound cooking mats. Perhaps just a separate withdrawal function on each tab coupled with the last suggestion.

4). Separation of account bound and sellable cooking mats. For at a glance knowledge of where you’re missing what from. Maybe make this feature toggleable, as I’m sure not everyone cares.

5). Deposit all given toggleable preferences. Even if its just a check mark for minis (and possibly one for town clothes, see below). Invisible bags are great and all, but having one just so my mini doesn’t get deposited is sometimes more trouble than its worth.

III). Suggested before but fits here…a collectible tab for town clothes! Perhaps as a separate buyton on the hero pane or bundled with the other collectibles. So much quality of life:

1). Frees up five bag slots per stored outfit (pirate, cook, etc). Makes these and holiday outfits more attractive to purchasers!

2). Ease of swapping outfits increased, as well as transfer between characters.

3). Could separate tabs into outfits/standalones/toys, or by sets/standalones. Could also have a separate “special” tab as with the minis for the promotional stuff (gw2 hat, gw2 shirt, free stuff from gem shop for events, etc).

4). Will increase incidences of impromptu costume brawls across Tyria when coupled with the first section.

IV). Collectible Tab for rare crafting materials, ie: essences (putrid, vile), and lodestones (along with their lesser tier counterparts). These could also very well just be included in the gems tab. Similar enough.

Anywho, any other ideas others have that fit the improved quality of life collectible theme?

Sinnyil – Beastgate Flaming Charr Mesmer of Doom

(edited by Sinnyil.3648)

Collectible bank overhaul

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Posted by: calankh.3248

calankh.3248

4). More informed kharma purchase decisions when you complete a heart and oh! Mangos! Do I need mangos?

I’m a bit ambivalent on being able to pull things out of the bank from the field, but I have to say I would love to know what I have stashed, cooking material-wise, for this precise reason. So even just a read-only view would be great (or a stock list?)

Collectible bank overhaul

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Posted by: pdg.8462

pdg.8462

I’d like to see a collectibles area for event items. I have already purchased four more bank slots since I started the game at pre-release and now my entire bank is full. A very large amount is all the Halloween stuff I got. I don’t know how I am going to handle all the stuff I’ll get from the next event.

ANet, I’ve now spent $100 on your game with the entire $40 extra to buy bank slots. Don’t you think that is enough to have sufficient bank space?

Collectible bank overhaul

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Posted by: Sinnyil.3648

Sinnyil.3648

4). More informed kharma purchase decisions when you complete a heart and oh! Mangos! Do I need mangos?

I’m a bit ambivalent on being able to pull things out of the bank from the field, but I have to say I would love to know what I have stashed, cooking material-wise, for this precise reason. So even just a read-only view would be great (or a stock list?)

See, that’s the beauty of it just being the collectibles tab. There’s no benefit to being able to pull your mangos out in the field, as you can craft directly from the bank at stations, you can put an item on the TP from anywhere, and none of the collectibles give any sort of advantage in the field. Being able to see your collectibles from anywhere is great for all the crafting mats, being able to withdraw them mainly benefits minis, and would make them more popular.

I would be against accessing the general bank from anywhere (other than the ways already implemented through BLC randomness). That actually confers an unnecessary advantage, whereas the collectibles is more just for the convenience of it.

Sinnyil – Beastgate Flaming Charr Mesmer of Doom

Collectible bank overhaul

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Posted by: ManLove.2457

ManLove.2457

i’m surprised no one suggested a rare material storage space

If you can see this then I broke something badly…

Collectible bank overhaul

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Posted by: Sinnyil.3648

Sinnyil.3648

i’m surprised no one suggested a rare material storage space

Oh, like lodestones and cores and such? That’s fantastic, and I’ll add it in to the post. Thanks! I had this thought as well but my brain is so…wheee! shiny. Butterflies.

Sinnyil – Beastgate Flaming Charr Mesmer of Doom

Collectible bank overhaul

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Posted by: Nimiar.3509

Nimiar.3509

I would love to see the minis available to use anywhere at least. I hardly ever use mine since they just get deposited every time I stow my collectibles. =(

I have to say WoW did it better in the minipets department – making them pseudo “spells” that you could cast from anywhere was a much better mechanic. Since they are cosmetic anyway, why not do this? It would certainly make them more valuable, just by making people use them more often. Which as Sinnyil pointed out, will boost their gem and gold sales as well! Win-win I say.

Collectible bank overhaul

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Posted by: Donari.5237

Donari.5237

I had another angle on how to handle the “informed decision” part of this, at

https://forum-en.gw2archive.eu/forum/game/suggestions/Inventory-Management-Dyes-Recipes-Known-By/first#post627406

Though I admit that doesn’t help with the minis issue.

Collectible bank overhaul

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Posted by: Daddicus.6128

Daddicus.6128

What bothers me most is that in 250 years, people developed guns, bombs, airships, and turrets. But, nobody in the world came up with Tupperware that holds more than 250 items?

I also agree with the many posts above that non-bankable crafting items should be bankable. I would even be willing to pay for the extra storage (if I don’t give up on this game in frustration due the death rules).

(I would also pay extra for a “holiday collectibles” bank panel.)

Collectible bank overhaul

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Posted by: Jia Shen.4217

Jia Shen.4217

You can check, though not as convenient, how many of a material you have by going to the crafting tab of the hero panel and selecting a recipe that calls for the item. I too would like to see components and not just materials in the collections. I see no reason to not allow access to the mini pets from anywhere. Any kind of wardrobe system to store cosmetic only items is fine (even if it base size with a gem purchase account upgrade). Like perhaps store the free stuff we get but has to be upgraded to include storing gem bought stuff. If the need is seem to charge for it. Personally a complete game feature like this, included as part of the base game or a payed expansion is preferred. And I think it is probably not a good idea to be able to withdraw from anywhere. Other than that I have nothing else to share or add in regards to this topic.

Collectible bank overhaul

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Posted by: Hologramx.6402

Hologramx.6402

I have 8 characters and their soulbound items are messing up my bank tabs. Most of them cannot be disposed until they are level 80. And I cannot buy any more bank tabs because the maximum tabs you can have is only 8. This game has the smallest number of bank slots in every MMOs I played in character base. The account shared part is great, but the not-a-single-space-for-character part is a big trouble. Just one private tab for each character would be greatly appreciated.

Collectible bank overhaul

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Posted by: Jia Shen.4217

Jia Shen.4217

I have 8 characters and their soulbound items are messing up my bank tabs. Most of them cannot be disposed until they are level 80.

I’m confused. You have items that your holding onto that req level 80 that you don’t want and are unable to get rid of them?

Collectible bank overhaul

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Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Me, I’m MOSTLY fine with the existing system, but some of your ideas do seem useful, plus I agree with the person about Rare crafting needing a tab.

Your first point – having it moved to the Hero Panel – isn’t really needed. BUT! I do think that the ability to know how many of an item you have at vendors (I.4) is very nice. Perhaps put a line in the tooltip, “You have XX Mangoes.” – similar to how, at a crafting station, you are told how many of the material you are about to make you already have.

II.1, 2, and 5 all sound good to me. The ability to reorder the tabs, and to have the game REMEMBER that order (and which ones you keep collapsed) are definitely beneficial. Reordering items within a tab will probably be more effort than it’s worth; it would be a lot more data to manage, certainly. And being able to exclude categories when Depositing All would certainly help people, as well.

However, I do NOT think we need a “Withdraw All” – the sheer amount of items would flood many players’ inventory, bringing up the overflow panel. With the ability to craft directly out of storage, I don’t even see any need to ever do this; its only benefit ever would be for selling them, and that doesn’t seem to be enough to merit such a change.

Your points about town clothes are an intriguing idea, but perhaps should be simplified to “just give us a second Town Clothes tab in the hero panel”. Like so:

PvE Armor – Town 1 – Town 2 (- PvP Armor, in the few screens it shows up in)

Only two! I know that there are games out there that tend to go overboard with such things, but this isn’t other games, and I would like to keep it simple. (Plus, in this game, costumes are account bound, so you could use “Town 2” on various characters to store different costumes. And if you have more costumes than characters, well, that certainly isn’t Arenanet’s fault, is it?)

And yes, I agree wholeheartedly about the “Rare Materials” idea. I would keep them separate from the gems, as they are classified as separate. BUT – look at them. There are eight different types, each of which has an item for each of the six crafting tiers. This level of organization is equal to that held by Common and Fine materials, both of which have tabs.

I am NOT asking for tabs for “unusual” materials – things that do not fit into a regular pattern. They can stay in the bank proper. But Rare Materials follow the same structured organization that Common and Fine ones do; it only makes sense to do this, at least from my point of view.

Collectible bank overhaul

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Posted by: graceangel.3618

graceangel.3618

the only fix to the collectibles tab I’d like to see is one for advanced crafting items.
we’ll use cooking for example because it has so many!
salt and pepper, cinnamonsugar, dressing, roux, etc… these components can end up taking up SO MUCH of your bank space.
this is challenging for people who haven’t as yet been able to afford to buy the gems to unlock the extra storage. storage is a huge issue for a lot fo people. making collectible tabs for advanced materials would be great. then maybe if someone has been doing lots of tailoring or leatherworking and have maybe 25 cotton tunic linings; they can put that into a collectible slot. then it frees up bag/bank slots.

Collectible bank overhaul

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Posted by: Sinnyil.3648

Sinnyil.3648

Me, I’m MOSTLY fine with the existing system, but some of your ideas do seem useful, plus I agree with the person about Rare crafting needing a tab.

Your first point – having it moved to the Hero Panel – isn’t really needed. BUT! I do think that the ability to know how many of an item you have at vendors (I.4) is very nice. Perhaps put a line in the tooltip, “You have XX Mangoes.” – similar to how, at a crafting station, you are told how many of the material you are about to make you already have.

II.1, 2, and 5 all sound good to me. The ability to reorder the tabs, and to have the game REMEMBER that order (and which ones you keep collapsed) are definitely beneficial. Reordering items within a tab will probably be more effort than it’s worth; it would be a lot more data to manage, certainly. And being able to exclude categories when Depositing All would certainly help people, as well.

However, I do NOT think we need a “Withdraw All” – the sheer amount of items would flood many players’ inventory, bringing up the overflow panel. With the ability to craft directly out of storage, I don’t even see any need to ever do this; its only benefit ever would be for selling them, and that doesn’t seem to be enough to merit such a change.

Your points about town clothes are an intriguing idea, but perhaps should be simplified to “just give us a second Town Clothes tab in the hero panel”. Like so:

PvE Armor – Town 1 – Town 2 (- PvP Armor, in the few screens it shows up in)

Only two! I know that there are games out there that tend to go overboard with such things, but this isn’t other games, and I would like to keep it simple. (Plus, in this game, costumes are account bound, so you could use “Town 2” on various characters to store different costumes. And if you have more costumes than characters, well, that certainly isn’t Arenanet’s fault, is it?)

And yes, I agree wholeheartedly about the “Rare Materials” idea. I would keep them separate from the gems, as they are classified as separate. BUT – look at them. There are eight different types, each of which has an item for each of the six crafting tiers. This level of organization is equal to that held by Common and Fine materials, both of which have tabs.

I am NOT asking for tabs for “unusual” materials – things that do not fit into a regular pattern. They can stay in the bank proper. But Rare Materials follow the same structured organization that Common and Fine ones do; it only makes sense to do this, at least from my point of view.

Thanks for the feedback! I do like your multiple sets of town clothing idea. I forgot I had something similar in Rift. They could even assign a gem cost to it, I totally wouldn’t mind.

It doesn’t seem like you we’re opposed to anything in the list beyond “eh, not seeing the point” so I don think I hac to make any actual changes. Let me know if I’m wrong!

Sinnyil – Beastgate Flaming Charr Mesmer of Doom